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PELATIHAN EDUTECH FOR CHILDREN UNTUK MENINGKATKAN KEMAMPUAN TEKNIS DAN MELATIH POLA PIKIR INOVATIF SISWA Deny Nusyirwan; Eko Prayetno; Henry Ali Singer; Sapta Nugraha; Anton Hekso Yunianto; Tonny Suhendra; Afdal Hadi; Allysia Shafira; Desi Oktavia; Lilis Agustina Sinaga
LOGISTA - Jurnal Ilmiah Pengabdian kepada Masyarakat Vol 3 No 2 (2019)
Publisher : Department of Agricultural Product Technology, Faculty of Agricultural Technology, Universitas Andalas Kampus Limau Manis - Padang, Sumatera Barat Indonesia-25163

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1547.91 KB) | DOI: 10.25077/logista.3.2.187-198.2019

Abstract

Pendidikan pada usia dini menjadi sebuah fenomena menarik pada saat ini di Indonesia,dapat dilihat dari menjamurnya taman pendidikan untuk anak yang belum bisa masuk sekolah. Provinsi Kepulauan Riau (Kepri) yang lokasinya berbatasan langsung dengan Gerbang Internasional Singapura dan Malaysia secara tidak langsung diminta untuk mampu berkompetisi secara secara softskill dan hardskill. Untuk menghadapi kesempatan tersebut dan menciptakan generasi yang mampu bersaing secara global, jurusan Teknik Elektro Universitas Maritim Raja Ali Haji (UMRAH) melalui tridharma perguruan tinggi, bekerjasama dengan bagian Corporate Social Responsibility (CSR) Banyan Tree Hotel and Resorts Bintan, menghasilkan sebuah program bernama Edutech for Children (EfC). EfC adalah program untuk meningkatkan kemampuan siswa berpikir secara kritis dan analisis pada usia dini melalui pengenalan proses perancangan rekayasa dan pelatihan pola pikir insinyur untuk siswa di sekolah. Dimulai dari proses etnografi, brainstorming, menentukan permasalahan dan solusi utama dan merancang menggunakan perangkat lunak 3 dimensi Autodesk inventor. Sebuah inovasi yang merupakan luaran dari proses desain rekayasa adalah merupakan hasil dari proses rancangan yang berbasiskan kepada pengguna dengan menggunakan pendekatan etnografi, oleh sebab itu melalui pelatihan yang diberikan siswa akan diajak untuk mampu memahami bahwa sebuah inovasi tersebut membutuhkan integrasi kemampuan berpikir secara luas terhadap permasalahan yang ada di masyarakat. Dengan kegiatan ini didapatkan hasil memuaskan yang dibuktikan dengan meningkatnya kemampuan teknis dan munculnya pola pikir inovatif sehingga siswa mampu untuk menemukan dan merancang teknologi yang sesuai untuk kebutuhan setempat. Kata kunci: Berpikir, Kompetisi, Kemampuan, Siswa, Teknologi ABSTRACT Education at an early age is an interesting phenomenon at this time in Indonesia, can be seen from the mushrooming of educational parks for children who have not been able to go to school. Riau Islands Province (Riau Islands) whose location is directly adjacent to the International Gates of Singapore and Malaysia is indirectly requested to be able to compete in soft skills and hard skills. To face this opportunity and create a generation that is able to compete globally, the Department of Electrical Engineering, Raja Ali Haji Maritime University (UMRAH) through the three-tridharma of higher education, in collaboration with the Corporate Social Responsibility (CSR) section of the Banyan Tree Hotel and Resorts Bintan, produced a program called Edutech for Children (EfC). EfC is a program to improve students 'ability to think critically and analyze at an early age through the introduction of the engineering design process and training of engineers' mindsets for students in schools. Starting from the ethnographic process, brainstorming, determining the main problems and solutions and designing using Autodesk Inventor's 3-dimensional software. An innovation which is an outcome of the engineering design process is the result of a design process based on the user using an ethnographic approach, therefore through training provided students will be invited to be able to understand that an innovation requires the integration of broad thinking skills towards problems exist in the community. With this activity, satisfying results are evidenced by increasing technical ability and the emergence of innovative mindsets so that students are able to find and design technologies that are suitable for local needs. Keywords: Thinking, Competition, Performance, Student, Technology
TECH FOR KIDS TRAINING TO PREPARE THE STUDENTS TO BE INDEPENDENT LEARNERS Deny Nusyirwan; Eko Prayetno; Sapta Nugraha; Harits Aditya Nugraha; Muhammad Andika; Parisian Sihombing
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 2, No 2 (2020)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/rangkiang.2020.v2i2.4385

Abstract

Industri 4.0 menawarkan pendekatan manufaktur yang lebih komprehensif dan saling terkait. Dimana menghubungkan pembangunan fisik dengan digital, serta memungkinkan kolaborasi dan akses yang lebih baik setiap bagian di perusahaan, konsumen dan vendor.   Digitalisasi dan kecerdasan pada proses manufaktur adalah kebutuhan industri saat ini. Industri manufaktur saat ini sedang berubah dari produksi massal menjadi produksi yang spesifik. Kemajuan pesat dalam teknologi manufaktur dan aplikasi di industri membantu meningkatkan produktivitas. Industri 4.0 adalah tingkat organisasi baru dan kendali atas seluruh rantai nilai siklus hidup produk yang diarahkan pada kebutuhan pelanggan yang semakin individual. Banyak ekonom memprediksi bahwa disrupsi yang berkembang di berbagai industri ditumbulkan oleh percepatan evolusi teknologi pada abad ke-21. Kecerdasan buatan, robotika dan otomatisasi, bahan nano, dan adalah merupakan bentuk tsunami yang membawa perubahan pada proses bisnis dengan platform dan jaringan digital. Pada masa depan pekerjaan akan terus berubah. Untuk membantu siswa bertahan dan berkembang dalam lingkungan ketidakpastian tersebut maka perlu mempersiapkan siswa dengan apa yang disebut keterampilan abad ke-21. Dengan latar tersebut di lakukan kegiatan pengabdian masyarakat dengan memberikan pelatihan keterampilan STEM untuk menumbuhkan kemampuan belajar secara mandiri siswa Madrasah Ibtidaiyah Raudhatul Qur’an Tanjungpinang dalam mempersiapkan diri menghadapi era revolusi industri 4.0. Pelatihan ini dikenal juga dengan Tech for Kids. Tech for kids merupakan metode untuk mempersiapkan softskill dan hardskill siswa untuk memiliki kompetensi penting di Era Revolusi Industri 4.0. Salah satu yang penilaian yang dilakukan adalah mengenai kemampuan siswa untuk bekerja secara mandiri, yaitu kemampuan siswa untuk bekerja tanpa pengawasan langsung setiap saat.
Applying Augmented Reality-Based Fun Book Technology (Round Table Learning Media) for Teaching-Learning of Coastal Community Muhammad Bayu Purnama; Zayus Rifan Zafarani; Sapta Nugraha
Jurnal Inovasi Teknologi Vol 1 No 1 (2020): April
Publisher : Engineering Forum of Western Indonesian Government Universities Board (Forum Teknik, BKS-PTN Wilayah Barat) Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jit.v1i1.2134

Abstract

Malang Rapat is one of the villages which is located in the range of coastal region, Bintan regency, Riau islands Province. Most people in this village do not complete elementary level of education. Only a few graduate from Elementary School, Junior High School and Senior High School. The rate of education and its quality of human resources are very low. This condition is due to the monotonous system of teaching-learning process and lack of facilities and infrastructures. These are the problems that cause low quality of education. This research aims at developing teaching-learning process by applying Augmented Reality-Based Fun Book Technology (Round Table Learning Media) for Teaching-Learning of Coastal Community. This application is to develop knowledge by applying quizzes and games. The result obtained is that this technology is capable for handling the problems of low quality of education with its monotonous system of teaching-learning process.
Pelatihan Tech for Kids Memperkenalkan STEM untuk Mengembangkan Kemampuan Kepemimpinan Siswa di Era Industri 4.0 Deny Nusyirwan; Eko Prayetno; Sapta Nugraha; Harits Aditya Nugraha; Muhammad Andika; Muhammad Abyan Fadillah
Jurnal Surya Masyarakat Vol 3, No 1 (2020): November 2020
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.3.1.2020.32-41

Abstract

The industry is currently undergoing a transformation towards full digitization and intelligence of the manufacturing process, which is called the Fourth Industrial Revolution or Industry 4.0. Visionary but fairly realistic concepts such as Internet of Things, Cloud-based Manufacturing and Smart Manufacturing applications. Although there is mutual agreement on the need for advancement in production technology and business models in the Industry 4.0 sense, the main obstacle lies in the perception of complexity and abstractness which partially hinders its rapid transformation into industrial practice. The term "STEM education" refers to teaching and learning in the fields of science, technology, engineering and mathematics. Usually includes educational activities at all grade levels starting from the period before entering school to higher education, from formal arrangements in the classroom to informal such as after school programs. Student leadership means students take an active role in their education and develop positive skills in the process. The goal of inspiring student leaders is to create a culture of ownership and collaboration. Student leadership development helps create skills that students can carry into adulthood. With this background, community service activities were carried out by providing STEM skills training to foster the leadership of the students of Madrasah Ibtidaiyah Raudhatul Qur'an Tanjungpinang in preparing for the era of the industrial revolution 4.0. This training is also known as Tech for Kids.
Pelatihan Tech for Kids Memperkenalkan STEM untuk Mengembangkan Kemampuan Kepemimpinan Siswa di Era Industri 4.0 Deny Nusyirwan; Eko Prayetno; Sapta Nugraha; Harits Aditya Nugraha; Muhammad Andika; Muhammad Abyan Fadillah
Jurnal Surya Masyarakat Vol 3, No 1 (2020): November 2020
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.3.1.2020.32-41

Abstract

The industry is currently undergoing a transformation towards full digitization and intelligence of the manufacturing process, which is called the Fourth Industrial Revolution or Industry 4.0. Visionary but fairly realistic concepts such as Internet of Things, Cloud-based Manufacturing and Smart Manufacturing applications. Although there is mutual agreement on the need for advancement in production technology and business models in the Industry 4.0 sense, the main obstacle lies in the perception of complexity and abstractness which partially hinders its rapid transformation into industrial practice. The term "STEM education" refers to teaching and learning in the fields of science, technology, engineering and mathematics. Usually includes educational activities at all grade levels starting from the period before entering school to higher education, from formal arrangements in the classroom to informal such as after school programs. Student leadership means students take an active role in their education and develop positive skills in the process. The goal of inspiring student leaders is to create a culture of ownership and collaboration. Student leadership development helps create skills that students can carry into adulthood. With this background, community service activities were carried out by providing STEM skills training to foster the leadership of the students of Madrasah Ibtidaiyah Raudhatul Qur'an Tanjungpinang in preparing for the era of the industrial revolution 4.0. This training is also known as Tech for Kids.
Tech for Kids untuk Memperkenalkan Siswa Mengenai Tahapan Merakit Purwarupa dalam Proses Desain Rekayasa Deny Nusyirwan; Eko Prayetno; Sapta Nugraha; Harits Aditya Nugraha; Lilis Agustina Sinaga; Allysia Shafira; Muhammad Abyan Fadillah
Jurnal Pengabdian Pada Masyarakat Vol 6 No 4 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/002.202164.767

Abstract

TECH FOR KIDS FOR INTRODUCING THE STUDENTS ABOUT THE STAGE OF PROTOTYPE ASSEMBLING IN ENGINEERING DESIGN PROCESS. Individuals must be able to adapt effectively to changing situations rather than rely solely on rote learning procedures. Therefore, the call for 21st century skills is a call for deeper learning - helping students to develop transferable knowledge that can be applied to new situations and problems. Virtual prototypes are perhaps the greatest benefit that comes from using computer-aided designs. Virtual prototypes allow high-quality design. Adjust spare parts with proper clearance and check for parts glitches before spending on material shopping. Designers can also "dress" the product in multiple layers of materials and colors to see what your product will look like. And by the time the designer gets to the point where it is going to create a physical prototype, the Designer has a good idea of how the product will operate and what it will look like. Furthermore, if there is a change in the physical prototype, the changes will be far less than if the virtual model was never created. With this background, Tech for Kids training was held to introduce students to the stages of assembling prototypes in the engineering design process.
Pelatihan Tech For Kids Dalam Rangka Memperkenalkan STEM Untuk Mempersiapkan Entrepreneuer Masa Depan Deny Nusyirwan; Eko Prayetno; Sapta Nugraha; Harits Aditya Nugraha; Lilis Agustina Sinaga; Allysia Shafira; Muhammad Abyan Fadillah
Jurnal Pengabdian Masyarakat IPTEKS Vol 6, No 2 (2020): JURNAL PENGABDIAN MASYARAKAT IPTEKS
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/jpmi.v6i2.4929

Abstract

Ekonomi global sedang berubah. Pekerjaan saat ini menghilang karena otomatisasi dan pekerjaan baru bermunculan setiap hari sebagai akibat dari kemajuan teknologi. Permintaan pemberi kerja akan kualifikasi dan keterampilan STEM (Science, Technology, Engineering dan Mathematics.) tinggi, dan akan terus meningkat di masa mendatang. Dampak globalisasi, teknologi, dan ekspektasi pemangku kepentingan telah berkembang menjadi pekerjaan masa depan yang didominasi oleh entrepreneur. STEM penting karena meliputi setiap bagian dari kehidupan kita. Sains ada di mana-mana di dunia di sekitar kita. Teknologi terus berkembang ke setiap aspek kehidupan. Pendidikan STEM menekankan pada persiapan generasi masa depan untuk sukses dalam karir mereka. Keterampilan yang diperoleh dari pendidikan STEM pada sekolah akan mempersiapkan anak-anak dengan beragam minat untuk memiliki rangkaian keterampilan berharga yang memungkinkan mereka untuk sukses. Dengan latar tersebut di lakukan kegiatan pengabdian masyarakat dengan nama Tech for Kids, yang menitik beratkan pada pembelajaran STEM untuk mempersiapkan entrepreneur yang inovatif.
Sistem Kendali Navigasi Robot Manual Sapta Nugraha
JTEV (Jurnal Teknik Elektro dan Vokasional) Vol 5, No 1.1 (2019): Edisi khusus prosiding FORTEI 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (458.75 KB) | DOI: 10.24036/jtev.v5i1.1.106153

Abstract

The purpose of this study is to control the robot's navigation manually and determine the coordinate position and movement patterns of the manual robot. This study uses GPS to determine the position of coordinates and patterns of manual robot movements. Manual robot navigation control systems use wireless joysticks and use of omni wheels on manual robot mechanics to maneuver movements in all directions.  The control device uses the Serial Peripheral Interface (SPI) communication by utilizing the nRF24L01 communication device on the 2.4 GHz RF band. The results showed that the position and pattern of manual robot navigation movements can be known based on the coordinate points on the route taken. In addition, wireless joysticks can control manual robots to maneuver the movements of manual robots in all directions.
Development Arduino Data Logger using INA219 Sensor for Battery Capacity Monitoring Hollanda Arief Kusuma; Rifki Ariandhi; Septia Refly; Sapta Nugraha
Jurnal Teknik Elektro dan Komputasi (ELKOM) Vol 5, No 1 (2023): ELKOM
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/elkom.v5i1.8352

Abstract

A battery, also known as an accumulator, is an electrical cell that can reverse an electrochemical process with high efficiency. It is essential in the use of electrical systems as storage devices. It has two critical parameters: current and voltage. These parameters can affect the battery's behavior, which leads to battery usage. As a result, a battery monitoring instrument is required to monitor the battery's current and voltage while it is in use. The researchers designed a monitoring instrument with an Arduino Pro Mini 5V microcontroller as the main processor, INA219 as a current and voltage sensor, RTC DS3231 as a time reader, micro SD card module as a data logger, and OLED SH1106 to display the current, voltage, and time readings. The calibration of the INA219 sensor has a current reading accuracy of 91.43% and a voltage reading accuracy of 99.87%. RMSE was measured at 227.65 mA and 0.0146 V. The device was tested with a BSB DB 12-55Ah battery connected to 30W PJU lamps. In the results of this test, we experienced voltage drop and current ripple in the battery performance. The battery usage capacity was 49.71 Ah. Based on this research, the device built can monitor battery conditions.
ANALISIS PERFORMANSI ALAT OTOMASI PENYARINGAN AIR SISA PENCUCIAN SURIMI: STUDI KASUS Hollanda Arief Kusuma; Unai Sunardi; Sapta Nugraha; Dwi Eny Djoko Setyono
TEKTRIKA Vol 7 No 2 (2022): TEKTRIKA Vol.7 No.2 2022
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/tektrika.v7i2.5815

Abstract

The aim of this research is to develop an automated instrument for filtering surimi washing wastewater. The tool consists of a water suction system, a filtration system using a plankton net, and temperature sensors DS18B20 and distance sensors JSN-SRT04. The results show that the automated surimi washing wastewater filtering instrument has been successfully developed and can produce 343 grams and 199 grams of filtered meat from 1 kg of meat in two trials. The water turbidity data before and after the filtration process also shows that the instrument can reduce turbidity by 88% allowing the surimi washing wastewater to be reused. This demonstrates that waste reduction can be applied to this instrument. Data from DS18B20 temperature sensor and JSN-SRT04 distance sensor also show accurate and precise data patterns. DS18B20 calibration shows average error by 2.51%, RMSE by 1.47 ?C, and standard deviation by 0,7 ?C. JSN-SRT04 calibration shows average error by 3.07%, RMSE by 1.99 cm, and standard deviation by 0.45 cm. Therefore, the automated surimi washing wastewater filtering instrument is an effective solution for utilizing surimi washing wastewater and reducing liquid waste. The implementation of this tool would be very beneficial to the surimi processing industry in reducing waste and preserving the environment. This instrument can also be used as a reference for developing other automated instruments in the field of wastewater treatment. Key Words: Surimi, zero waste, acoustic sensor, temperature sensor