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KOMPETENSI KEPALA SEKOLAH DALAM MEMBANGUN SEKOLAH EFEKTIF Rayendra Rayendra; Mutiara Felicita Amsal
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 6, No 2 (2018): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (122.098 KB) | DOI: 10.24036/et.v2i2.101341

Abstract

Effective schools are schools that demonstrate high standards on academic and non-academic achievement and have a culture that is oriented towards the goals to be achieved and this is marked by the formulation of a vision that is established and promoted jointly between school residents consisting of principals, teachers, staff, other employees, school committees, students, and other stakeholders. The quality of school leaders is one of the basic factors that influence the quality of the teaching and learning process significantly at every level of the education system. Competencies that must be possessed by effective principals are 1) interpersonal and communication skills, 2) It is important that principals master the transformation of technology-based education; 3) Competency in the field of management manages the development of schools as an institution that manages human resources.Keyword: Principal, Effective Schools
PENGARUH APLIKASI MODEL PEMBELAJARAN SOMATIC, AUDITORY, VISUAL, INTELLECTUAL (SAVI) TERHADAP HASIL BELAJAR MAHASISWA PADA MATA KULIAH KURIKULUM DAN PEMBELAJARAN DI UNIVERSITAS NEGERI PADANG Rayendra Rayendra; Nofri Hendri; Septriyan Anugrah
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 9, No 2 (2021): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (131.154 KB) | DOI: 10.24036/et.v9i2.115765

Abstract

This research is motivated by the low learning outcomes of students and lecturers have not invited students to be fully involved in the learning process. The lack of student understanding is caused because in general the learning process in the classroom is less interesting and tends to beteacher centered. This study aims to determine the effect of the application of the Somatic, Auditor, Visual, Intellectual (SAVI) Learning Model on Student Learning Outcomes in Curriculum and Learning Courses at UNP. This research uses a quantitative approach with adesign quasi-experimental. The study population was all students who took a course curriculum and learning in semester from January to June 2021 at a number of students 50 people, by taking sexy as a homogeneous sample class that is sexy 202110030019. Technique of sampling is purposive sampling, with the number of students at each each class is 25 people, where the average value of both classes is the same and is guided by the same lecturer. From the results of the study, the average value of the experimental class was higher than the control class, namely the experimental average of 81.28 while the average value of the group using conventional strategies was 73.2. Based on the t-test calculation, it is obtained that tcount > ttable is 4.019 > 1.677, withlevel of a 0.05 on df 48. Thus, it can be concluded that the application of the SAVI model has a significant effect on student learning outcomes in the Curriculum and Learning courses at UNP.Keywords: SAVI, Learning, Learning Outcomes
EFEKTIVITAS METODE PEMBELAJARAN ROLE PLAYING UNTUK MENINGKATKAN KESANTUNAN BERBAHASA SISWA Rayendra Rayendra
Pedagogi: Jurnal Ilmu Pendidikan Vol 16 No 1 (2016): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v16i1.204

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya pemahaman kesantunan berbahasa siswa dan pelaksanaan pembelajaran yang masih menggunakan metode pembelajaran konvensional pada mata pelajaran Budaya Alam Minangkabau. Penelitian ini menggunakan metode penelitian kuasi eksperimen dengan pendekatan kuantitatif dan dengan desain nonequivalent-group pretest-posttest design yang bertujuan untuk mengetahui efektivitas dari metode role playing. Sampel pada penelitian ini adalah siswa Sekolah Menengah Pertama Negeri 11 Padang kelas VIII sebanyak 64 orang yang terbagi dalam dua kelompok. Hasil analisis data menghasilkan temuan bahwa metode pembelajaran role playing efektif meningkatkan kesantunan berbahasa. Hal ini terlihathasil penelitian diperoleh dari nilai rata-rata kelas eksperimen 73,406 dan kelas kontrol 62,781. Berdasarkan perhitungan uji Independent Samples Test (t-test) diperoleh t-hitung 5,728 pada taraf kepercayaan α 0,05 sedangkan t-tabel 2,000, sehingga t-hitung > t-tabel. Dengan demikian dapat disimpulkan penerapan metode pembelajaran role playing dapat meningkatkan kesantunan berbahasa siswa pada mata pelajaran Budaya Alam Minangkabau di Sekolah Menengah Pertama Negeri 11 Padang.
The Use of Phet Interactive Simulation Software in Physics Learning Feby Liswar; Abna Hidayati; Rayendra Rayendra; Fetri Yeni
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.5982

Abstract

Physics learning is a discipline that requires in-depth understanding and a strong grasp of concepts. The use of technology in physics learning has become very essential, such as in the use of PhET interactive simulation software. This article aims to explore literature studies regarding the use of PhET software in the context of physics learning and its positive impact on students' abilities. The literature review method was carried out by searching for articles and journals related to the use of PhET in physics learning. The study results show that the use of PhET in physics learning can increase students' understanding of physics concepts and motivate them to study physics. Strategies for using PhET in physics learning include using it as a tool in explaining physics concepts, creating virtual experiments by students, and preparing virtual experiment reports. This article is an effective and efficient alternative for increasing students' understanding of PhET in physics learning
Development of Interactive Learning Media Mobile Learning In Science for Class VIII Junior High School Jodi Hardika; Ridwan Ridwan; Alwen Bentri; Ramalis Hakim; Rayendra Rayendra; Fetri Yeni J
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.8630

Abstract

This research focuses on the development of interactive mobile learning media for science subjects in eighth-grade junior high school. The identified problems are the lack of student engagement and the limitations of easily damaged learning media. Additionally, educators face difficulties in using technology in the teaching and learning process. This study uses the research and development (R&D) method with a 4-D model. The product's validity was assessed by six experts—two media experts, two language experts, and two subject matter experts—who rated it as "Highly Valid" with an average percentage of 92%, 89%, and 97%, respectively. The practicality test showed that the media is very practical, with an average percentage of 87% from teachers and 96.7% from students. The effectiveness of the media was measured by the gain score, which showed a value of 0.62, categorized as "Moderate," and the average student learning outcome after using the media was 81.4, categorized as "Very Good." Based on these results, the interactive mobile learning media for science subjects in eighth-grade junior high school has been proven to be valid, practical, and effective in improving student learning outcomes
Development of Learning Multimedia on Formal Object Material and Geography Material Objects for Class X SMA Jihan Aldonia; Meldi Ade Kurnia Yusri; Alwen Bentri; Rayendra Rayendra
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6149

Abstract

This research aims to develop instructional multimedia designed using Microsoft Office PowerPoint for the topics of formal and material objects in geography for 10th-grade students in Senior High School (SMA). The research follows the Borg and Gall model through stages of planning, initial product development, validation, testing, and final product. Instructional multimedia is created by utilizing Microsoft Office PowerPoint technology as a tool to create relevant presentation slides aligned with the Geography curriculum.The results of this study demonstrate that the developed instructional multimedia effectively enhances students' understanding of the concepts of formal and material objects in geography. Furthermore, this multimedia is considered a highly efficient tool in boosting motivation and interest in learning geography among students. Student satisfaction surveys and teacher interviews indicate that the instructional multimedia received positive responses from all parties.This research provides a significant contribution to the development of innovative and technology-relevant instructional media. It is hoped that the use of this multimedia will improve students' comprehension of formal and material object topics in geography and offer a more engaging and effective learning alternative in Senior High School.