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STRATEGI PEMBELAJARAN PENGETAHUAN DASAR KOMPUTER BAGI MAHASISWA JURUSAN KTP FIP UNP Meldi Ade Kurnia Yusri, S.T., M.Pd.T.
Pedagogi: Jurnal Ilmu Pendidikan Vol 17 No 1 (2017): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v17i1.76

Abstract

The term "computer" in the modern era as it is today is not a new thing anymore. If people ask someone who has a background that is not the field of Information and Communication Technology (ICT), of course the answer will be general and not deep. However, if the person questioned about the term "computer" has an ICT background, of course the answer given will be more in depth and understand what are the supporting components of the computer. Just as if someone asked the students of the Department of Education and Curriculum of FIP UNP about the term "computer", the student should be able to expain in more depth. This study uses a qualitative approach, in which the authors try to express and understand the reality that exist in the field of learning strategy of basic computer knowledge for students of Curriculum and Education Technology FIP UNP. Based on the results of the observations that the authors obtain in the field, in terms of preparation, lecturers have prepared lecture contracts, learning tools in the form of syllabus, SAP and teaching materials, preparation of facilities and learning infrastructure. In the process of learning strategy of basic computer knowledge for students of Curriculum and Technology Education Department of FIP UNP, the lecturer gives an assessment with the principle of justice and objectivity.
HUBUNGAN SIKAP BELAJAR DENGAN HASIL BELAJAR MAHASISWA JURUSAN KTP FIP UNP DALAM MATA KULIAH KOMPUTER GRAFIS Meldi Ade Kurnia yusri
Pedagogi: Jurnal Ilmu Pendidikan Vol 15 No 1 (2015): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was motivated by the low student learning outcome at Curriculum and Technology of Education in Education of Sciences Faculty, State University of Padang. The purpose of this research was to reveal the relationship of learning attitudes with learning outcome of student TM 2013 semester 2 in KTP FIP UNP majors. This research used quantitative methods to the type of correlational research. The sample in this research were 77 students TM 2013 semester 2 in KTP FIP UNP majors, used Slovin formula with proportional random sampling technique. The research instrument was structured in the form of a questionnaire with Likert scale models, after being tested looking for validity and reliability. The data were analyzed using simple linear regression. The results showed that There was a significant positive relationship between the attitude of learning with learning outcome of students TM 2013 semesters 2 in Curriculum and Educational Technology majors by 0,646. Based on the findings of this study concluded that the independent variables, namely learning attitude played a very important in improving learning outcome, in addition to other variables.
HUBUNGAN MOTIVASI DAN SIKAP DENGAN HASIL BELAJAR PADA MATA KULIAH KOMPUTER GRAFIS Meldi Kurnia Yusri Ade Kurnia Yusri
Pedagogi: Jurnal Ilmu Pendidikan Vol 16 No 1 (2016): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v16i1.192

Abstract

This research was motivated by the low student learning outcome at Curriculum and Technology of Education in Education of Sciences Faculty, State University of Padang. The purpose of this research was to reveal the relationship of learning motivation and learning attitudes with learning outcome of student TM 2013 semester 2 in KTP FIP UNP majors. This research used quantitative methods to the type of correlational research. The sample in this research were 77 students TM 2013 semester 2 in KTP FIP UNP majors, used Slovin formula with proportional random sampling technique. The research instrument was structured in the form of a questionnaire with Likert scale models, after being tested looking for validity and reliability. The data were analyzed using simple linear regression and multiple regression. The results showed that (1) There was a significant positive relationship between learning motivation and learning outcome of students TM 2013 semester 2 majoring in Curriculum and Educational of Technology at 0.492, (2) There was a significant positive relationship between the attitude of learning with learning outcome of students TM 2013 semesters 2 in Curriculum and Educational Technology majors by 0,646, (3) There was a significant positive relationship between learning motivation and learning attitude toward learning outcome for student TM 2013 semester 2 in Curriculum and Educational Technology majors at 0.702. Based on the findings of this study concluded that the two independent variables, namely learning motivation and learning attitude played a very important in improving learning outcome, in addition to other variables.
Pentingnya Pengetahuan Instalasi Sistem Operasi Komputer bagi Mahasiswa Jurusan Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang Meldi Ade Kurnia Yusri
Pedagogi: Jurnal Ilmu Pendidikan Vol 19 No 2 (2019): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (496.91 KB) | DOI: 10.24036/pedagogi.v19i2.657

Abstract

This research was trigerred by the lack of ability to install computer operating systems owned by students. Based on the preliminary study, it was found that only two students of Departement of Curriculum and Educational Technology, Faculty of Education, Universitas Negeri Padang (UNP) in 2015 and in 2016, in the classes of Computer Basics, could do the installation process of a computer operating system before being taught. This study applied a qualitative approach, in which the author attempted to reveal and understand the reality in the field regarding the ability to install computer operating systems that are owned by individual students of the UNP FIP Curriculum and Educational Technology Department. Based on the observations obtained by the author in the field, from 48 students majoring in Curriculum and Educational Technology in 2017, only 7 students were able to complete the computer operating system installation process without errors, installing computer operating systems with errors 16 students and failed computer operating system installations were 25 students.
Hubungan Motivasi Belajar Dengan Hasil Belajar Mahasiswa Tahun Masuk 2013 Jurusan KTP FIP UNP Pada Mata Kuliah Komputer Grafis Meldi Ade Kurnia Yusri
PAKAR Pendidikan Vol 12 No 2 (2014): Published in July 2014
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.958 KB) | DOI: 10.24036/pakar.v12i2.140

Abstract

This research was motivated by the low student learning outcome at Curriculum and Technology of Education in Education of Sciences Faculty, State University of Padang. The purpose of this research was to reveal the relationship of learning motivation with learning outcome of student TM 2013 semester 2 in KTP FIP UNP majors. This research used quantitative methods to the type of correlational research. The sample in this research were 77 students TM 2013 semester 2 in KTP FIP UNP majors, used Slovin formula with proportional random sampling technique. The research instrument was structured in the form of a questionnaire with Likert scale models, after being tested looking for validity and reliability. The data were analyzed using simple linear regression. The results showed that there was a significant positive relationship between learning motivation and learning outcome of students TM 2013 semester 2 majoring in Curriculum and Educational of Technology at 0.492. Based on the findings of this study concluded that the independent variables, namely learning motivation played a very important in improving learning outcome, in addition to other variables.
Pengembangan E-Modul Pada Materi Pengetahuan Dasar Pemetaan Pada Mata Pelajaran Geografi Kelas X Di SMA Muhamad Riski; Alwen Bentri; Eldarni Eldarni; Meldi Ade Kurnia Yusri
Jurnal Pendidikan Tambusai Vol. 7 No. 1 (2023): April 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (413.807 KB)

Abstract

Jenis penelitian yang dipergunakan yakni penelitian pengembangan yang di sebut dengan Research and Development (R&D) penelitian serta pengembangan yakni penelitian yang mengatasi keterbatasan serta menyesuaikan dengan tujuan, pemecahan masalah, membuat keputusan, penalaran dalam ketidakpastian, mengeksplorasi, mencari serta merencanakan. Berdasarkan hasil penilaian ahli materi, nilai rata-rata keseluruhan adalah 5, dengan persentase total 100% dan dapat disimpulkan bahwa e-modul pembelajaran dikategorikan “sangat baik/sangat valid”. Hasil penilaian dari ahli media diperoleh skor tertinggi yakni 5, serta skor terendah yakni 4, dengan persentase total penilaian sebesar 93% dan dapat disimpulkan bahwa e-modul pembelajaran ini dikategorikan “sangat baik/sangat valid ". Kepraktisan media sebesar 3,84 dengan persentase 77% memperoleh kategori “baik/valid”.
Efektivitas Pembelajaran Kelas Digital pada Mata Pelajaran Teknlogi Informasi dan Komunikasi Kelas VII SMP Negeri Payakumbuh Amalia, Zikra; Yusri, Meldi Ade Kurnia; Syafril, Syafril; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1491

Abstract

Digital classes students follow learning by listening to the teacher's briefing that enters the class, using various needs for learning such as LKS, textbooks, and other media. This study aims to determine the effectiveness of digital classroom learning in the subject of Information and Communication Technology in grade VII of SMP Negeri Payakumbuh. The type of research is quantitative research with a sample of 38 where in this quantitative research uses many numbers. The research method used is a quasi experiment. Data collection is carried out through tests, and data analysis is carried out using t-tests. The results of the study showed that the average score obtained in ICT subjects using google classroom on student learning outcomes was higher than the average score in the control class that used paper sheets. Thus, the t-count is smaller than the t-table, which can be interpreted that there is a significant effectiveness on student learning outcomes between classes that use google classroom in digital classrooms.
Evaluasi Pelatihan Pembuatan Media Interaktif Berbasis Powtoon Bagi Guru SD Muhammadiyah Berok Menggunakan Model CIPP Yulistina, Nova; Rahmi, Ulfia; Eldarni, Eldarni; Yusri, Meldi Ade Kurnia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1589

Abstract

The evaluation of this training is needed to ensure the achievement of the goals that have been set. The evaluative approach used is to use the CIPP model which consists of context, process, and product. The method used in this study is the mixed methods method, which combines quantitative and qualitative methods to be used together in a research activity, so that more comprehensive, valid, reliable, and objective data is obtained. In the implementation of the training, the percentage of students obtained stated "Very Good" from vulnerable 80% - 100% as many as 9 teachers, and the percentage of "Good" assessment from vulnerable 60% - 79% as many as 2 teachers while the percentage of "Poor" and "Very Poor" with a percentage of 40% - 59% and ≤39% was 0 out of a total of 11 students who participated in the training. The results of this study show that the ability of the trainees has significantly increased, as shown by the data that 81.81% of participants (teachers) have succeeded in achieving their goals in participating in the training. The CIPP model has proven to be effective in evaluating Powtoon-based interactive media making training for elementary school teachers. The implementation of the recommendations resulting from this evaluation is expected to improve the quality of training and ultimately improve the quality of learning in elementary schools.
Pengembangan Game Edukasi Menggunakan Gamification untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Informatika Kelas X SMA Sederajat Hayati, Fadila; Anugrah, Septriyan; Eldarni, Eldarni; Yusri, Meldi Ade Kurnia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1736

Abstract

Learning media is a tool used to convey subject matter to students in learning activities. However, there are still many schools that use learning media that are less attractive so that students tend to get bored in the learning process. The purpose of this study is to describe the development of educational games using the gamification method and produce educational games using gamification methods that are valid, practical, and effective in improving the learning outcomes of high school grade X students equivalent in Informatics. This type of research is development research that uses the ADDIE (Analyze, Design, Development, Implementation and Evaluation) development model. Validation test data from the material aspect obtained an average score of 4.80 with the criteria "Very Suitable". Meanwhile, in terms of media tested by two media validators, an average score was obtained from validator 1 of 4.93 in the "Very Valid" category and from media expert 2 of 4.87 in the "Very Valid" category. The practicality test results obtained an average score of 4.55 in the "Very Practical" category. The results of the effectiveness test obtained an average N-gain score of 68.18% which is included in the "Quite Effective" category. Based on this assessment, the educational game media developed is very suitable and effective for use in learning activities
Pengembangan E-Modul Matematika Berbasis 4C (Communication, Collaboration, Critical Thinking, And Creativity) Untuk Siswa Kelas VII SMP Wulandari, Sri; Darmansyah, Darmansyah; Yeni J, Fetri; Ade Kurnia Yusri, Meldi
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.10542

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menghasilkan E-modul Matematika Berbasis 4C untuk Siswa Kelas VII SMP yang memenuhi kriteria valid dan praktis. Jenis penelitian ini adalah penelitian pengembangan (Research and Development) dengan model pengembangan Plomp (preliminary research, prototyping phase, dan assessment phase). Preliminary research terdiri dari analisis kebutuhan, analisis peserta didik, analisis kurikulum, dan analisis konsep. Prototyping phase terdiri dari prototipe 1, prototipe 2, dan prototipe 3. Prototipe 1 dievaluasi melalui self evaluation dan expert review untuk melihat validitas produk. Evaluasi melalui expert review dilakukan oleh 3 validator yaitu 1 orang validator materi dan 2 orang validator media. Prototipe 2 dievaluasi melalui one-to-one evaluation dengan melakukan uji coba kepada 3 orang siswa yang memiliki kemampuan yang berbeda. Selanjutnya prototipe 3 dievaluasi melalui small group evaluation dengan melakukan uji coba kepada 15 orang siswa. Pada tahap small group evaluation dilakukan penilaian terhadap e-modul untuk melihat kepraktisan dari e-modul tersebut. Hasil penelitian menunjukkan bahwa berdasarkan uji validitas e-modul dinyatakan “sangat valid” dengan rata-rata persentase tingkat kevalidan oleh ahli materi sebesar 98,33%, kevalidan oleh ahli media 1 sebesar 97,73% dan kevalidan oleh ahli media 2 sebesar 97,87%. Hasil uji praktikalitas kelompok kecil dengan jumlah responden 15 orang siswa diperoleh rata-rata persentase 92,13% dengan kategori “sangat praktis”. Hal tersebut menunjukkan bahwa E-modul Matematika Berbasis 4C yang dikembangkan telah valid dan praktis serta layak digunakan dalam proses pembelajaran matematika.