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PERAN KOPERASI SEKOLAH DALAM MENUMBUHKAN KARAKTER WIRAUSAHAWAN PADA SISWA di SMKS INFORMATIKA SUKMA MANDIRI Tb Ded Fuad; Ahmad Surahmat
Jurnal Manajemen dan Bisnis Vol 1 No 02 (2019): JUMANIS-BAJA Jurnal Manajemen dan Bisnis Banten Jaya Prodi Kewirausahaan Fakulta
Publisher : LPPM Universitas Banten jaya

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Abstract

Berbicara mengenai wirausahwan maka berbicara tentang seseorang yang memiliki krakteristik, Setelah memahami karakteristik wirausahwan di atas dan telah tertanam dalam jiwa seorang wirausahwan, maka akan dapat menumbuhkan karakteristik utama yang harus dimiliki oleh seorang wirausahawan dan koperasi sekolah berperan dalam menumbuhkan karakter wirausahawan pada siswa di SMKS Informatika Sukma Madiri Cilegon sesuai dengan 6 (enam) indikator karakteristik wirausahawan dengan total nilai sangat baik yang dihitung berdasarkan rumus nilai harapan. Berdasarkan hasil penelitian tersebut disarankan agar peran koperasi sekolah dapat ditingkatkan lagi dengan membuat program pelatihan perkoperasian dan kewirausahaan bagi guru dan peserta didik agar kelak lulusan sekolah memiliki karakteristik wirausawahan yang dapat membuka lapangan pekerjaan dan mengatasi pengangguran di Indonesia
MEDIA PEMBELAJARAN DESAIN WEB MENGGUNAKAN PHOTOSHOP CS6 DAN ADOBE DREAMWEAVER BERBASIS MULTIMEDIA Ahmad Surahmat; Sukarta Atmaja
Jurnal Sistem Informasi dan Informatika (Simika) Vol 2 No 1 (2019): Jurnal Sistem Informasi dan Informatika (SIMIKA)
Publisher : Program Studi Sistem Informasi, Universitas Banten Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/simika.v2i1.276

Abstract

In designing a beautiful and attractive web, for ordinary people it certainly looks very difficult. So from that the advantage of learning to use learning media using multimedia is that people can see firsthand how and the steps? And the results of how they are made can be seen immediately. Compare this with a book that has a step by step guide, but people will feel confused because not a few books give results that are not in accordance with the method. Learning media that will be displayed in the form of a website display. With the help of Photoshop CS6 and Adobe Dreamweaver application we can make web display easier and also create websites without direct contact with the programming language. Multimedia-based learning aims to facilitate students in understanding each method of web design techniques. In this study discussed how to design web using Photoshop CS6 with the help of slice tool. Multimedia-based web design learning media uses three methods, namely web designing in Photoshop CS6, adding code with Adobe Dreamweaver, and making learning videos using Camtasia Studio 8, the learning videos produced can be seen with the .wav .flv .swf format with CD quality, DVD. The results of this study were conducted to develop multimedia-based learning media so that the material delivered was easier to understand.
RANCANG BANGUN APLIKASI LEARNING MANAGEMENT SYSTEM DENGAN FRAMEWORK CODEIGNITER UNTUK MENINGKATKAN EFEKTIVITAS PEMBELAJARAN PADA SMK DARUL ISHLAH Widyawati Widyawati; Ahmad Surahmat; Edy Nasri; Syahrul Febriyanto
Jurnal Sistem Informasi dan Informatika (Simika) Vol 5 No 1 (2022): Jurnal Sistem Informasi dan Informatika (Simika)
Publisher : Program Studi Sistem Informasi, Universitas Banten Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/simika.v5i1.1702

Abstract

The learning process in Darul Ishlah Vocational High School is not optimal, student learning outcomes have not reached optimal, monotonous learning media, limited learning time, and delays in the learning process if the teacher concerned is unable to attend are the main things behind the research. Darul Ishlah Vocational High School require an innovative learning media that can be used to implement learning both face-to-face and online. So that the learning that is carried out can run as it should and the rate of student learning can increase and be able to explore the material provided by teacher and be able to increase student interest and learning outcomes in accordance with the targets set by the school. Therefore, one of the efforts to increase the effectiveness of learning that can be done is to implement a Learning Management System by combining face-to-face and online learning which is an alternative to learning process at Darul Ishlah Vocational School both in pandemic conditions and face-to-face learning processes. The purpose of this study was to test the effectiveness of the LMS implementation on the student learning process. System development in making applications using the method Waterfall. The modeling system used is the Unified Modeling Language (UML). In making applocations using PHP with the Codeigniter Framework as language scripting and the framework used to create applications, MySQL as the database. With this LMS, it is hoped that it can help the learning process become more effective, make it easier for teacher to distribute materials, assignment, exam questions to student. This LMS application can be used as an additional discussion medium for teacher and student to discuss unfinished subject matter, and a student can work on multiple-choice exam questions and collect assignments given by the teacher.
SIMULASI RANGKAIAN SEVEN SEGMENT MENGGUNAKAN MULTISIM PADA PEMBELAJARAN RANGKAIAN ELEKTRONIKA ANALOG DAN DIGITAL DI SMKS INFORMATIKA SUKMA MANDIRI Ahmad Surahmat; Tb Dedy Fu’ady
Journal of Innovation And Future Technology (IFTECH) Vol 2 No 1 (2020): Vol 2 No 1 (February 2020): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v2i1.806

Abstract

Electronic components are the most complex and sensitive components, not infrequently damage occurs if the components used are not appropriate, for example, excess power, current, short and others. Therefore simulation software can help the process of designing electronic circuits before being patented directly on the components. Not only that, we can also use electronic devices that we cannot reach (buy and meet) like the oscilloscope in the simulation software. The use of a simulation device is used one of them to build a concept in terms of teaching and learning. NI Multisim 11.0 software can be used in the teaching and learning process in this case is the subjects of a series of analog and digital electronics on the seven segment material. Seven segment is a display that is formed from 7 groups of LED (Light Emitting Diode) segments that function to emit light when passing through an electric current through which it is arranged in such a way as to form numbers from 0 (zero) to 9 (nine). Where in this simulator there is a simulation that shows the process of the formation of hex numbers as output. This research discusses how to design schematic circuits, analyze, simulate, check errors, and make layouts on a PCB. The results of this study concluded that the use of Multisim NI software is very good for learning media so that the material presented will be easier to understand.
SISTEM INFORMASI PENGELOLAAN PERBAIKAN DAN PENGGANTIAN SUKU CADANG MESIN INDUSTRI DEPARTEMEN STORE ROOM PT CHAROEN POKPHAND INDONESIA Andi Usri Usman; Ahmad Surahmat; Anggi Reinaldo
Journal of Innovation And Future Technology (IFTECH) Vol 2 No 2 (2020): Vol 2 No 2 (August 2020): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v2i2.1026

Abstract

In the current era of computerization, the computer is the tool used by each user, both individuals and institutions have to support the tasks and functions as well as obtain the required information in a way that easier and faster. Currently the department store room Charoen Pokphand Indonesia Company transaction process of repair and replacement of spare parts is still done manually, resulting data processing each transaction prone to error. The research outlined in this report aims to facilitate each employee Charoen Pokphand Indonesia Company, especially department Store Room in processing the data and monitor to be a good status. Thus the Store Room requires the design of information systems that can produce information quickly, reducing data errors occur, facilitate the search for the items required, so that all the transactions can be done easily. The methodology used for the development of this system is the Waterfall Model and storage of data using SQL Server 2005. With the design of Management Information Systems Repair and Replacement Parts Industrial Engineering Department Store Room is expected later in making applications run smoothly and can be applied in the company. After conducting research and analysis and discussion of the problem , there are some problems and obstacles that can be used as guidelines to improve the existing system so that in making this application program problems and obstacles can be overcome as well as possible to support the company's performance.
PERANCANGAN SISTEM INFORMASI RESEP PULANG FARMASI RAWAT INAP DENGAN METODE E-PRESSCRIBING PADA RS XYZ Tb dedifuadi; Ahmad Surahmat; Rizki Fatullah
Journal of Innovation And Future Technology (IFTECH) Vol 3 No 2 (2021): Vol 3 No 2 (August 2021): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v3i2.1535

Abstract

The Hospitals are one of the industries engaged in health services where hospitals are always required to have good, efficient, and quality services. Pharmacy services are one of the activities in hospitals that support quality health services, including affordable clinical pharmacy services for all levels of society, in this case the patient queue at the registration section because registration is done manually. because the dose must be calculated first before being formulated, so the waiting time for the prescription to go home is long. There is duplication of prescriptions or there is drug interaction in one prescription, so we have to confirm with the doctor first, there is a vacancy in the drug stock at the Inpatient Pharmacy, so we have to borrow drugs from another department first, if the other pharmacies don't have the stock of the drug, we have to call the doctor first to change the drug with the same indication, if the doctor doesn't want to change we are forced to buy medicine from outside, in a previous study by Dian Rakasiwi (JKOMA; 2018) in his journal mentioning the design of an e-prescribing system (electronic prescribing) or prescription electronically by using the codeigniter framework in the manufacture of drug prescriptions so that the drug redemption time is more effective and efficient. So that with the Design of Information Systems Waiting Time for Inpatient Pharmacy Discharge Prescriptions with the E-Presscribing Method at XYZ Hospital using the Waterfall method to describe the system, UML (Unified Modeling System) and MySQL are used as Web-based information data storage databases with Codeigniter as a framework, so that Hospitals can improve pharmacy services in terms of minimizing waiting time for prescriptions.
SISTEM PENDUKUNG KEPUTUSAN PENENTUAN KOPERASI TERBAIK DINAS PERDAGANGAN PERINDUSTRIAN DAN KOPERASI MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS (AHP) DI KOTA SERANG Ahmad Surahmat; Tubagus Dedy Fuady
Journal of Innovation And Future Technology (IFTECH) Vol 4 No 1 (2022): Vol 4 No 1 (February 2022): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v4i1.1745

Abstract

A cooperative is a business entity consisting of a person or a cooperative legal entity by basing its activities on the cooperative principle as well as the people's economic movement based on the principles of kinship. The Department of Industry, Trade and Cooperatives has the main task and function of fostering and progressing, DISPERDAGINKOP also provides an assessment which will later select the best cooperative and then get an award at the cooperative anniversary event. So far, the DISPERDAGINKOP of Serang City has assessed that each existing cooperative has not been effective and time-consuming. Because there are quite a lot of cooperatives that must be assessed in Serang City. The assessment data from each cooperative that is judged to be in accordance with the criteria with a manual assessment process referred to manually is input data in the form of a cooperative assessment form that has been given an assessment of the existing criteria and then processed using Microsoft Excel. To solve existing problems, an application was made to make it easier to manage the assessment results of each cooperative. In decision-making, it is necessary to have accurate data for the assessment process so that there are no errors in the decision-making process. In this study using the AHP (Analytical Hierarchy Process) method where in the assessment there are predetermined criteria, in terms of assessing the existence of alternatives that will be assessed and compared with one another from each of the existing criteria, then produce the final value of each cooperative, as well as increasing the effectiveness of the decision-making process, with the aim of obtaining data more quickly and accurately and increasing time efficiency.
PERANCANGAN SISTEM INFORMASI MANAJEMEN ASET DI KELURAHAN SUMUR PECUNG BERBASIS WEB Widyawati Widyawati; Ahmad Surahmat; Rani Nadhiroh
Journal of Innovation And Future Technology (IFTECH) Vol 4 No 1 (2022): Vol 4 No 1 (February 2022): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v4i1.1825

Abstract

Asset management is the management of asset data by grouping assets based on groups or recording assets in detail with the aim of organizing asset data so that they are well organized. Asset management in Serang City Village still uses conventional methods, especially asset management data collection in Sumur Pecung Village where the data collection still has several shortcomings and problems such as not explaining the layout of assets in detail, the layout of the location of assets, causing loss of one of the assets, the existence of duplicate data, lack of detailed information and poor data collection, namely data that is not integrated by inspectorate employees, especially every asset inspection report by inspectorate employees is not the same in writing this report format. This study aims to create an asset management information system by reducing problems that still use conventional methods. The data collection methods used are interviews, observation, and documentation to obtain accurate data. The software development used is the Waterfall model which is part of the System Development Life Cycle (SDLC) with stages of needs analysis, system design, implementation, integration and testing. Business process modeling uses the Unified Modeling Language (UML) with Use Case Diagram models, Activity Diagrams, and Sequence Diagrams. This information system which will later become a webbased application, was built using the Laravel Framework and several programming languages such as PHP, Java Script, CSS and MYSQL database. With this application, it can reduce asset management problems in Sumur Pecung Village in its data collection.
PERBANDINGAN HASIL BELAJAR MENGGUNAKAN SOFTWARE SIMULATION JARINGAN GNS3 DAN PACKET TRACER DALAM MENGATASI KETERBATASAN ALAT PADA KOMPETENSI WIDE AREA NETWORK (WAN) DI JURUSAN TKJ SMKS INFORMATIKA SUKMA MANDIRI Ahmad Surahmat; masum masum
Jurnal Ilmiah Sains dan Teknologi Vol 3 No 1 (2019): Volume. 3 No. 1 Februari 2019
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

Problems in this research The media used in the teaching and learning process still has a shortage of the limited physical component in SMK Swasta Informatika Sukma Mandiri Cilegon. This study aims to determine the effect of the use of GNS3 on the results of learning network-based broad- based installation of students of class XI TKJ SMK Swasta Informatika Sukma Mandiri Cilegon. This type of research is experimental research. Class experiment I is class TKJ A using software simulation GNS3 and class experiment II is TKJ B using sotware simulation packet tracer. Technique of collecting data from post-test value, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class experimental I result I get the average value 78.77 and experiment II get average value 75, 42. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable (3,574> 1,688), because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Thus, the hypothesis is accepted that there is a significant comparation to the student learning outcomes using Software GNS3 to the learning outcomes of installation of broad-based network devices on students of class XI TKJ SMK Swasta Informatika Sukma Mandiri Cilegon.
REKAYASA PERANGKAT LUNAK PRODUKSI PACKAGING DENGAN METODE MRP2 DAN ALGORITMA OPTIMASI GREEDY Edy Nasri; Andi Usri; Ahmad Surahmat
Jurnal Ilmiah Sains dan Teknologi Vol 2 No 1 (2018): Vol. 2 No. 1 Februari 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

Production Software Engineering is a process in planning and controlling manufacturing systems when carrying out short and medium term operations in the process of making products in the industry. Preparation of scheduling and control of inaccurate production can lead to inefficient production processes resulting in high production of waste, and will cause idle stock which can lead to high production costs. Approach to integrated system Manufacturing Resource Planning (MRP2) is a formal manufacturing information system and explicit that integrates the main functions in the manufacturing industry. Production Software Engineering with the MRP2 Method can be implemented in the production process starting from MRP, Capacity Requirements Planning (CRP), and in the Production Control Activity (PCA). Application of greedy optimization algorithms in planning and controlling production will provide a better solution that can reduce waste products. Because order allocation in the selection of raw material specifications and arrangement of production machine lines with greedy optimization algorithms are carried out gradually starting from finding local to global solutions. Global solutions are obtained by passing the selection function to find all possible solutions, constraint functions to free the results of the selection function from existing constraints and objective functions to determine the objectives to be achieved, namely optimization on production planning and control. Implement planning methods in production that refers to the order of orders received, then placed on the order of the available production machines both in capacity and specifications in accordance with the order of the production machines without considering which order of machinery can obtain the most optimal results.