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FACTORS AFFECTING STUDENTS IN TRANSLATING TEXTS IDIOMATICALLY Morada Tetty
Journal of Language, Literature and Teaching Vol 2, No 3 (2020): DECEMBER - MARCH (2021)
Publisher : Journal of Language, Literature and Teaching

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35529/jllte.v2i%.20-25

Abstract

The discussion of translation used by students has been investigated long time ago in which the setup of the Second Language Development was firstly established, i.e around 1900s. Many Error Analyses on translation have been analyzed by linguists which become the valuable contributions towards the study of translation.This study deals with error analysis of students’ project on translations of English Department of UNIMED so that there could be drawn some factors that make students are in difficulty in translating texts idiomatically. Qualitative method is used in analyzing this study and all the data are taken from students’ projects and worksheets on translation.Among factors that cause students are in difficulty in translating texts idiomatically are less understanding the meanings of the texts, do not fully master the lexicogrammar, do not understand the language concepts, social context, language use, etc. Keywords : Translating texts idiomatically, Error Analysis, Second language Acquisition, First language (L1), Second Language (S2)
MENTAL PROCESSES IN ALANI HAPOGOSAN MOVIE Slamet Rianto Resna Wanto; Morada Tetty; Rafika Dewi Nasution
LINGUISTICA Vol 8, No 1 (2019): JAN-MARCH
Publisher : State University of Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jalu.v8i1.12746

Abstract

The research was found on the topic about Mental Processes in Alani Hapogosan Movie. This study was aimed at identifying the types of  mental process and the use of types of mental processes in Alani Hapogosan movie. This study was conducted by applying descriptive qualitative method. The source of data was taken from the conversation of Alani Hapogosan movie. The technique for analyzing the data is descriptive qualitative research based on Ary. The results of this research were types of mental processes in Alani Hapogosan movie which were Cognition (60,31%), Perception (16,03%), Desire (12,21%) and Affection (11,45 %). The most dominat type of mental process was Cognition with percentage 60.31%. The use of types of mental processes (Affection, Perception, Cognition, and Desire) was used based on the context in Alani Hapogosan movie.Keywords: Mental Process, Movie, Alani Hapogosan Movie
WRITING FOR BEGINNERS A COMPLETE GUIDE TO BECOMING AN EFFECTIVE WRITER Abdurrahman Adrian; Anita Firdaus; Checilya Anastasya Panggabean; Cut Fara Vhiqia Yusuf; Salman Rawin Siregar; Morada Tetty
International Journal of Teaching and Learning Vol. 2 No. 10 (2024): OCTOBER
Publisher : Adisam Publisher

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Abstract

The ability to write well and effectively is an important skill to master, especially for beginning writers. This paper aims to guide budding writers to become effective writers. It will discuss the problems faced by a novice writer and tips to become an effective writer. The method used is a qualitative literature study approach (library research). The result is that qualitative research is carried out with a research design whose findings are not obtained through statistical procedures or in the form of counts but aim to reveal phenomena in a holistic-contextual manner by collecting data from natural settings and utilizing researchers as key instruments. Data collection is done by finding sources and reconstructing from various sources, such as books, journals, articles, and existing research. This qualitative research design can be used as a method in research because the design is described in a comprehensive manner that is easy for researchers and academics to understand.
FLIPPITY, an Innovative Educational Media Platform to Improve Students' English Speaking Fluency at SD MAN 1 TANJUNGBALAI Morada Tetty; Julynar Putri Ayu Sitorus; Jessika Marsaulina Hasibuan; Hizkia Silaban; Muhammad Tapsir Hasibuan; Rosenna Siahaan
Jurnal Intelek Dan Cendikiawan Nusantara Vol. 1 No. 5 (2024): OKTOBER-NOVEMBER 2024
Publisher : PT. Intelek Cendikiawan Nusantara

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Abstract

This study explores the effectiveness of FLIPPITY, a web-based educational gamification platform, in improving English speaking fluency among elementary school students in Indonesia. English proficiency, particularly in speaking, is a significant challenge for students in non-English-speaking countries, including Indonesia, where English is not the primary language of instruction. The research focuses on students in grades 3 and 4 at SD MIN 1 Al-Iman, S.Dengki, Tanjungbalai, and examines how gamified content from FLIPPITY enhances student engagement, confidence, and speaking skills. The study employed a mixed-methods approach, incorporating pre- and post-tests, surveys, and observations to assess improvements in English speaking abilities. Findings indicate that students who engaged with FLIPPITY’s interactive activities, such as flashcards, quiz shows, and scavenger hunts, demonstrated significant progress in speaking fluency and expressed increased confidence in their English abilities. The study aligns with previous research by Richards and Renandya (2002) and Celce-Murcia and Olshtain (2000), which emphasize the importance of speaking proficiency in language learning. This research contributes to the growing body of literature on technology-assisted language learning, specifically highlighting the role of gamification in fostering language skills among young learners. The results suggest that FLIPPITY offers a promising tool for enhancing English speaking fluency and motivating students in the Indonesian context.
Hegemonic Masculinity in The Super Mario Bros (2023) Anggi Khairizah Harahap; Morada Tetty
International Journal of Educational Development Vol. 2 No. 4 (2025): International Journal of Educational Development
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijed.v2i4.402

Abstract

This study explores the representation of hegemonic masculinity in The Super Mario Bros (2023), focusing on the character Bowser as a central figure of dominance and authority. Using Connell’s (2005) theory of hegemonic masculinity, this research identifies the masculine traits manifested through Bowser’s verbal and non-verbal expressions. The study employed a qualitative descriptive method with textual analysis on thirty selected scenes from the film. The findings reveal that Bowser exhibits all seven traits of hegemonic masculinity, including aggression and competition, dominance and control, physical strength, emotional restraint, risk-taking, sexual conquest, and self-confidence. Among these, aggression and competition (23.3%) and dominance and control (20%) are the most prominent. Bowser’s masculinity reflects how patriarchal ideals are embedded within modern animated cinema, emphasizing control, strength, and emotional suppression. This study contributes to the understanding of how traditional masculinity continues to be reproduced in contemporary media, influencing audience perceptions of male identity and power.