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Sistem Informasi Parenting Menggunakan Metode Design Thinking dan Personal Extreme Programming Muhammad Awaluddin; Royana Afwani; Budi Irmawati
Jurnal Teknik Informatika dan Sistem Informasi Vol 8 No 2 (2022): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v8i2.4941

Abstract

Character education is a continuous process that requires a continuous process. The family environment is the first place for children to learn about character education. During their growth period, children will learn every basic behavior that is important for their life. Children's mental and emotional are strongly influenced by the ability and understanding of parents regarding parenting. Because of this, the role of parents is very important, but currently, most parents do not have the ability and understanding regarding good parenting according to the needs and development of children. Based on interviews conducted with 40 parents with children aged 0-6 years, 85% of them said that it was still difficult to know how to adopt an appropriate parenting style based on the age and development of the child's character. Seeing these problems, this research was conduct to develop the socio-emotional character of children by providing assistance, activity recommendations, and character development milestones based on the child's age. This research was conducted to provide recommendations for more personalized activities according to the needs of children. The research was conducted using the design thinking method to validate problems and solutions. By using the design thinking method, a validated solution can be formed because through each process it can be known what is the most pain (toughest problem) and most gain (biggest desire) from the customer regarding the problems experienced. These recommendations are then packaged in a software using a personal extreme programming approach.
UI/UX Design of a Web-Based Inventory Information System at the Educational Quality Assurance Agency of West Nusa Tenggara Province: PERANCANGAN UI/UX SISTEM INFORMASI INVENTARIS BARANG BERBASIS WEBSITE PADA BALAI PENJAMINAN MUTU PENDIDIKAN PROVINSI NTB Nabila Nur Syfani; Ida Bagus Ketut Widiartha; I Ketut Budiarthi; Budi Irmawati
Jurnal Begawe Teknologi Informasi (JBegaTI) Vol. 7 No. 1 (2026): JBegaTI
Publisher : Program Studi Teknik Informatika, Fakultas Teknik Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jbegati.v7i1.1444

Abstract

Pengelolaan inventaris barang di Balai Penjaminan Mutu Pendidikan (BPMP) Provinsi NTB masih dilakukan menggunakan Microsoft Excel sehingga proses pencatatan, pencarian data, dan penyusunan laporan belum berjalan secara efisien. Penelitian ini bertujuan merancang UI/UX sistem informasi inventaris barang berbasis website menggunakan metode User Centered Design (UCD). Proses perancangan dilakukan menggunakan Figma melalui tahapan understanding context of use, specifying user requirements, designing the solution, dan evaluating the design. Evaluasi dilakukan menggunakan System Usability Scale (SUS) terhadap 24 responden. Hasil pengujian memperoleh skor rata-rata SUS sebesar 85,85 yang termasuk kategori excellent. Hasil tersebut menunjukkan bahwa desain sistem yang dirancang mudah digunakan dan sesuai dengan kebutuhan pengguna dalam pengelolaan inventaris barang di lingkungan BPMP NTB.