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Journal : Journal of Environmental Science and Sustainable Development

MODULAR FURNITURE MADE FROM CORRUGATED BOX WASTE USING DESIGN FOR ENVIRONMENT GUIDELINES Hartono, Natalia; Christiani, Agustina; Larasati, Candida Keshia
Journal of Environmental Science and Sustainable Development Vol. 2, No. 1
Publisher : UI Scholars Hub

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Abstract

Solid wastes at PT Pertamina in Jakarta were dominated by the corrugated box, so this research aims to utilize PT Pertamina’s corrugated box waste into furniture using Design for Environment (DfE) guidelines. Stages in this research use the design and development product theory of Ulrich & Eppinger, consisting of Phase 0 of Product Planning along with step 1 of the DfE guidelines. Phase 1 Concept Development is concurrent with stage 2 DfE guideline Identification of Potential Environmental Impacts and Selection of DfE guidelines. Phase 2 System-Level Design works in conjunction with the 3rd stage of the DfE Guide to Initial Design Guidelines. The selected design is modular with a sectionalmodular architecture type that can be arranged into three functions—table, shelf, and chair—so the product was named Mersi, which in the Indonesian language is an abbreviation of table, chair, and shelf (meja, kursi, lemari). The Phase 3 Detail Design added ergonomic aspects into the product design. In this phase, an alpha prototype is created, and the impacts on the environment are measured by the DfE phase 4 guideline, and the four factors measured show that the value of the DfE fraction is close to 1, meaning the prototype is environmentally friendly. Phase 4 Testing and Evaluation of Alpha Prototype with high-performance rating results for four dimensions were measured. The final product’s DfE fraction value is close to 1, meaning that the product is environmentally friendly even if there is a component of the product that is not environmentally friendly. This product was registered to have Industrial Design, Intellectual Property Rights on March 2, 2018.
LIFE CYCLE ASSESSMENT IN SUPPLY CHAIN MANAGEMENT GAME Hartono, Natalia; Laurence, Laurence; Chandra, Giovanni Hezekiah
Journal of Environmental Science and Sustainable Development Vol. 3, No. 1
Publisher : UI Scholars Hub

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Abstract

Educational games are essential in explaining theories to students as such activities create a fun learning environment. Most educational games in supply chain management (SCM) are focused on SCM or logistics theories. In the last decades, the research in environmentally conscious SCM has increased. However, the educational games related to such SCM are limited. This work is the first to use the detailed life cycle assessment (LCA) approach in teaching students SCM. The research output is a game called “Robo Factory,” which involves a simulation of a robot production supply chain. The research objective is to educate undergraduate students about the SCM structure, the duties and responsibilities of SCM actors, the LCA approach, and the cost types in SCM and LCA. The paper describes the game design process. The game design entails three steps: (1) game conceptualization and prototype design; (2) prototype trial, evaluation, and finalization of game rules; and (3) final games. Evaluation results indicate that the game successfully teaches undergraduate students about the theory of LCA in SCM in an enjoyable manner. The posttest shows an overall increase in students’ knowledge. The paper presents the future research directions and implications for scholars to enhance their contributions.