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Journal : EDUMATIC: Jurnal Pendidikan Informatika

Sistem Peminjaman Buku Perpustakaan dengan Identifikasi Kode Quick Response (QR) Kurniawan Firman Syah; Sukirman Sukirman
Jurnal Pendidikan Informatika (EDUMATIC) Vol 7 No 1 (2023): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v7i1.13372

Abstract

Currently at SMK Muhammadiyah 01 Boyolali the process of managing library book lending services is still manual with library ledgers and there is no computerized system, so this results in fewer effective services and is prone to transaction data errors. This study aims to create a library book lending system with quick response (QR) code identification to overcome problems in the current library service process. The system development method uses Waterfall which consists of analysis, design, implementation, and testing. The analysis phase of collecting data on library services through observation and interviews. The system process design stage is described using use case and activity diagram. System functionality testing uses black box testing and usability testing uses a QUIS questionnaire which consists of several parameters, namely: overall reaction to the software, screen, terminology and system information, and system capabilities. Our findings are in the form of an information system that can assist the library service process. In addition, the results of the black box testing of all components in this system run as expected and the validity and reliability tests obtain valid and reliable results for each parameter. Thus, it can be concluded that this system can be used in optimizing library services.
Game RPG RALANTAS sebagai Media Pembelajaran Pengenalan Rambu Lalu Lintas untuk Siswa Sekolah Dasar Bagus Arinto Purnomo; Sukirman Sukirman
Jurnal Pendidikan Informatika (EDUMATIC) Vol 7 No 2 (2023): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v7i2.21266

Abstract

Traffic signs are an important element to be known, especially by elementary school students. Lack of knowledge about traffic signs can lead to accidents while driving. The purpose of this research is to develop an RPG game for introducing traffic signs to elementary school students. The method used in this research is Research and Development with the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Testing conducted includes media testing and material testing using questionnaires for data collection. Data collection techniques involve questionnaires filled out by media and subject matter experts. Data analysis is performed using descriptive statistical analysis techniques. This study shows that the combination of an RPG game containing traffic sign introduction material can serve as a means to introduce traffic signs to students for better recognition. Based on student satisfaction questionnaire data, the System Usability Scale (SUS) score is 80, categorized as EXCELLENT, corresponding to a grade scale of B. It can be concluded that the Ralantas RPG game is highly suitable for use.