Claim Missing Document
Check
Articles

Found 14 Documents
Search

Kajian Etimologi dan Terminologi Metodologi Pembelajaran Pendidikan Agama Islam Darmiah Darmiah
Jurnal MUDARRISUNA: Media Kajian Pendidikan Agama Islam Vol 12, No 4 (2022)
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jm.v12i4.17207

Abstract

Islamic religious education as a system is an activity that includes objectives, curriculum, teachers, methods, approaches, infrastructure, environment, management and others that are interrelated and form a unified system. The student education methodology must be adapted to the needs and characteristics of students, so that teachers can easily convey it to students, and students can also easily accept and understand lessons from teachers, because teachers can adjust to students' souls. . students with such learning. Methodology comes from the Greek language and consists of two words, namely "Metodos" which means way or way and "Logos" which means science. In short, methodology is the science (discussion) of methods or methods. Although that method itself is the most convenient and fastest way to do things. There are also those who believe that the method is the path taken to achieve a goal. The definition of method in Zakia Drajat's terminology is a systematic way of working to facilitate the implementation of an action to achieve a goal. From Arifin's point of view, the method is the path one takes to achieve a goal. The definition of method in technical language is different. According to Hasan, Langgilang defines the method as a way or path that must be taken to achieve educational goals.
Model Role Playing Sebagai Strategi Pembelajaran Inklusif Darmiah
JURNAL ILMIAH MAHASISWA Vol. 2 No. 1 (2024): Jurnal Ilmiah Mahasiswa Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jim.v2i1.562

Abstract

Penguasaan bahan pelajaran berdasarkan pada kreatifitas serta ekspresi siswa dalam meluapkan imajinasinya terkaid dengan bahan pelajaran yang ia dalami tanpa adanya keterbatasan kata dan gerak,namun tetap tidak keluar dari bahan ajar. Model role playing bertujuan membantu siwa dalam menentukan jati diri atau makna diri di dunia sosial dan memecahkan dengan bantuan kelompok. Artinya melalui bermain peran siswa belajar menggunakan konsep peran menyadari adanya peran-peran yang berbeda antara dirinya dengan teman-teman yang lain. Setiap anak sebenarnya memiliki kemampuan untuk memberikan respon dengan cara empati, tidak terkecuali anak berkebutuhan khusus. Anak berkebutuhan khusus yang kesulitan dalam mengembangan kemampuan empati, salah satunya yaitu anak tunalaras. Permasalahan rendahnya empati dimunculkan oleh anak tunalaras dari perilaku- perilakunnya. Hubungan pertemanan yang baik dapat diungkapkan dengan bersikap hangat terhadap orang lain. Metode role playing memiliki keunggulan guna meningkatkan kemampuan empati anak tunalaras, karena dalam kegiatan role playing terdapat peran-peran yang harus dimainkan oleh anak. Peran yang dimainkan diangkat dari permasalahan anak dengan lingkungan sekitar anak
Prosedur Pengembangan Kurikulum PGMI (Mengacu KKNI, SNPT, dan MBKM) Marvida, Tria; Darmiah, Darmiah
SAP (Susunan Artikel Pendidikan) Vol 9, No 2 (2024)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v9i2.24736

Abstract

In line with the demands of an advanced society, the curriculum in higher education needs to continuously evolve to meet these needs. This study aims to analyze the development of higher education curricula based on the Indonesian National Qualifications Framework (KKNI) and the National Standards for Higher Education (SNPT), while also supporting the implementation of the Merdeka Belajar Kampus Merdeka (MBKM) program. The research is descriptive and qualitative, utilizing a literature review approach. Data were collected through document studies of relevant policy documents, curriculum development guidelines, and related literature. The data were analyzed using content analysis techniques. The results indicate that curriculum development follows several stages: (1) formulation of Graduate Competency Standards (SKL), (2) formulation of Graduate Learning Outcomes (CPL), (3) formulation of program graduate profiles, (4) formulation of program learning outcomes, (5) formulation of course learning outcomes, (6) identification of key concepts and keywords in course learning outcomes, and (7) development of the Semester Learning Plan (RPS). The implementation of MBKM requires higher education institutions to provide services that allow students to exercise their learning rights through eight designated programs. The implications of this research show that KKNI- and SNPT-based curriculum development supports the flexibility of higher education and the successful implementation of MBKM, producing graduates who are competent and ready to face global challenges.
Application of the Role Playing Learning Model to Improve Student Learning Outcomes Fitria, Isma Aida; Darmiah
Indonesian Journal of Education and Social Humanities Vol. 1 No. 1 (2024): MARCH 2024
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/ijesh.v1i1.22

Abstract

Every learning process has certain goals and targets. Learning outcomes are one of the targets whose achievements must be evaluated. This research aims to improve student learning outcomes through role playing models. This research is classroom action research. The model used is the Kemmis & Mctaggart model with four steps, namely planning, implementation, observation and reflection. The subjects of this research were elementary school students. Data was collected using observation and test techniques. The data obtained was then analyzed using descriptive statistical techniques and then compared with indicators of research success. The research results show that the role playing model can improve student learning outcomes. This is proven by the increase in student learning outcomes in each cycle, with details in the first cycle the percentage of completion reaching 60% and in the second cycle reaching 80%. This research was stopped in the second cycle because the research success indicators had been achieved. Based on the results of this research, the role playing model can be used as a reference model that can help improve student learning outcomes.