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Design and Implementation 3D Karambol Game Application Using DirectX Aji Pamungkas; Azhari S Nugradito
IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Vol 1, No 1 (2006): January
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijccs.23

Abstract

The 3D game industry in Indonesia is increasing that can be seen by many game centre are always full of customers. But most of the game centre are not using original software because an original one can be very expensive. That is not the only reason, the other reason is that not many Indonesian are developing their own game software. And these increase the use of pirated game software. In this final assignment has been designed and developed, a game application titled 3D Karambol. This application is using DirectX and capable to process karambol game -a tradisional game from Indonesia-, to transform the game objects in 3D world, to do collision detection between those objects and to interact with the users through input device such as keyboard and mouse.
Application of The Snowball Throwing Learning Model in Increasing Interest in Learning Local Content of Java in Class VI State School 1 Kenteng for the 2019/2020 Academic Year Aji Pamungkas
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 4 (2021): Social, Humanities, and Educational Studies (SHEs): Conference Series (Special Issue 1
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (559.619 KB) | DOI: 10.20961/shes.v4i5.66042

Abstract

Salah satu ruang lingkup Muatan Lokal Bahasa Jawa adalah menulis aksara Jawa. Sebagian besar proses pembelajaran menulis wacana beraksara Jawa di sekolah-sekolah masih sederhana dan masih menggunakan metode konvensional, sehingga menjadi sebuah materi pelajaran yang kurang menarik. Hal tersebut menyebabkan siswa kurang tertarik dengan apa yang disampaikan guru. Maka dari itu, guru perlu mencari solusi dari masalah tersebut dengan cara mengubah model pembelajaran yang lebih inovatif dan interaktif. Tujuan artikel ini adalah mendeskripsikan penggunaan model snowball throwing, mendeskripsikan penggunaan model snowball throwing, serta meningkatkan minat belajar. pengambilan data minat belajar melalui metode pengisian angket siswa. Hasil penelitian ini menunjukkan bahwa model pembelajaran Snowball memberikan nilai sumbangan peningkatan terhadap minat belajar bahasa jawa dari 45,30% menjadi sebesar 94,10% sedangkan 5,90% sisanya dipengaruhi oleh faktor yang lain.
Perancangan Sistem Monitoring Kemiringan Bongkar Muat di Kapal Bulkcarrier Menggunakan Sensor Gy-521 Berbasis Lora Aji Pamungkas; Edi Kurniawan; Faris Nofandi
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 2 No. 3 (2024): Mei : Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupiter.v2i3.328

Abstract

Ship stability problems are one of the causes of ship accidents such as ships that are difficult to control, unbalanced and sinking, either at sea during shipping or during loading and unloading. This is the background for the need to improve ship safety systems to reduce ship accidents. The purpose of this research is to accurately monitor the loading and unloading slope and determine the maximum distance that can be connected to LoRa. The working system of this tool is made with the intention of preventing ship accidents and creating a better sea transportation system. The work process of this tool is done by reading the tilt angle of the ship which will then be read through the LCD screen and the LED lights will light up and the buzzer will sound if it reaches a certain tilt angle. Making it easier for loading and unloading operators to manage their cargo so that the ship remains stable.The methodology and design of the applied scientific work tool system that will be carried out using experimental research methods. Experimental research methods are used to produce certain products, and test their effectiveness. The results of research on this applied scientific work are the accuracy of the gyroscope sensor GY-521 mpu-6050 which is 98.71% with an error of 1.29% and the distance of LoRa Ra-02 SX1278 that can be reached on a stable wireless system is as far as 370m in water and 205m on land. More than that the receiver cannot receive data anymore or is invalid.