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Penerapan Data Mining Untuk Pengelompokan Hasil Diagnosa Penyakit Pasien Pengguna BPJS Kesehatan (Studi Kasus Pada Rsud Undata Palu) Amriana, Amriana; Joefrie, Yuri Yudhaswana; Meidji, Farah Nabila
ScientiCO : Computer Science and Informatics Journal Vol 1, No 1 (2018): Scientico : April
Publisher : Fakultas Teknik, Universitas Tadulako

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Abstract

This research was conducted to process medical record data in RSUD Undata of central Sulawesi province, for some BPJS Kesehatan insurance member. Medical record contain information about identity and medical history by patient  in Hospital or community health center (Puskesmas). Medical records have disease information by patients encoded according to WHO standart. The code is called ICD (International Classification of Disease) and this research use C4.5 Algorithm as Classification method to process patient medical record which then uses address attributes, gender, age and disease diagnosis (ICD-10). Of the five attributes are groupings then processed into group of age, regional and icd. The result of this studi can find patterns of disease tendency that most suffered by people in a region.
MEMBANGUN APLIKASI ARITMATIKA SEDERHANA UNTUK ANAK SD BERBASIS AUGMENTED REALITY (AR) Yuri Yudhaswana Joefrie; Chairunnisa Lamasitudju
Aksioma Vol. 6 No. 2 (2017)
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/aksioma.v6i2.148

Abstract

Abstrak: Melakukan permainan satu sama lain, berinteraksi dengan media pembelajaran, baik itu media display atau pun media realia yang sangat menyenangkan. Di sepanjang jendela dalam kelas atau pun di sudut-sudut kelas, terpasang aneka poster, foto para pahlawan, dan model 3 dimensi yang berbentuk hewan atau pun tumbuhan, ataupun poster yang berisi aritmatika sederhana. Seiring dengan perkembangan zaman, ada beberapa kekurangan dalam media pembelajaran yang dianut secara turun temurun ini. Salah satunya adalah bahwa media pembelajaran itu dapat patah disalah satu bagiannya, atau pun tampak kusam karena jarang dirawat. Hal lain yang mendasari peniliti untuk melakukan riset untuk membangun aplikasi ini adalah adanya pandangan anak didik bahwa mempelajari mata pelajaran matematika itu cukup rumit dikarenakan kesulitan dalam memahami konsep dasarnya. Kemungkinan lain yang dihadapi adalah kurang improvisasinya para guru dalam menyajikan algoritma sederhana atas proses aritmatika sehingga daya nalar dan daya pikir anak didik menjadi berat. Produk yang dibangun dapat menampilkan proses aritmatika sederhana yang cukup interaktif dengan cara yang unik dan menyenangkan. Dimana aplikasi ini dirancang berbasis Augmented Reality yang memberikan tampilan seolah-olah angka tersebut nyata, sebagaimana sering dikenal dengan model 3 dimensi. Siswa tersebut hanya mendekatkan barkode yang telah disediakan didalamnya telah dilengkapi dengan angka-angka dan operator tambah, bagi, kali, kurang dan lain sebagainya. Abstract: Playing games with each other, interacting with instructional media, be it display media or real media fun. Along the window in the classroom or in the corners of the class, there are various posters, photographs of heroes, and 3-dimensional models in the form of animals or plants, or posters containing simple arithmetic. Along with the development of the times, there are some shortcomings in the learning media adopted from generation to generation. One of them is that the learning media can be broken in one part, or looks dull because it is rarely treated. Another thing that underlies the researcher to do research to build this application is the view of students that learning mathematics course is quite complicated due to difficulties in understanding the basic concept. Another possibility faced is the lack of improvisation of teachers in presenting a simple algorithm on the process of arithmetic so that the power of reasoning and thinking power of the students become heavy. Built-in products can feature simple interactive arithmetic processes in a unique and fun way. Where this application is designed based Augmented Reality that gives the appearance as if the number is real, as is often known as 3 dimensional model. Students are just closer barcode that has been provided in it has been equipped with numbers and operators such as, added, mines, multiple, and so forth.
PERANCANGAN INTERAKSI MENGAMBIL OBYEK VIRTUAL DI AUGMENTED REALITY Yuri Yudhaswana Joefrie
Telematika Vol 9, No 2 (2013): Edisi Januari 2013
Publisher : Jurusan Teknik Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31315/telematika.v9i2.289

Abstract

This research promoted the topic concerning the interaction technique using virtualhand in Augmented Reality environment (AR). The kind of interaction researched uses trackerlibrary that use marker to know the human gesture. This research results in virtual hand designthat can be used to interact with virtual object. With the kind of interaction i.e. grab the virtualobject and drop that grabbed virtual object to the place desired and the design of virtual handthat similar to the real,. So that it is expected virtual hand could be another alternative on howwe interact in world of augmented reality.Kata kunci : Augmented Reality, Virtual Hand, Natural Gesture
DESAIN BASIS DATA SISTEM INFORMASI AKADEMIK DI FAKULTAS TEKNIK UNIVERSITAS TADULAKO Yuri Yudhaswana Joefrie; Protus Peter Kalatiku
Foristek Vol. 2 No. 2 (2012): Foristek
Publisher : Foristek

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Abstract

This research aims to build the academic systems information which is focused in table and inter table relation. Table design and decision of inter table relation are very important in term of creating an information system because those table and relation have influence in system performance and to avoid data redundancy. Method used in this study is interview with user who involved in the system and retrieve the hardcopy needed. Normalisation is done to the third stage. The conclusion foundin this research is that the amount of table used in this system are six and there is no data redundancy.
PERANCANGAN MODEL INTERAKSI TANGAN VIRTUAL DALAM DUNIA AUGMENTED REALITY Yuri Yudhaswana Joefrie
Foristek Vol. 3 No. 1 (2013): Foristek
Publisher : Foristek

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Abstract

This research promoted the topic concerning the interaction technique using virtual hand in Augmented Reality environment (AR). AR uses tracker library that use marker to know the human gesture. With the kind of interaction i.e. manipulation of the model, manipulation of the street, button pressing, and duplicate the model, virtual hand could become an alternative in augmented reality’s environment. This study produces that to do all the kind of interaction stated above, we only need two finger to interact with. At the end, this virtual hand aimed to able to do such a basic interaction in the world of augmented reality.
PERANCANGAN PROGRAM SIMULASI PERINTAH DASAR JARINGAN KOMPUTER Yuri Yudhaswana Joefrie
Foristek Vol. 3 No. 2 (2013): Foristek
Publisher : Foristek

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Abstract

This research is intended to design software that is able to simulate the basic commands of the computer network. Simulation program is planned to serve for people who do not understand about computer networks and have a strong desirelearning the basics of computer networks. The design result of this research is command of ping, telnet, ftp, route, andifconfig. The design of the simulation program also produces 10 units or classes that contain the components of the specificactivity or program.
IMPLEMENTASI ALGORITMA FORWARD CHAINRING DAN CERTAINTY FACTOR PADA SISTEM PAKAR DIAGNOSA EFEK SAMPING BAHAN PEMUTIH KOSMETIK PADA KULIT Rizka Ardiansyah; Muhammad Aristo Indrajaya; Yuri Yudhaswana Joefrie; Inten Sakti Pratiwi
Foristek Vol. 14 No. 1 (2023): Foristek
Publisher : Foristek

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54757/fs.v14i1.253

Abstract

Most people, especially women, are generally not educated about what ingredients are contained in a cosmetic and only rely on social media as a reference by looking at influencers who advertise a beauty product. To consult with a dermatologist also requires a lot of money, so they choose not to care about it, this causes many cases handled by dermatologists are cases that are too severe. Therefore, there is a need for awareness and education for women, especially teenagers regarding the use of illegal cosmetics, so through this research, the authors try to propose a free, expert-based platform that can be accessed in general by people from anywhere and anytime to carry out self- assessments or self-examinations. or education that makes it easier for the public to get easy and detailed information access regarding the hazardous ingredients contained in cosmetics. So in this study, we propose an educational media and expert-based assessment of the symptoms of the disease suffered in the form of developing an expert system based on the forward chaining algorithm and certainty factor, which involves a dermatologist. based on the results of testing the accuracy of 20 data samples, 18 data were appropriate and 2 data were not appropriate so that the accuracy obtained was 90%, and from user satisfaction testing it was found that 80% were satisfied with the system created and 20% were not satisfied.
AUDIT SISTEM INFORMASI PENYELESAIAN PERKARA (SIMPEL BANDING) MENGGUNAKAN FRAMEWORK COBIT 5 Hajra Rasmita Ngemba; Liza Amalia; Syaiful Hendra; Yuri Yudhaswana Joefrie; Alda Nur Pradinda
Jurnal Informatika dan Teknik Elektro Terapan Vol 11, No 3s1 (2023)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jitet.v11i3s1.3586

Abstract

Abstrak. Audit adalah suatu proses sistematis yang mendapatkan dan mengevaluasi perihal tindakan untuk memastikan kesamaan antara tindakan tersebut dan ketetapan yang telah ada. Dalam prosesnya audit sistem informasi dilakukan dengan cara pengujian terhadap sistem yang ada dalam organisasi dengan tujuan untuk menilai apakah aplikasi/sistem telah berjalan sebagaimana tujuan awal pembangunan. Objek penelitian audit yang digunakan ialah sistem informasi penyelesaian perkara (SIMPEL Banding) dengan menggunakan domain APO, DSS, MEA dengan detail sub domain APO 11 (Manage Quality), APO 12 (Manage Risk), DSS 01 (Manage Operations), DSS 03 (Manage Problem), MEA 3(Monitor, Evaluate and assest Performance and Conformance) pada framework cobit 5. Dari hasil penelitian SIMPEL Banding berada pada tingkat kapabilitas level 4 (Predictible Process) Proses sekarang beroperasi dalam batas yang ditentukan untuk dengan performa yang baik. Namun dalam mengimplementasikan SIMPEL Banding belum menggunakan prosedur yang terstruktur sesuai standar tata kelola IT berdasarkan framework COBIT 5 dan kurangnya dokumen dan efektifitas manajemen dalam mengatur tata kelola IT pada sistem. Oleh karena itu rekomendasi dari hasil audit dapat dijadikan sebagai acuan oleh pihak pengelola untuk meningkatkan sistem tata kelola TI dari SIMPEL BandingAbstrak. Audit adalah suatu proses sistematis yang mendapatkan dan mengevaluasi perihal tindakan untuk memastikan kesamaan antara tindakan tersebut dan ketetapan yang telah ada. Dalam prosesnya audit sistem informasi dilakukan dengan cara pengujian terhadap sistem yang ada dalam organisasi dengan tujuan untuk menilai apakah aplikasi/sistem telah berjalan sebagaimana tujuan awal pembangunan. Objek penelitian audit yang digunakan ialah sistem informasi penyelesaian perkara (SIMPEL Banding) dengan menggunakan domain APO, DSS, MEA dengan detail sub domain APO 11 (Manage Quality), APO 12 (Manage Risk), DSS 01 (Manage Operations), DSS 03 (Manage Problem), MEA 3(Monitor, Evaluate and assest Performance and Conformance) pada framework cobit 5. Dari hasil penelitian SIMPEL Banding berada pada tingkat kapabilitas level 4 (Predictible Process) Proses sekarang beroperasi dalam batas yang ditentukan untuk dengan performa yang baik. Namun dalam mengimplementasikan SIMPEL Banding belum menggunakan prosedur yang terstruktur sesuai standar tata kelola IT berdasarkan framework COBIT 5 dan kurangnya dokumen dan efektifitas manajemen dalam mengatur tata kelola IT pada sistem. Oleh karena itu rekomendasi dari hasil audit dapat dijadikan sebagai acuan oleh pihak pengelola untuk meningkatkan sistem tata kelola TI dari SIMPEL Banding
Identification of the Snail Oncomelania hupensis Lindoensis as Schistotomiasi Host Using CNN Muh Alif Alghifari; Hajra Rasmita Ngemba; Junus Widjaja; Syaiful Hendra; Muhammad Yazdi; Yuri Yudhaswana Joefrie
Advance Sustainable Science Engineering and Technology Vol 5, No 3 (2023): August-October
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/asset.v5i3.17195

Abstract

Schistosomiasis is declared by the World Health Organization as a neglected tropical disease. In Indonesia, schistosomiasis is endemic in three regions of Central Sulawesi. In 2022, the schistosomiasis prevalence rate in humans was 1.44%, far from the government's target of 0% prevalence in humans, snails, and mammals by 2025. The role of technology is to identify O.hupensis Lindoensis snails as schistosomiasis hosts among snails in schistosomiasis endemic areas. This system can make it easier for people to recognize O.hupensis Lindoensis snails and can speed up the identification process and reduce survey costs for officers. The identification system is made with digital image processing techniques using the CNN algorithm with Mobile Net architecture. Model updating in the form of 4 classes with 1200 image data. The results of training accuracy of 93% and validation accuracy of 87% were obtained. The training loss function is 0.17, and the validation loss is 0.33
Implementasi Sistem Informasi Bimbingan Konseling Pelanggaran Siswa Dengan Sistem Point Wahyu Setiawan; Septiano Anggun Pratama; Wirdayanti; Yuri Yudhaswana Joefrie
The Indonesian Journal of Computer Science Vol. 13 No. 3 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i3.3958

Abstract

Computer technology is currently advancing rapidly. Almost every sector of work relies on computer technology for data processing, including in the field of education, particularly in counseling services. Based on monitoring and direct interactions with teaching staff at SMK Negeri 3 Palu, it is revealed that there is currently no system available that can manage student violation incident data optimally. Instead, the process still relies on manual recording, where teachers record student violations and then submit them to the Counseling Unit (BK). Manual information management is vulnerable to the risk of data loss and information overlap. To address this situation, this research intends to develop a Web-Based Student Violation Counseling Information System with a Point System at SMK Negeri 3 Palu, focusing on improving efficiency and transparency in the point allocation process. In this study, the approach applied is the Waterfall model. With the adoption of this system, the identification of the most frequently occurring student violations becomes more detailed.