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Penerapan Metode Prototype dalam Perancangan Sistem Informasi Penerimaan Karyawan Berbasis Website pada Berlian Agency Ni Luh Ade Mita Rahayu Dewi; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 20 No 1 (2021): (Januari - Juni ) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2021.v20i01.P17

Abstract

This research discusses the application of the prototype method in designing a website-based employee recruitment information system. The case study used in this research is Berlian Agency, which is a business in the field of digital services that serves various needs, especially in the field of marketing such as website creation, social media management, and so on. The research carried out was adjusted to the business processes that were running at Berlian Agency, as well as by ongoing events and current conditions, therefore researchers used a descriptive method in this study. The descriptive research method is a research method that aims to describe and explain objects based on existing conditions. In this study, the development method chosen was the prototype method. The application of the prototype method makes it easier to design this system because there is a prototyping section that makes it easier for researchers to make the necessary designs. This study aims to produce an information system design for employee acceptance. Based on the research results, this system has been successfully designed as expected so that the prototype that has been made can be used as a basis for continuing to work on the system to be made. The results of this design can be used as a blueprint or documentation for the company with the hope that later it can be used as literature to develop a real employee recruitment system.
Diagnosa Tumor Otak Berdasarkan Citra MRI (Magnetic Resonance Imaging) Ida Bagus Leo Mahadya Suta; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 18 No 2 (2019): (Mei-Agustus) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (373.104 KB) | DOI: 10.24843/MITE.2019.v18i02.P01

Abstract

Brain tumors are one of the most deadly diseases, one of the most common types is glioma, about 6 out of 100,000 patients are glioma sufferers. Digital imagery through Magnetic Resonance Imaging (MRI) is one method to help doctors analyze and classify brain tumor types. However, manual classification requires a long time and has a high risk of errors, so an automatic and accurate method is needed to classify MRI images. Convolutional Neural Network (CNN) is one of the solutions for automatic classification in MRI images. CNN is a deep learning algorithm that has the ability to learn on its own from the previous case. And from the research that has been done, the results obtained that CNN is able to complete the classification of brain tumors with high accuracy. Accuracy enhancements are obtained by developing the CNN algorithm either by determining the kernel value and / or activation function.
Analisis Komentar Hasil Belajar Siswa Menggunakan Opinion Summarization Putri Suardani; Yoga Divayana; Komang Oka Saputra
Jurnal Teknologi Elektro Vol 18 No 1 (2019): (Januari - April) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (352.84 KB) | DOI: 10.24843/MITE.2019.v18i01.P09

Abstract

The quality of a teacher has become the center of attention in research in the field of education. The quality of the teacher is not only measured by the qualifications and insights of a teacher, but also dedication and commitment in the classroom One of the things that can be used to assess the quality of teachers is to assess the opinions of students. Therefore, student opinions at the end of the class such as questionnaires are needed to help teachers understand student learning behavior and improve the quality of teaching in the classroom. Opinion summarization is a method to make summaries automatically from a set of opinions about a particular target. Opinion summarization will explore the features of one's opinion, capture whether the opinion includes positive or negative opinions, then summarize the results. Based on the results of testing and analysis that has been done in the previous discussion, it can be concluded that the accuracy value obtained is 93,44% with 97,66% precision and 92,85%. recall. This proves that the system that has been built is accurate and can help the company to see the performance of the teachers.
Rancang Bangun Aplikasi File Transfer Menggunakan Library ZeroMQ I Gusti Ngurah Yoga Pawitra; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 19 No 1 (2020): (Januari - Juni ) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2020.v19i01.P08

Abstract

Sending data with large data sizes between two or more computers in a company is affected by various factors, both the network connection of the two computers to the data exchange method used, one method that can be used is the ZeroMQ library. The method of sending files using the ZeroMQ method is relatively faster because the architecture is brokerless or without middleware as an intermediary so that the process of sending files can be done quickly and can blow up the resources used. The ZeroMQ method was originally created to send messages, but we can add file conversion algorithms to binary numbers, so the messages sent are binary numbers from encoded files. This application is built on the Python programming language so that it is easier to develop again. The results of the design of file transfer applications using the ZeroMQ library performed on two server computers and client computers explain that this method can be used to send files and from the results of the test the time required and the latency value is relatively faster and more stable.
Audit Sistem Informasi Kesiman Kertalangu (SIKEKAL) Menggunakan COBIT 4.1 Made Dwi Mulyawan; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 19 No 2 (2020): (Juli - Desember) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2020.v19i02.P03

Abstract

Information System of Kesiman Kertalangu (SIKEKAL) is a system implemented in the Kesiman Kertalangu Village as a solution to facilitate the accommodation of population administration services. To measure and evaluate the performance of the system used it is necessary to conduct an audit using the COBIT 4.1 framework, which in this case is focused on measuring the maturity level of the SIKEKAL system based on aspects of the DS (Delivery and Support) domain, especially in the subdomains of DS5, DS10, DS11, and DS13. This evaluation process also aims to provide recommendations for problems found in the system to be able to be improved in achieving the maturity target to be achieved by the Kesiman Kertalangu Village Office.
Analisis Metode Sistem Pendukung Keputusan Pemilihan Waktu Terbaik Perubahan Harga Dinamis Hotel Surya Pramana; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 18 No 2 (2019): (Mei-Agustus) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (318.752 KB) | DOI: 10.24843/MITE.2019.v18i02.P02

Abstract

Research discusses the decision support system method which is considered to be used for selection of the best time of hotel dynamic price change. The research was conducted by analyzing the results and process of applying the AHP, TOPSIS, SAW, and SMART methods in sample case of selection of the best time of hotel dynamic price change. The conclusions obtained from this research, the AHP and SAW methods have advantages in the consistency of the matrix and the calculation process compared to other methods. The writer recommends combining the AHP and SAW methods in decision support system of best time selection of hotel dynamic price change by considering matrix validity and ease of calculation process, with the hope that the decisions produced are more accurate with a less risk of errors.
Audit Sistem Informasi E-Kinerja Dinas Kependudukan Dan Pencatatan Sipil Kota Denpasar Ida Bagus Agung Eka Mandala Putra; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 19 No 1 (2020): (Januari - Juni ) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2020.v19i01.P16

Abstract

Abstract— Civil Servants or abbreviated as PNS represent countries that have a role in carrying out their duties to achieve the goals of the State. Contributions made by civil servants through performance affect the progress and achievement of a government agency. Staffing management at government agencies has been processed by utilizing information technology. E-Kinerja is a breakthrough by the government to measure the productivity of civil servants against responsibilities towards the main tasks and functions in achieving the objectives of government. The E-Performance information system each civil servant processes the employee performance target data input process, which is an agenda to be carried out by PNS, based on the PNS Work Behavior. The E-Performance information system of each civil servant process the employee performance targets the input data process, which is an agenda to be carried out by civil servants, based on the PNS Work Behavior. The capability of the E-Kinerja information system for staffing management needs to be evaluated. E-Performance information system audits can provide an overview, evaluation and identification of the use of information technology can provide results in terms of staffing management. COBIT 5 Framework is a collection of procedures that can meet the needs of governance and management to achieve the goals of an organization. In this research the E-Kinerja information system reaches an average value of 3.67 at level 4 (Predictble Process). Indicates that the planning of the E-Kinerja information system at the Denpasar City Population and Civil Registry Office has achieved the expected goals.
Rancang Bangun Aplikasi Peringatan Dan Mitigasi Gempa Bumi Berbasis Mobile Hybrid Purwania Ida Bagus Gede; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 19 No 2 (2020): (Juli - Desember) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2020.v19i02.P04

Abstract

BMKG and BNBP are organizations formed by the government to handle disasters both before, pre-disaster and after a disaster occurs. BMKG and BNBP have several early warning systems, but it requires a long and long process for information to reach the community. This research was conducted to produce applications that can provide warnings to the community when an earthquake occurs and can provide information on the nearest evacuation site. Also this application is designed to be able to connect with friends or close relatives when an earthquake disaster occurs. The application will send notifications automatically to friends or close relatives when the user is affected by an earthquake. This Earthquake Warning and Mitigation application was developed based on mobile hybrids by utilizing open source earthquake data from InaSAFE and integrated with the Google Maps API.
Implementasi Metode Relational Unified Process Dalam Pembuatan Sistem Penjadwalan Bimbingan Tugas Akhir I Kadek Krisna Angga Pamungkas; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 19 No 1 (2020): (Januari - Juni ) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2020.v19i01.P10

Abstract

Abstract— Final project is one of the requirements that must be passed by students to complete their education. In the process of making the final project there is a guidance stage for the work of lecturers. The construction of the final assignment guidance scheduling system using the Relational Unfied Proccess (RUP) method aims to meet between lecturers and students, it is difficult to determine the schedule of meetings. In the RUP process there are 4 stages that must be passed in building a system. Inception at this stage the search for system requirements. Conducted by conducting interviews with students obtained a schedule for system development, 5 main functional needs of the system and 3 actors contained in the system. Elaboration is done by designing a system using the Unified Modeling Language. Beginning with the design with a use case diagram, proceed to the activity diagram and finally use the class diagram. The construction phase of the system is built based on the web using the programming languages ??PHP, HTML and CSS. Finally, in the transition phase the implementation at the construction stage will be tested using the blackbox method to test the functional system. In testing conducted on the login, submission of guidance, complaints and confirmation of submission obtained valid results for testing.
Analisa Penggunaan WebRTC dan Websocket pada Real Time Multiplayer Online Game Tradisional Ceki Gede Humaswara Prathama; Ni Made Ary Esta Dewi Wirastuti; Yoga Divayana
Jurnal Teknologi Elektro Vol 18 No 1 (2019): (Januari - April) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3007.293 KB) | DOI: 10.24843/MITE.2019.v18i01.P07

Abstract

Ceki is one of the traditional card games that has been quite popular in Malaysia, Singapore and Indonesia. In Bali the game of ceki has become a tradition, where the game is played when there is community activity. Multiplayer online games are one way to introduce and develop traditional games to be more interesting to play. The problems that are often faced to develop multiplayer online games include the latency problems that are different from each player so that it can interfere with games from other players who have better latency. In this study, a real time multiplayer online game will be built to play traditional games. discussing how the rules of traditional games obtained from the rules of the Balinese game will be applied to the game engine from online multiplayer games, how to implement online game multiplayer architecture on client-server and peer to peer web-browsers. The focus of this research is on the performance of the use of websocket and webRTC on latency and bandwidth usage for data synchronization that supports real time multiplayer online games based on peer to peer. The results obtained from this study see the average latency needed to synchronize data between websocket compared to webRTC is very significant. The number of players has no effect on latency in both websocket and webRTC.