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A Verbal-Visual Intersemiotic Translation Model of Advertisement Slogans Kurniasih, Nia; Nuriman, Harry; Jaelani, Jejen
Jurnal ILMU KOMUNIKASI Vol 16, No 1 (2019)
Publisher : FISIP Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (630.868 KB) | DOI: 10.24002/jik.v16i1.1520

Abstract

This research departs from observations over messages contained in the advertisement slogans of consumer products, especially those using foreign languages. The aim was to find out if shifts have occurred in the translation processes of the slogans from one language to another. Data analysis was performed on the aspect of verbal (interlingual) translation of the slogansfrom English into Indonesian using Jackendoff’s Conceptual Structure.  Jakobson’s intersemiotic translation approach was used to analyze the messages of the verbal slogan translated into their visual language. The results show that translation shifts have occurred, both verbally and visually
GERAK DIGITAL SILAT TUO MINANGKABAU MELALUI PEMANFAATAN TEKNOLOGI MOTION CAPTURE Nuriman, Harry
The Journal of Society and Media Vol 2, No 2 (2018): Digital & Virtual in Society & Media
Publisher : Department of Social Science, Faculty of Social Science &Law, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jsm.v2n2.p109-120

Abstract

Pemanfaatan teknologi motion capture untuk pelestarian, pendidikan  dan pertunjukan seni beladiri pencak silat saat ini belum banyak dilakukan. Penelitian ini mencoba untuk medokumentasikan gerak pencak silat nusantara Silat Tuo (Silat Harimau) dari Minangkabau, dan mengeksplorasi kemungkinan penggunaannya untuk pertunjukan. Dengan adanya database mengenai gerakan silat ini, maka gerakan silat bisa dipelajari tanpa kendala waktu dan tempat, serta bisa meminimalisasi biaya untuk sebuah produksi pertunjukan. Dalam penelitian ini pengumpulan data akan dilakukan melalui pengambilan data gerak sejumlah jurus Silat Tuo Minangkabau. Data yang diperoleh akan aplikasikan pada model tiga dimensi dan dianalisis secara kualitatif.
GERAK DIGITAL SILAT TUO MINANGKABAU MELALUI PEMANFAATAN TEKNOLOGI MOTION CAPTURE Nuriman, Harry
The Journal of Society and Media Vol 2, No 2 (2018): Digital & Virtual in Society & Media
Publisher : Department of Social Science, Faculty of Social Science &Law, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jsm.v2n2.p109-120

Abstract

Pemanfaatan teknologi motion capture untuk pelestarian, pendidikan  dan pertunjukan seni beladiri pencak silat saat ini belum banyak dilakukan. Penelitian ini mencoba untuk medokumentasikan gerak pencak silat nusantara Silat Tuo (Silat Harimau) dari Minangkabau, dan mengeksplorasi kemungkinan penggunaannya untuk pertunjukan. Dengan adanya database mengenai gerakan silat ini, maka gerakan silat bisa dipelajari tanpa kendala waktu dan tempat, serta bisa meminimalisasi biaya untuk sebuah produksi pertunjukan. Dalam penelitian ini pengumpulan data akan dilakukan melalui pengambilan data gerak sejumlah jurus Silat Tuo Minangkabau. Data yang diperoleh akan aplikasikan pada model tiga dimensi dan dianalisis secara kualitatif.
A Verbal-Visual Intersemiotic Translation Model of Advertisement Slogans Nia Kurniasih; Harry Nuriman; Jejen Jaelani
Jurnal ILMU KOMUNIKASI Vol. 16 No. 1 (2019)
Publisher : FISIP Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (630.868 KB) | DOI: 10.24002/jik.v16i1.1520

Abstract

This research departs from observations over messages contained in the advertisement slogans of consumer products, especially those using foreign languages. The aim was to find out if shifts have occurred in the translation processes of the slogans from one language to another. Data analysis was performed on the aspect of verbal (interlingual) translation of the slogansfrom English into Indonesian using Jackendoff’s Conceptual Structure.  Jakobson’s intersemiotic translation approach was used to analyze the messages of the verbal slogan translated into their visual language. The results show that translation shifts have occurred, both verbally and visually
From real to virtual: adaptation model of performance arts during covid-19 period Harry Nuriman; Setiawan Sabana; Intan Rizky Mutiaz; Rikrik A. Kusmara
Jurnal Sosioteknologi Vol. 19 No. 2 (2020)
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2020.19.2.1

Abstract

Large-scale Social Restrictions (PSBB) due to the Covid-19 outbreak affected all aspects of life including the performing arts. The prohibition of the crowd which is characteristic of a conventional show forces the creators and performers to adapt. One of the ways taken is to adapt the show in the real world (real) to the virtual world (virtual) and sacrifice a number of aspects of the performing arts. This research develops a performance model of the Dipanegara Storybook which is transformed from the real world performance to the virtual world. This qualitative descriptive study uses an experimental method. Modeling is performed on the performance space, the viewer, as well as interactivity and audience involvement using digital technology, including 3D modeling, motion capture, augmented reality and real time game engine. Based on the developed model, this research has succeeded in identifying a number of aspects that can be adapted, as well as the advantages and disadvantages arising from these adaptations.Seni 
GERAK DIGITAL SILAT TUO MINANGKABAU MELALUI PEMANFAATAN TEKNOLOGI MOTION CAPTURE Harry Nuriman
The Journal of Society and Media Vol. 2 No. 2 (2018): Digital & Virtual in Society & Media
Publisher : Department of Social Science, Faculty of Social Science &Law, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jsm.v2n2.p109-120

Abstract

Pemanfaatan teknologi motion capture untuk pelestarian, pendidikan  dan pertunjukan seni beladiri pencak silat saat ini belum banyak dilakukan. Penelitian ini mencoba untuk medokumentasikan gerak pencak silat nusantara Silat Tuo (Silat Harimau) dari Minangkabau, dan mengeksplorasi kemungkinan penggunaannya untuk pertunjukan. Dengan adanya database mengenai gerakan silat ini, maka gerakan silat bisa dipelajari tanpa kendala waktu dan tempat, serta bisa meminimalisasi biaya untuk sebuah produksi pertunjukan. Dalam penelitian ini pengumpulan data akan dilakukan melalui pengambilan data gerak sejumlah jurus Silat Tuo Minangkabau. Data yang diperoleh akan aplikasikan pada model tiga dimensi dan dianalisis secara kualitatif.
Gesture Visualization from Babad Diponegoro (UNESCO’s MoW) into Digital Character using Motion Capture Harry Nuriman; Setiawan Sabana; Intan Rizky Mutiaz; Rikrik Kusmara Andryanto
International Journal of Science and Society Vol 3 No 2 (2021): International Journal of Science and Society (IJSOC)
Publisher : GoAcademica Research & Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (470.988 KB) | DOI: 10.54783/ijsoc.v3i2.322

Abstract

The image of Prince Diponegoro as a national hero of Indonesia is very strong. However, there are controversies and myths regarding his characterization. The researcher deconstructs the character of Prince Diponegoro by appropriating Raden Saleh's painting entitled Penangkapan Pangeran Diponegoro by tracing the authentic script from the autobiography of Babad Diponegoro. The manuscript is examined using an intertextuality approach. Prince Diponegoro is constructed based on the physical characteristics contained in the Babad Diponegoro text into a three-dimensional digital model. The results are then rearranged using the deconstruction method by detaching from the existing stereotype of Prince Diponegoro and displaying his character and habits as written in Babad Diponegoro. A number of questions to be answered through this research are what can be visualized from the character of Prince Diponegoro using a textual approach, especially based on Babad Diponegoro, why does the character and identity based on Babad Diponegoro need to be visualized and what methods can be used to bring out the body and character. through the use of digital technology which includes embodiment, motion, gesture, sound, light, interactivity so as to provide a new experience for the audience. The result was a series of movements and visuals that enriched the characterization of Prince Diponegoro. All characters, both those that have been formed for a long time and those that were only known after the translation of Babad Diponegoro, were shown in the virtual experiment entitled Hikayat Dipanegara. The results showed that appropriation using different dimensions and technology resulted in a new image of Prince Diponegoro. The crossing of signs that occurs between real and virtual experiences and in the context of time can provide a new experience which may change the perspective or understanding of things.