Claim Missing Document
Check
Articles

Found 6 Documents
Search
Journal : Journal of Soft Computing Exploration

Design and building system analysis on the smart fisheries village (SFV) website at the banyuwangi fisheries training and counseling center Khotijah, Adinda Inne; Solehatin, Solehatin
Journal of Soft Computing Exploration Vol. 5 No. 3 (2024): September 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i3.360

Abstract

This research aims to analyze and design a smart fisheries village-based website system to facilitate back-end, front-end, and UI/UX designers in the application of website creation according to the needs desired by the agency and with an organized database so that the creation of data reports will be faster. The early stages of the research began with the identification of the the specific needs of fishing villages and involved an in-depth analysis of the system needs that supported the vision of the Smart Fisheries Village. The design began with data collection consisting of observation methods and interviews, where researchers interviewed the authorities. In this method, the author gives 5 questions to the user, data analysis, and design of the Unified Modeling Language (UML). The design of this SFV web system uses a Unified Modeling Language (UML), which involves the use of diagrams and UML notation to describe various aspects of the system visually. The results of this study include UML diagrams, which encompass activity diagrams (for users and admins), flow diagrams (for users and admins), use case diagrams (for users and admins), and class diagrams that have undergone 4-5 iterations. The design of the Smart Fisheries Village website system is necessary to improve the welfare of the fishing village. Contributions of this research include the standardization of modeling, increased productivity, improved analysis and planning, and improved understanding. Previous research might have concentrated on a single type of system or domain. However, research should be expanded to various types of systems and industries.
Augmented reality development using multimedia development life cycle (MDLC) method in learning media Solehatin, Solehatin; Aslamiyah, Sulaibatul; Pertiwi, Dwika Ananda Agustina; Santosa, Kevin
Journal of Soft Computing Exploration Vol. 4 No. 1 (2023): March 2023
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v4i1.118

Abstract

Practical classroom learning in the multimedia department requires props, where props range from damage. To address this need, learning media are made by applying Augmented Reality. Learning media presents actual images without holding and seeing the objects in real terms so that there is no damage to the props. This research was conducted to create learning media for students of SMK Negeri 1 Banyuwangi majoring in multimedia as an Android-based teaching aid. Stages of research using the development method in the form of Multimedia Model Life Cycle (MDLC). The concept stage analyzes and applies the Augmented Reality (AR) method, the design stage performs application planning according to the needs of learning media. The data collection stage conducted interviews with teachers and students while the stages of making learning media used Blender, Unity and Visual Studio software. At the trial stage of the application by making a guidebook, it was carried out for students at SMK Negeri 1 Banyuwangi. For the stages of distributing learning media using the Likert scale method through distributing questionnaires. The results of the application trials and questionnaire distribution, the responses of students about learning media, the results show the interpretation of respondents by combining a value of 72.22%, which means students accept this learning media. The results of this research can create learning media for multimedia majors that can reduce the risk of damage to props and provide cool and fun learning media.
Application of the KNN method to check soil compatibility using a microcontroller for android-based banyuwangi citrus fruit plants Solehatin, Solehatin; Hadiq, Hadiq; Pertiwi, Dwika Ananda Agustina
Journal of Soft Computing Exploration Vol. 4 No. 3 (2023): September 2023
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v4i3.197

Abstract

The city of Banyuwangi needs a touch of information technology in the agricultural sector, namely in the process of planting orange fruit, because orange fruit planting is carried out continuously to meet export needs. Citrus fruit planting is sometimes carried out without paying attention to the existing soil nutrient content, this condition can result in less than optimal harvest results. The research was carried out by creating a soil nutrient detection application with the aim of providing information to farmers about the soil nutrient content including nitrogen, calcium, phosphorus, pH and moisture resistance before planting citrus fruit. From the results of trials conducted by researchers with farmers based on various types of soil used as trial data, the information shows a match of 89.6%. The results of the research produced an Android-based soil nutrient checking application that farmers can use to check soil nutrients when planting citrus fruit. In conducting the research, the researcher created an application by applying the KNN method and utilizing a microcontroller to input the data. By combining methods and tools, microcontrollers can assist the implementation process so as to provide information in the form of soil suitability for planting citrus fruit based on the nutrient content of the soil being examined. The contribution made from the research results is the application of a KNN method which is used to check soil nutrients so that it can maximize the results of the detection carried out. Meanwhile, another contribution is the use of a tool in the form of a microcontroller which is used to automatically input data which can be obtained using the Bluetooth service in the soil nutrient check application.
Comparison of the suitability of the otsu method thresholding and multilevel thresholding for flower image segmentation Hadiq, Hadiq; Solehatin, Solehatin; Djuniharto, Djuniharto; Muslim, Much Aziz; Salahudin, Shahrul Nizam
Journal of Soft Computing Exploration Vol. 4 No. 4 (2023): December 2023
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v4i4.266

Abstract

The digital representation of flowers, characterized by their vivid chromatic attributes, establishes them as viable candidates for deployment as input imagery within the object recognition paradigm. Within the context of object recognition, the imperative of a proficient image segmentation process is underscored, serving to effectively discern the object from its background and, consequently, optimizing the efficacy of the object recognition process. This research unfolds through a methodologically structured tripartite framework, encompassing the initial stage involving input imagery, the subsequent intermediate phase dedicated to image segmentation, and a conclusive stage centered on the quantitative evaluation of methodological outcomes. The second stage, focusing on image segmentation, employs the Otsu thresholding and multilevel thresholding methods. The subsequent third stage involves a thorough assessment of segmentation outcomes through the application of quantitative metrics, including Peak signal-to-oise ratio (PSNR) and Root Mean Square Error (RMSE). Empirical investigations, incorporating a diverse array of floral input images, reveal a conspicuous inclination towards a specific segmentation methodology. Specifically, the Otsu Thresholding method emerges as the more judicious choice relative to multilevel Thresholding, demonstrating superior performance with a diminished RMSE value and an augmented PSNR value, substantiated by an average RMSE value. This research is propelled by the overarching objective of discerning the most optimal method for the segmentation of flower images, particularly in the face of diverse input images. Its significant contribution lies in providing nuanced insights into the discerning selection of segmentation methodologies, attuned to the variability inherent in diverse forms of input imagery, thereby culminating in optimized outcomes within the domain of flower image recognition. Where did these results come from? please show it in the sub-discussion.
Measuring the usability effectiveness of using card menus and tree menus in school web applications Hadiq, Hadiq; Solehatin, Solehatin; Djuniharto, Djuniharto; Muslim, Much Aziz
Journal of Soft Computing Exploration Vol. 5 No. 1 (2024): March 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i1.299

Abstract

The aim of this research is to measure the usability effectiveness of a web application by using card menus and tree menus using user-friendly criteria and access speed as indicated by the number of clicks made by the user. The method used in this research is the Task-centered User Interface method, where this method allows for planning and evaluating the arrangement of the interface according to user needs. There are four stages in this method, including user identification by conducting needs analysis, the second phase is user interface design. The third phase is the implementation of the card menu and tree menu design, and the fourth face is testing the usability and effectiveness requirements. From the research that has been carried out regarding measuring the effectiveness of using card menus, it is more effective to use than tree menus because you can directly lift the menu and access it. Meanwhile, for usability, the card menus have a higher usability index than the tree menus. Meanwhile, for usability measurements carried out by direct observation and distributing questionnaires, the resulting percentage of user understanding, ease, and speed for the card menu display was 87% and for the tree menu was 60% so that the card menu display was more accepted by users than the tree menu. The new thing provided by the results of this research is in the form of suggestions that can be used by web application developers to use the right type of menu in building web-based applications with the same specifications as in the case of school finance applications.
Performance measurement implementation on the smart fisheries village website using pagespeed insight Panduwika, Panduwika; Solehatin, Solehatin
Journal of Soft Computing Exploration Vol. 5 No. 2 (2024): June 2024
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v5i2.363

Abstract

Websites have become the primary way organizations and individuals to communicate, provide information, and offer daily services. The purpose of creating the Smart Fisheries Village (SFV) website was to enhance the performance and quality of the user experience by measuring and optimizing image sizes using Google's tools, specifically Google PageSpeed Insight. We monitored and analyzed the implementation performance to ensure faster loading times without compromising visual quality. The implementation results showed significant improvements in the SFV loading speed, leading to a more satisfactory user experience. To identify images that slow website loading, we used data from PageSpeed Insight. After implementing improvements, we distributed a questionnaire to users to evaluate the development results. The results of the questionnaire revealed a significant increase in user satisfaction with the loading speed and quality of the user experience of the Bangsring Smart Fisheries Village (SFV) website. These findings provide valuable information for the continued development and optimization of website performance in the future. Therefore, this research makes a valuable contribution to improving the performance and user experience of the Bangsring Smart Fisheries Village (SFV) website.