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Journal : JAIS (Journal of Applied Intelligent System)

Pattern Recognition on Vehicle Number Plates Using a Fast Match Algorithm Cahaya Jatmoko; Daurat Sinaga; Edi Sugiarto; Nur Rokhman; Heru Lestiawan
Journal of Applied Intelligent System Vol 6, No 2 (2021): Journal of Applied Intelligent System
Publisher : Universitas Dian Nuswantoro and IndoCEISS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/jais.v6i2.4625

Abstract

Computer Vision was the fast developing apps in the world, it is make people make a lot of new algorithm. Before we can use in out app, we need to test the algorithm to make sure how effective and optimal the algorithm to solve every case we given. A lot of traffic system has implemented computer vision, they need fast and can work in every condition, because every vehicle who pass needs to be recognized. In this research Fast Match algorithm was chosen because they can solve some test and make a lot of image have a similarity with the template. It makes accuracy of the data can be achieved with this algorithm. For example on of the sample was have a SAD point for 0.5 and Overlap Error for 0.5 and can run in standard computer just for a couple second. It makes the template and the original image has a little similarity.
Development of Android-Based 3d Animation Learning Applications to Support Distance Learning for the D4 Animation Study Program, Udinus Semarang Nur Rokhman; Novi Hendriyanto
Journal of Applied Intelligent System Vol 7, No 2 (2022): Journal of Applied Intelligent System
Publisher : Universitas Dian Nuswantoro and IndoCEISS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/jais.v7i2.6814

Abstract

The existence of the COVID-19 pandemic has become a big problem in practicum courses, especially the 3D1 Animation course at the Dian Nuswantoro University animation study program, Semarang. Lecturers cannot guide students directly when experiencing obstacles in the learning process such as during face-to-face learning. The purpose of this research is to create an android application for learning media 3d1 animation. In this application there are several menus including the semester learning plan menu, video tutorials, task collection, consultation with lecturers, remote desktop requests and othersRemote desktop features to make it easier for lecturers to guide students remotely. This study uses the waterfall method, namely software requirements analysis, design, development, testing, and maintenance with testing using the black box method. The test results show that each aspect has results that can be concluded as successful and feasible. This research succeeded in developing android-based 3d1 animation learning media.