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An Implementation of Location Based Service (LBS) for Community Tracking Yulianto, Budi; Layona, Rita
ComTech: Computer, Mathematics and Engineering Applications Vol 8, No 2 (2017): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v8i2.3749

Abstract

The case of lost or missing children when people go traveling or in the hustle often occurs due to lack of parental supervision. These problems can be solved using Global Position System (GPS)-based navigation technology Location Based Service (LBS). This research aimed to determine the position of members of the community (such as family) who were lost or missing by using mobile devices. Rapid Application Development (RAD) was used for system development, which comprised the step of requirement or planning, system design, development, and cutover. The result of this research is a GPS-based application that is able to display the position of members of the community, the route to the location, and the media discussion (comments). The conclusions show that the application provides an easy and useful function in finding the location of the community member, displays the route to the location, and allows the interaction in the form of communication.
Aplikasi Pembelajaran Algoritma Dasar Interaktif Berbasiskan Computer Assisted Instruction Yulianto, Budi; Heriyanni, Eileen; Sembiring, Radinal Eliset; Amalia, Rininta; Fridian, Rudy
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2611

Abstract

Book as a learning method is less effective and interactive since it can not deliver motion animation. Thus, a more interactive learning method is needed to have a better learning process. The goal of the research is developing an application that provides easiness for students in learning algorithm by combining computerassited instruction (CAI) and internet technology. On the development phase, the research methodo uses fact finding by a survey to students who are or have been learning algorithm and a literature study, and also waterfall method for software development. The research output is a CAI application for learning algorithminteractively. The developed application is interactive for learning process and able to help students in deepen algorithm topics.
Potential Threats of Information Disclosure in Social Media: a Systematic Literature Review Yulianto, Budi; Purnomo, Fredy; Madyatmadja, Evaristus Didik; Meyliana, Meyliana; Prabowo, Harjanto
ComTech: Computer, Mathematics and Engineering Applications Vol 7, No 3 (2016): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v7i3.2499

Abstract

Along with the growth of social media, a variety of potential threats to users is also increasing. These kinds of threats often occur because the users accidentally or unknowingly disclose their information or identity on social media. Threats resulted from the disclosure of information are needed to be known so that the users can understand the risks that arise and take precautions. This research was aimed to summarize the potential threats arising from the information disclosure in social media. The research method used was a systematic literature review to explore and summarize the literatures that discuss the specific topic. The research results show that the potential threats are mostly social threats and identity theft. 
APLIKASI PENCARIAN RUMAH MAKAN BERBASIS GPS PADA PERANGKAT MOBILE ANDROID Layona, Rita; Yulianto, Budi
Jurnal Sistem Komputer Vol 6, No 1 (2016)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v6i1.106

Abstract

Tujuan Penelitian ini adalah merancang sebuah aplikasi untuk membantu pengguna melakukan pencarian rumah makan menggunakan GPS pada perangkat mobile android dan menghasilkan sebuah website yang digunakan untuk proses input, edit, delete seluruh informasi yang diperlukan aplikasi android kedalam database server. Metode Penelitian yang digunakan adalah metode waterfall dengan membangun aplikasi secara sistematis dan sekuensial, studi pustaka melalui buku - buku, serta metode analisa dengan observasi hasil perancangan aplikasi terdahulu. Metode perancangan sistem menggunakan UML yang terdiri dari Use Cases Diagram, State Diagram, Sequence Diagram, dan Class Diagram yang setelahnya digunakan untuk proses perancangan basis data menggunakan ERD. Hasil yang dicapai berupa sebuah aplikasi pencarian rumah makan dengan nama Nomnomfood, menggunakan GPS pada perangkat mobile android yang dapat memberi kemudahan bagi pengguna android untuk menentukan tempat makan yang diinginkan dan sebuah website untuk pemilik rumah makan memasukkan tempat makan kedalam database. Simpulan yang didapat bahwa aplikasi nomnomfood yang dibuat dapat mencari, menyaring, mempermudah pengguna perangkat mobile android dalam mencari rumah makan sesuai dengan kriteria yang diinginkan pengguna.
Aplikasi Pembelajaran Kosa Kata Bahasa Indonesia berbasiskan CAI Budi Yulianto; Rita Layona
Jurnal Elektro Vol 8 No 2 (2015): Jurnal Elektro Unika Atma Jaya
Publisher : Prodi Teknik Elektro, Fakultas Teknik Unika Atma Jaya Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Bahasa Inggris saat ini masih menjadi bahasa yang popular, banyak dipelajari, sebagai bahasa internasional, dan tercakup dalam kurikulum pendidikan di Indonesia. Penguasaan kosakata memberikan kontribusi yang penting dalam kemampuan seseorang dalam menguasai bahasa Inggris. Penelitian sebelumnya menyatakan bahwa metode pembelajaran yang menerapkan Computer-Assisted Instruction (CAI) dapat meningkatkan aspek pemahaman dan motivasi karena penggunaan media yang menarik. Penelitian ini bertujuan untuk menerapkan konsep CAI sebagai perangkat ajar untuk pembelajaran bahasa Inggris. Hasil dari penelitian ini berupa aplikasi perangkat ajar CAI yang berbasiskan permainan untuk meningkatkan penguasaan kosakata bahasa Inggris. Metodologi perancangan menggunakan waterfall yang meliputi tahapan user requirement, analisis, desain, pengkodean dan pengujian, implementasi, dan pemeliharaan. Simpulan yang didapat dari ujicoba terhadap responden yaitu perangkat ajar CAI mampu meningkatkan penguasaan kosakata, meningkatkan kecepatan pengguna dalam membaca, dan meningkatkan kecepatan mengetik kosakata bahasa Inggris.
APLIKASI PENCARIAN INFORMASI DAN LOKASI TEMPAT MAKAN PADA PERANGKAT MOBILE BERBASIS ANDROID Rita Layona; Budi Yulianto
Jurnal Nasional Teknologi dan Sistem Informasi Vol 2, No 2 (2016): Agustus 2016
Publisher : Jurusan Sistem Informasi, Fakultas Teknologi Informasi, Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/TEKNOSI.v2i2.2016.9-16

Abstract

Perkembangan bisnis kuliner di Indonesia diiringi dengan kemajuan teknologi perangkat mobile telah meningkatkan mobilitas aktivitas konsumen sehingga muncul kebutuhan pencarian lokasi dan informasi tempat makan secara cepat dan mudah. Penelitian ini bertujuan untuk mengembangkan aplikasi yang dapat membantu konsumen dalam mencari informasi dan lokasi tempat makan pada perangkat mobile menggunakan teknologi GPS. Metode pengembangan aplikasi yang digunakan adalah Waterfall yang terdiri atas 5 bagian, yaitu communication, planing, modeling, construction, dan deployment. Hasil dari penelitian ini berupa aplikasi bernama “Nomnom” pada perangkat mobile berbasis Android yang dapat menampilkan hasil pencarian informasi dan lokasi tempat makan yang diinginkan konsumen. Simpulan dari penelitian ini adalah aplikasi “Nomnom” dapat membantu konsumen dalam mendapatkan informasi dan lokasi tempat makan.
The Performance of Boolean Retrieval and Vector Space Model in Textual Information Retrieval Budi Yulianto; Widodo Budiharto; Iman Herwidiana Kartowisastro
CommIT (Communication and Information Technology) Journal Vol. 11 No. 1 (2017): CommIT Journal
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v11i1.2108

Abstract

Boolean Retrieval (BR) and Vector Space Model (VSM) are very popular methods in information retrieval for creating an inverted index and querying terms. BR method searches the exact results of the textual information retrieval without ranking the results. VSM method searches and ranks the results. This study empirically compares the two methods. The research utilizes a sample of the corpus data obtained from Reuters. The experimental results show that the required times to produce an inverted index by the two methods are nearly the same. However, a difference exists on the querying index. The results also show that the numberof generated indexes, the sizes of the generated files, and the duration of reading and searching an index are proportional with the file number in the corpus and thefile size.
Teknologi Location Based Service (Global Positioning System) Pada Perangkat Mobile Budi Yulianto
ComTech: Computer, Mathematics and Engineering Applications Vol. 1 No. 1 (2010): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v1i1.2168

Abstract

Article presents analysis and design of software using Location Based Service (LBS) that is part of communication technology based on geographic position. The goal of the research is designing LBS application to be implemented on mobile device that has GPS (Global Positioning System) technology and uses GPRS (General Packet Radio Service) to connect to server for generating shortest path by Dijkstra algorithm method Fibonacci Heap. Software development method used is LBS application implemented on mobile device. Conclusion of the research has shown that shortest path generated using Dijkstra algorithm method Fibonacci Heap as single source shortest path is faster than Dijkstra algorithm and Bellman Ford.
Aplikasi Pencarian Tempat Wisata Berbasiskan GPS dengan Metode Radius dan Rating Budi Yulianto; Rita Layona
ComTech: Computer, Mathematics and Engineering Applications Vol. 6 No. 1 (2015): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v6i1.2296

Abstract

Tourist place navigation application becomes more important for travelers, especially backpackers. Previous research had produced applications which can only show the route from the position of traveler to tourist place with map shown. The goal of the research is to use the radius and rating method that is still rare in the community to navigate tourist place. Output of the research is a GPS-based application that can display the search results of tourist sites based on rating and radius method, route from the traveler to the destination place, and description of the place. Development method used waterfall that contained user requirement, analysis, design, coding and testing, implementation, and maintenance. Conclusion of the research has shown that the developed application provided convenience in searching tourist places based on radius and rating, displaying route, and description of tourist places.
Peran Website Restoran terhadap Daya Tarik Konsumen Online Budi Yulianto; Lusiana Citra Dewi; Oky Wijaya
ComTech: Computer, Mathematics and Engineering Applications Vol. 5 No. 2 (2014): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v5i2.2376

Abstract

Less-usability restaurant website will decrease its online sales. Restaurant website must easy to use and has good interface. The goals of the research are designing a restaurant website that can be online accessed by consumers and analyze its level of usability, interface, and multimedia elements. Outputs of the research are a restaurant website that delivers its information, place booking and delivery order facility, and location. Development methodology uses waterfall that contains system engineering, analysis, design, coding and testing, implementation, and maintenance. Conclusion of the research has shown that the developed website attracts online consumers, easily access to get information, good interface, and contains multimedia elements to supports restaurant in delivering newest product or information, as a good promotion tool that can be accessed 24 hours anytime and anywhere.