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SIMULASI PENCARIAN GOLONGAN DARAH BERBASIS WEB DENGAN MENGGUNAKAN FRAMEWORK BOOTSTRAP DAN CODEIGNITER DI KABUPATAEN SIDOARJO Arianto, Riky Deni; Mandita, Fridy
KONVERGENSI Vol 12 No 2 (2016)
Publisher : Informatics, Universitas 17 Agustus 1945 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (681.288 KB) | DOI: 10.30996/konv.v12i2.1313

Abstract

Website adalah suatu halaman web berisikan kumpulan informasi yang disediakan baik untuk perorangan, kelompok, atau organisasi. Sebuah webite membutuhkan sebuah server yang dapat diakses melalui jaringan online seperti internet, ataupun jaringan lokal (LAN) melalui alama yang lebih dikenal sebagai URL. Tujuan dari penelitian ini untuk mempelajari, menganalisis, dan merancang serta mengimplementasikan Simulasi Pencarian Darah Berbasis Web Menggunakan Framework Bootstrap dan Codeigniter dengan menggunakan PHP, CSS dan MySQL.Aplikasi yang dikembangkan untuk penelitian ini menggunakan Hypertext Prepocessor (PHP) yang merupakan bahasa pemrograman umum dan juga untuk pengembangan web. Selain itu juga digunakan CodeIgniter (Framework PHP), Bootstrap (Framework CSS) untuk membuat web dinamis dan responsif dengan cepat tanpa harus membuat dari awal. Hasil akhir dari penelitian ini adalah program untuk Simulasi Pencarian Darah Berbasis Web Menggunakan Framework Bootstrap dan Codeigniter yang dapat menampilkan informasi tentang profil Rumah Sakit dan PMI yang menyediakan darah dan karena ini simulasi jadi data stok darah yang tertampil pada web merupakan data buatan peneliti sendiri / tidak valid.
SIMULASI PENCARIAN GOLONGAN DARAH BERBASIS WEB DENGAN MENGGUNAKAN FRAMEWORK BOOTSTRAP DAN CODEIGNITER DI KABUPATAEN SIDOARJO Arianto, Riky Deni; Mandita, Fridy
KONVERGENSI Vol 12 No 2 (2016)
Publisher : Informatics, Universitas 17 Agustus 1945 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (681.288 KB) | DOI: 10.30996/konv.v12i2.1313

Abstract

Website adalah suatu halaman web berisikan kumpulan informasi yang disediakan baik untuk perorangan, kelompok, atau organisasi. Sebuah webite membutuhkan sebuah server yang dapat diakses melalui jaringan online seperti internet, ataupun jaringan lokal (LAN) melalui alama yang lebih dikenal sebagai URL. Tujuan dari penelitian ini untuk mempelajari, menganalisis, dan merancang serta mengimplementasikan Simulasi Pencarian Darah Berbasis Web Menggunakan Framework Bootstrap dan Codeigniter dengan menggunakan PHP, CSS dan MySQL.Aplikasi yang dikembangkan untuk penelitian ini menggunakan Hypertext Prepocessor (PHP) yang merupakan bahasa pemrograman umum dan juga untuk pengembangan web. Selain itu juga digunakan CodeIgniter (Framework PHP), Bootstrap (Framework CSS) untuk membuat web dinamis dan responsif dengan cepat tanpa harus membuat dari awal. Hasil akhir dari penelitian ini adalah program untuk Simulasi Pencarian Darah Berbasis Web Menggunakan Framework Bootstrap dan Codeigniter yang dapat menampilkan informasi tentang profil Rumah Sakit dan PMI yang menyediakan darah dan karena ini simulasi jadi data stok darah yang tertampil pada web merupakan data buatan peneliti sendiri / tidak valid.
Security System in the Residence Using Microcontroller and PC-based Laser. Fridy Mandita
Jurnal VOK@SINDO Vol 5, No 1 (2017)
Publisher : Program Pendidikan Vokasi Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (818.547 KB)

Abstract

Security in residential neighborhoods is one of the factors that is desired by its inhabitans. Variety of ways conducted by the residents to make a residence occupied by having a good level of security. One of them is by installing the security tools at his residence.The main objective of this research is to design and create a safety tool on the housing using a microcontroller and PC-based transmitter with a laser beam and the light sensor. Protection systems was created  using  components  include: AT89C51 microcontroller,ADC 0804, laser, resistors, IC7805, and IC7406. The protection system was built using Delphi programming language and Assembler. A protection system works by turning on and steer it on a light sensor. The speed of the object can be when an object blocks the laser beam which is forwarded to thelight sensor. The speed of the object can be known at any object obstruct the laser beam which is forwarded to the light sensor. Information about this will be delivered by microcontroller to the PC as a sign of danger through a series of channels i.e RS 232.
Evaluasi Usabilitas Layanan Sistem Informasi Akademik Berdasarkan Kombinasi ServQual dan Webqual Studi Kasus : SIAKAD Politeknik XYZ Agus Hermanto; Supangat Supangat; Fridy Mandita
Journal of Information Systems Engineering and Business Intelligence Vol. 3 No. 1 (2017): April
Publisher : Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.62 KB) | DOI: 10.20473/jisebi.3.1.33-39

Abstract

Abstrak— Layanan sistem informasi akademik yang sudah digunakan beberapa tahun terakhir, pada dasarnya bertujuan untuk memberikan dukungan terpenuhinya kebutuhan proses akademik di kampus. Namun, seiring dengan berjalannya waktu, diperlukan evaluasi agar efektivitas dari penggunaan sistem tersebut dapat diketahui, sehingga sistem informasi akademik tersebut dapat terus dikembangkan atau ditingkatkan. Selama ini dalam mengembangkan layanan sistem informasi berbasis web kurang memperhatikan faktor usabilitas dari pengguna, padahal pengembangan website yang berkualitas membutuhkan desain kegunaan dan evaluasi dari keterpaduan interaksi manusia dan komputer, aspek kognitif, teknik psikologi dan perangkat lunak. Dalam penelitian ini, untuk mengukur kualitas layanan berbasis web menggunakan kombinasi metode ServQual dan WebQual dan dianalisis menggunakan SEM, yang secara efektif untuk menangani multikolinieritas (jika banyak variabel yang sangat berkorelasi), karena membuatnya lebih kuat dari faktor analisis dan regresi berganda dalam evaluasi usabilitas. Hasil pengukuran menggunakan SEM menunjukkan bahwa jika variabel subyektif (ServQual) dari indeks usabilitas ditingkatkan, maka variabel obyektif dari indeks usabilitas (WebQual) juga akan meningkat secara signifikan. Hasil penelitian ini menunjukkan bahwa aspek-aspek obyektif dan subjektif yang menjadi faktor penilaian usabilitas mendapatkan hasil yang baik dan memuaskan dari hampir semua responden dalam menggunakan layanan sistem informasi akademik kampus XYZ. Kata Kunci— Sistem Informasi, Structural Equation Modelling (SEM), Usabilitas, WebQual, ServQualAbstract— The Services of academic information systems already used last few years. Basically, its aim to support the fulfillment of the academic process on campus. However, over time, is needed in order to evaluate the effectiveness of the use of such systems can be known so that academic information system that can be developed or improved. During this time in developing a web-based information system services less attention on the reusability of the user, whereas the development of quality website design requires the use and evaluation of the integration of human and computer interaction, cognitive, psychological and software engineering. In this study, to measure the quality of web-based services using a combination of methods ServQual and WebQual and analyzed using SEM, which is effective to handle multicollinearity (if a lot of variables that are highly correlated), because it makes it more powerful than the factor analysis and regression in the evaluation usability. The measurement results using SEM showed that if a subjective variable (ServQual) on enhanced usability index, then the objective of the index variable reusability (WebQual) will also be increased significantly.The results of this study indicate that aspects of the objective and the subjective factor in the assessment of reusability get good results and satisfying of almost all respondents in using academic information system. Keywords— Structural Equation Modelling (SEM), Usability, WebQual, ServQual
Variasi Animasi Gerakan Menggunakan Edit Data BVH Aidil Primasetya Armin; Fridy Mandita
Fountain of Informatics Journal Vol 3, No 1 (2018): Mei
Publisher : Universitas Darussalam Gontor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21111/fij.v3i1.1349

Abstract

The BVH data is composed of two parts, the first part detailing the hierarchy and the initial pose of the framework while the second part describes the data for each frame. This data contains the translation and rotation of each joint in the form of coordinates based on X, Y, and Z axes. This study demonstrates methods for modifying BVH data to obtain new movements. First choose the joint on the BVH data, then determine the coordinate point of the initial movement and the coordinate point of the joint end motion. Both select the coordinate point to be modified. The three selected points are rotated using a rotation matrix based on the X, Y, and Z axes. The results of the test will be displayed in the form of animated characters.
Pengenalan Bahasa Isyarat Indonesia (BISINDO) Untuk Karakter Huruf Dengan Menggunakan Microsoft Kinect Anton Breva Yunanda; Fridy Mandita; Aidil Primasetya Armin
Fountain of Informatics Journal Vol 3, No 2 (2018): November
Publisher : Universitas Darussalam Gontor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21111/fij.v3i2.2469

Abstract

Language is a tool used by humans to communicate between each others. Every human being was born in the world has the ability to communicate in accordance with his mother's language but not all humans are born with good communication skills, one of them is a person with special needs. Sign language is a communication device used by people in need a in communicating with other people. This language uses the body's members to communicate, one way to communicate is to use members of the body that is the hand. Every movement that is done will have a different meaning. In decades, the research in sign language is experiencing a very rapid development. In this study shows the introduction of sign language for character characters using Microsoft Kinect and the Hidden Markov Model (HMM) method. For data are taken from the (Bahasa Isyarat Indonesia) BISINDO dictionary. The results of this research is the level of accuracy of the introduction of letters. 
Penerapan Finite State Machine pada Game 3D “Virus Hunter” Fridy Mandita; Bramantyo Kusumo Jati
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 7 No 2 (2022): Journal of Computer Science and Visual Communication Design
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v7i2.613

Abstract

During the pandemic, people's space for movement is limited. The government implements the Work from Home (WFH) rule which requires everyone to work with gadgets in their respective homes. This situation makes most people frustrated with the existing limitations. Games are one of the forms of entertainment that can be done during a pandemic. In addition to entertainment, games can also be used as learning media in order to increase the level of vigilance against viruses or diseases. The Virus Hunter game is intended so that people can entertain themselves by playing and gaining insight into various kinds of viruses. This research was conducted during the stages of research and development which was then tested functionally using white box testing methods. Usability testing was carried out using the SUS method. In game design, the Non-Player Character (NPC) uses the Finite State Machine method to approach player behavior. The virus hunter game test results state that the functional application can run well and get a usability score of 75,87% in the Acceptable and Good categories in the Adjective Range.  
KLASIFIKASI PENERIMAAN TENAGA KERJA TERTUTUP MENGGUNAKAN ALGORITMA K-NEAREST NEIGHBOR (KNN) Rizal Kurnia Pratama; Fridy Mandita
Indexia : Informatics and Computational Intelligent Journal Vol 6 No 1 (2024): INDEXIA : Informatics and Computational Intelligent Journal Volume 6 Nomor 1 Mei
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/indexia.v6i1.7224

Abstract

Perusahaan yang telah menerapkan pemanfaatan teknologi tidak akan lepas dari pengolahan data atau informasi, akan tetapi tidak semua perusahaan dapat memaksimalkan pengolahan data yang mereka miliki, salah satunya di CV. Arfa Nusantara Teknologi, data calon karyawan yang masuk ke dalam sebuah perusahaan tidak dilakukan pengolahan lebih lanjut. Penelitian ini mencoba untuk melakukan pengolahan terhadap data calon karyawan yang masuk ke sebuah perusahaan dengan tujuan untuk mengklasifikasikan data calon tenaga kerja berdasarkan variabel hasil skor tes teknis dari tim penilai, total nilai bobot keahlian, minimum gaji yang diminta dan jumlah tahun pengalaman bekerja dengan mengimplementasikan algoritma K-Nearest Neighbor (KNN), dengan implementasi algoritma ini nantinya akan dihasilkan beberapa klasifikasi data calon tenaga kerja yaitu paling baik, cukup baik dan kurang baik yang dimana dapat membantu tim penilai dalam perusahaan tersebut untuk membuat keputusan dalam menerima calon tenaga kerja yang terbaik bagi perusahaan dan mengetahui tingkat akurasi dari algoritma tersebut. Selain itu penelitian ini mencoba beberapa jumlah pengambilan ketetanggaan KNN dan menerapkan K-Fold Cross Validation dalam menentukan model optimal klasifikasi. Pada model optimal yang berhasil didapatkan berada di rata-rata nilai akurasi, presisi dan recall adalah 100% pada pembagian k = 4 dan k = 5 di uji coba pengambilan 10 K-Fold Cross Validation. Sedangkan nilai ketetanggan algoritma KNN paling baik adalah k = 7. Pada pengujian System Usability Scale didapatkan skor sebesar 80,21 dan masuk kedalam kategori nilai B.
``Klasifikasi Status Erupsi Gunung Berapi dengan menggunakan Analisa Template Matching dan Algoritma K Nearest Neighbors Fridy Mandita; Lintang Ragadanu Arizona
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 8 No 2 (2023): Jurnal Ilmu Komputer dan Desain Komunikasi Visual
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v8i2.1061

Abstract

One type of natural disaster that occurs in Indonesia is a volcanic eruption. This is because Indonesia has hundreds of active volcanoes with different types of eruptions and status for each volcano, Indonesia is a country that is considered to be the island with the largest number of active volcanoes in the world. Even though seismographs are used to record volcanic activity, these tools can still not classify the type of earthquake and the status of volcanic eruptions. To overcome this, researchers propose using Machine Learning to classify volcanic eruption status. Machine Learning is a branch of Artificial Intelligence (AI) that facilitates human performance. There are seven branches of AI, including machine learning. In this research, Machine Learning methods were used as Template Matching and K-Nearest Neighbor (KNN) to classify the type and status of volcanic eruptions. The test results are in the form of confusion matrix accuracy, recall, precision, and F1 score where to find the best K in the KNN model is divided into K=1, 3, 5, 7, 11. The results obtained are the best K at a data ratio of 90:10, namely K=1 where accuracy on big data (majority) is 91% and accuracy on all data (total data) is 87%. The test results also include how the KNN model predicts new data using KNN.
PEMBUATAN RANCANG BANGUN PENERIMAAN SISWA BARU SEBAGAI SARANA PENINGKATAN LAYANAN PADA TK LIYA CIPUNEGARA SURABAYA Mandita, Fridy; Januantoro, Ardy
Jurnal Berdaya Mandiri Vol. 5 No. 2 (2023): JURNAL BERDAYA MANDIRI (JBM)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jbm.v5i2.4794

Abstract

Education is a key aspect in improving Human Resources (HR). Education starts at an early age so that future generations are ready to face increasingly fierce and highly competitive competition. Liya Kindergarten (TK) is one of the educational institutions that participates in providing educational services and focuses on early childhood education. The age range of Kindergarten students is expected to be able to meet the competency criteria for entering Elementary School (SD). In providing information services to the public regarding Kindergarten Liya, it is often difficult to provide up-to-date information to the public regarding the acceptance of new students. This information is in the form of information on school activities, registration information, curriculum information and information on education costs. From these problems, the creation of a new student admissions design for schools is expected to be a solution to the problem to assist the process of registering new students. The website can provide services quickly and accurately with simple steps in registering new students. The method used in this community service is interviews with related users at the location of the community service, namely Liya Kindergarten for a certain period of time and at the end of the community service there is training on using the website to build new student acceptance for users. With this website, it is hoped that it can improve the quality of services at Kindergarten Liya to be able to provide accurate information for people who need it. In addition, it can be a means of promotion related to Kindergarten Liya and on the other hand it can increase the school's income. Keywords: Kindergarten, new student admissions, service quality, information system