Hendry Gunawan
Fakultas Kedokteran Universitas Swadaya Gunung Jati, Cirebon

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POTENTIAL USE OF VIRTUAL REALITY IN OVERCOMING NEEDLE PHOBIA IN COVID-19 VACCINATION Penggalih Mahardika Herlambang; Nanang Wiyono; Hendry Gunawan; Rani Tiyas Budiyanti
JURNAL KEDOKTERAN DIPONEGORO (DIPONEGORO MEDICAL JOURNAL) Vol 10, No 6 (2021): JURNAL KEDOKTERAN DIPONEGORO (DIPONEGORO MEDICAL JOURNAL)
Publisher : Faculty of Medicine, Universitas Diponegoro, Semarang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/dmj.v10i6.31504

Abstract

Background: Vaccination is very important because it can help prevent diseases that can be prevented by immunization (PD3I) such as polio, tetanus, diphtheria, measles, mumps, and rubella. During the Coronavirus Disease -19 (COVID-19) pandemic, the role of vaccination is very crucial, especially to reach herd immunity. However, there are many problems related to the implementation of vaccination, including needle phobia, which is a phobia of needles because it is considered painful. Virtual reality is a technology that develops in the form of a virtual image that can be used in vaccination services. This study aims to determine the potency of virtual reality to solve the needle phobia in vaccination services.Methods: The method used in this study is a literature review with sources from journals in the Scopus, ProQuest, and ScienceDirect database that was published in 2000 until 2020, and also books and articles with the keywords "virtual reality" "AND" "immunization," virtual reality " AND " vaccination " , "Needle phobia" "AND" "vaccination". This research was conducted from January to February 2021.Results: Based on the results obtained, virtual reality can be used in vaccination services, especially in the treatment of needle phobia. Virtual reality can become a distraction so that the patient will be distracted from fear and can lower the pain threshold. In addition, virtual reality can also be used as a means of education about immunization.Conclusion: Product development and clinical research need to be developed to assess the use of virtual reality in vaccination services during the COVID-19 pandemic. The use of virtual reality for other medical procedures that use needles can also be further investigated
Virtual Conventional Therapy for Motor Rehabilitation in Stroke Patients: A Systematic Review Rudi Ilhamsyah; Yetty Hambarsari; Markus Santoso; Hendry Gunawan; Esti Nur Ekasari; Krisandi Hartanto; Han Yang
Magna Neurologica Vol. 3 No. 2 (2025): July
Publisher : Department of Neurology Faculty of Medicine Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/magnaneurologica.v3i2.1680

Abstract

Background: Stroke is a leading cause of disability worldwide, significantly impacting motor function, sensory, visual, and cognitive abilities. Conventional physical therapy has traditionally been used for stroke rehabilitation. However, technological advances have introduced virtual reality (VR) as a rehabilitation tool. Research has highlighted the therapeutic value of VR in improving motor functions, with some studies suggesting superior outcomes compared to traditional therapy. Despite this, the literature presents varied results, necessitating a systematic review to evaluate the breadth of evidence. Objective: This study aims to compare the effectiveness of VR therapy with conventional physical therapy in extremity function among stroke patients. Methods: A primary search was conducted across PubMed, Scopus, and ProQuest databases using keywords related to stroke, VR, and conventional therapy. Studies will be included if they compare the efficacy of VR with conventional therapy in stroke rehabilitation. Non-comparative studies, non-English publications, and irrelevant topics will be excluded. Results: A literature search yielded 15 eligible journals using a randomized clinical trial. Analysis showed that 4 out of 15 articles found VR therapy not superior to conventional therapy, while the other 11 articles demonstrated that VR therapy statistically improved patient conditions compared to conventional therapy. Conclusion: VR-based exercises stimulate cortical reorganization and strengthen neural systems involved in motor planning, learning, and execution. Most studies indicate that VR therapy is more effective in enhancing motor recovery, balance, and limb function in stroke patients and increasing patient motivation and engagement than conventional training.