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Journal : kharisma tech

ANALISIS KINERJA SISTEM MONITORING SANTRI DENGAN PENDEKATAN UJI FUNGSIONAL DAN SUS (SYSTEM USABILITY SCALE) Lucita, Lucita; Rindri, Yang Agita; Farma, Tri Agusti
KHARISMA Tech Vol 20 No 2 (2025): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v20i2.637

Abstract

This study aims to analyze the performance of a student monitoring system in Islamic boarding schools using functional testing and the System Usability Scale (SUS) approach. The system is designed to facilitate the management of student data, including violations, achievements, permissions, and health, while providing real-time access for parents. The research employs the Waterfall model, consisting of requirements analysis, system design, implementation, testing, and maintenance. Functional testing ensures that all features operate according to specifications, while usability evaluation using SUS was conducted with 30 parent respondents. The functional testing results indicate that all main system features function correctly and meet user requirements. Meanwhile, the average SUS score of 80 falls within the Good–Excellent category, demonstrating that the system is easy to use, quickly understandable, and supports effective student management activities. The study concludes that the developed student monitoring system not only fulfills operational functions but also offers high usability, making it an effective tool for improving the efficiency of boarding school management.
Implementing the Flutter Educational Game "Bubble Math" to Improve Fifth Grade Students' Understanding of Arithmetic Operations Rahmat Lionza; Sidhiq Andriyanto; Tri Agusti Farma
KHARISMA Tech Vol 21 No 1 (2026): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v21i1.643

Abstract

Mathematics learning in elementary schools generally still uses conventional methods, resulting in low student interest and understanding of arithmetic concepts. This research was conducted to develop an interactive learning medium in the form of an Android-based educational game called Bubble Math, designed for 5th-grade Public Madrasah Ibtidaiyah students. The game was developed using the Flutter framework. The game employs a drag and drop mechanic to train students’ accuracy and speed in solving basic arithmetic operations, including addition, subtraction, multiplication, and division. The development process followed the Game Development Life Cycle (GDLC) method, which consists of six stages: Initiation, Pre-production, Production, Testing (Alpha), Testing (Beta), and Release. The test results showed a 22.3% increase in Pretest-Posttest scores, with a User Acceptance Test (UAT) score of 91.09% from students. Therefore, Bubble Math is proven to be a feasible and effective medium for arithmetic learning in elementary schools.
PENERAPAN WEBSITE MANAJEMEN TOKO SEMBAKO BERBASIS LARAVEL DENGAN METODE RAPID APPLICATION DEVELOPMENT (RAD) DI TOKO AZ MART Randy Saputra; Linda Fujiyanti; Tri Agusti Farma
KHARISMA Tech Vol 21 No 1 (2026): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v21i1.635

Abstract

Sistem informasi manajemen toko sembako merupakan solusi digital yang dapat membantu pemilik usaha dalam mengelola operasional toko secara efektif. Pada penelitian ini dikembangkan TUKO, sebuah sistem informasi manajemen toko sembako berbasis web yang dirancang untuk toko AZ Mart. Sistem ini dibangun menggunakan framework Laravel yang berfungsi untuk mengelola data produk, stok, pelanggan, dan transaksi penjualan. Metode pengembangan yang digunakan adalah Rapid Application Development (RAD), karena mampu mempercepat proses pembuatan sistem melalui tahapan perancangan dan evaluasi yang fleksibel. Fitur utama sistem mencakup manajemen data produk, transaksi penjualan, pencatatan pelanggan, serta pembuatan laporan penjualan secara otomatis. Berdasarkan hasil pengujian Black Box dan User Acceptance Testing (UAT), sistem berjalan dengan baik sesuai kebutuhan pengguna serta mampu meningkatkan efisiensi dan akurasi dalam pengelolaan data toko sembako.
Development of an IoT-Based Household Solar Power Plant Monitoring and Control System erra erradwi; Aan Febriansyah Aan; Tri Agusti Farma Tri
KHARISMA Tech Vol 21 No 1 (2026): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v21i1.653

Abstract

Solar Power Generation System (PLTS) for households equipped with an Internet of Things (IoT)-based control system is designed to improve efficiency and ease of energy usage monitoring. The research methods include the design of a household-scale solar power system, the integration of sensors for monitoring electrical parameters and environmental conditions, as well as the development of an IoT application for real-time control and monitoring. Data were collected through system testing on a household-scale simulation with variations in load and weather conditions.