Dwi Sulistyaningsih
Pendidikan Fisika Universitas Siliwangi

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HUBUNGAN KETERAMPILAN KOMUNIKASI ABAD 21 DAN KETERAMPILAN PEMECAHAN MASALAH MAHASISWA PENDIDIKAN FISIKA Yanti Sofi Makiyah; Ifa Rifatul Mahmudah; Dwi Sulistyaningsih; Ernita Susanti
Journal of Teaching and Learning Physics Vol 6, No 1 (2021): Journal of Teaching and Learning Physics (Februari 2021)
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jotalp.v6i1.9412

Abstract

Communication skills and problem solving skills are indispensable and must be trained to pre-service physics teachers in the 21st century. The purpose of this study was to analyze the relationship between communication skills and problem solving skills of physics education students at mechanics courses. The research subjects were 65 physics education students 2019/2020 academic year taking mechanics courses. The research instrument used communication skills observation sheet, case description test and an interview conducted by three observers. The results of data analysis showed positive correlation in medium category between communication skills and problem solving skills with a correlation coefficient value of 0.50. The contribution of communication skills to problem solving skills by 25%.
Analisis Pemahaman Konsep Siswa Dengan Model Blendeed POE2WE Berbasis Augmented Reality Pada Materi Induksi Elektromagnetik: Literature Review Imiftah Nurnazarudin; Nana Nana; Dwi Sulistyaningsih
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 8 No 1 (2021): COMPTON: Jurnal Ilmiah Pendidikan Fisika
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v8i1.10464

Abstract

Penelitian ini bertujuan untuk mendeskripsikan analisis pemahaman konsep siswa dengan model blended POE2WE berbasis augmented reality pada meteri induksi elektrimagnetik. Penelitian ini dilatar belakangi karena masih kurangnya pemahaman konsep fisika khususnya dalam materi induksi elektromagnetik dan kurangnya inovasi dalam pembelajaran sehingga dapat menurunkan proses pemahaman konsep siswa. Oleh karena itu harus sebuah gagasan dan inovasi dalam proses pembelajaran khususnya dalam materi induksi elektromagnetik  yaitu dengan cara menggunakan media pembelajaran augmented reality. Adapun metode penelitian yang yaitu studi kepustakaan dengan mengkaji beberapa literature sebelumnya pada topik yang sama untuk dianalisis dan dibuat kesimpulan. Hasilpenulisaninimenunjukkanbahwa Pemahaman konsep siswa dengan model blended POE2WE berbasis augmented reality sebagai inovasi pembelajaran dapat menjadi solusi dari permasalah yang ditemui ketika proses belajar mengajar sehingga dapat meningkatkan pemahaman konsep pada siswa.
Usability of Screencast in 1st Basic Physics Lectures During the Covid-19 Pandemic: Student’s Perception Analysis Ernita Susanti; Rahmat Rizal; Dwi Sulistyaningsih
Jurnal Ilmiah Pendidikan Fisika Vol 5, No 3 (2021)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v5i3.3903

Abstract

The enactment of Work from Home (WFH) during the Covid-19 pandemic has affected educational activities. Conventional offline learning must be held online so that effective online learning media is needed. The screencast is an online learning media that believed can provide easy access to students in conducting an online lecture. The screencast is a digital video recording on the computer screen and usually includes audio narration. This study aimed to analyze students' perception on screencast use in 1st Basic Physics lectures during the Covid-19 pandemic. This research involved 76 physics education students in one of the higher education institutions in Tasikmalaya. They consist of 9 males and 67 females in the age range (18-21 years). This research is a descriptive study, with data collection techniques using a Likert scale questionnaire. Analysis of students' perceptions of screencast aspects (content, construct, language, and graphic) are good, with a value of 79. Then, analysis of screencast implications on changes in students' knowledge and skills are a good category with a value of 78. The analysis of students' perceptions found a positive response using screencast in 1st Basic Physics lecture. The screencast can be effective online learning media to enhance student's knowledge and skills
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS DISCOVERY LEARNING BERBANTUAN SOFTWARE MODELLUS PADA POKOK BAHASAN GERAK PARABOLA Silvia Wulandari; Endang Surahman; Dwi Sulistyaningsih
ORBITA: Jurnal Kajian, Inovasi dan Aplikasi Pendidikan Fisika Vol 8, No 2 (2022): November
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (418.201 KB) | DOI: 10.31764/orbita.v8i2.11432

Abstract

ABSTRAKPenelitian ini bertujuan untuk memperoleh produk Lembar Kerja Peserta Didik (LKPD) berbasis discovery learning berbantuan software Modellus pada pokok bahasan gerak parabola yang valid dan praktis untuk digunakan sebagai media pembelajaran. Penelitian ini dilakukan dengan menggunakan metode Research and Development (R&D) dengan model pengembangan 4D Thiagarajan. Model pengembangan 4D terdiri dari empat tahap utama yaitu tahap define, tahap design, tahap develop, dan tahap disseminate. Namun, dalam penelitian ini peneliti membatasi penggunaan model pengembangan 4D ini hanya sampai pada tahap develop. Instrumen pengumpulan data dilakukan melalui wawancara, angket analisis karakteristik peserta didik terhadap kebutuhan media pembelajaran, angket validasi ahli media dan ahli materi, serta angket respon pendidik dan peserta didik terhadap kepraktisan produk. Hasil penelitian menunjukkan bahwa persentase nilai validitas produk berdasarkan ahli media adalah 93,33% dengan kriteria sangat valid dan ahli materi adalah 97,64% dengan kriteria sangat valid. Persentase nilai kepraktisan produk berdasarkan respon pendidik adalah 94% dengan kriteria sangat praktis dan respon peserta didik adalah 92,10% dengan kriteria sangat praktis. Dengan demikian, Lembar Kerja Peserta Didik (LKPD) berbasis discovery learning berbantuan software Modellus pada pokok bahasan gerak parabola yang dikembangkan telah memenuhi kriteria valid dan praktis untuk digunakan sebagai media pembelajaran fisika. Kata kunci: discovery learning; gerak parabola; lembar kerja peserta didik (lkpd); software modellus ABSTRACTThis study aims to obtain a student worksheet product based on discovery learning assisted by Modellus software on this topic of projectile motion that is valid and practical to be us as a learning medium. This research was conduct using the Research and Development (R&D) method with the Thiagarajan 4D development model. The 4D development model consists of four main stages, namely the define stage, the design stage, the developing stage, and the disseminated stage. However, in this study, the researcher limits the use of this 4D development model to only the development stage. Instruments of data collection were carrie out through interviews, questionnaires to analyze the characteristics of students on the needs of learning media, validation questionnaires from media experts and material experts, well questionnaires for teacher and student responses to the practicality of the product. The results showed that the percentage value of product validity based on media experts was 93.33% with very valid criterium and material experts were 97.64% with very valid criterium. The percentage value of the practicality of the product based on the teacher's response is 94% with very practical criterium, and the student response is 92.10% with very practical criterium. Thus, the Student Worksheet based on discovery learning assisted by Modellus software on the subject of projectile motion developed has met the valid and practical criterium to be used as a physics learning medium. Keywords: discovery learning; projectile motion; student worksheet; software modellus
Analysis of the Reading Guide-Based Physics Practicum Instruction Model to Improve Students' Creative Thinking Ability Rena Herdiana; Yanti Sofi Makiyah; Nana Nana; Dwi Sulistyaningsih
Jurnal Geliga Sains: Jurnal Pendidikan Fisika Vol 9, No 2 (2021)
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jgs.9.2.139-147

Abstract

This research aims to examine the use of reading guide-based physics practicum manuals to improve students' creative thinking skills. The type of research method used in this research is a literature study. Data collection is obtained from various journals, books, and proceedings that are relevant to the focus of the research and based on creative thinking indicators, namely fluency, flexibility, originality, and elaboration in a reading guide-based practical model. The data were analyzed by the correlation between the indicators of creative thinking ability and the practicum guide model used. The results of this research are a collection of references that are relevant to the focus of the research. Based on the results of the literature study, it was found that there was a correlation or continuity between the criteria for reading guide learning strategies and indicators of creative thinking skills, namely: 1) Fluency, 2) flexibility, 3) originality, and 4) elaboration. Therefore, it is concluded that the use of variations of the reading guide-based physics practicum model will be able to improve students' creative thinking skills if it is used in learning that carries out physics practicum.
PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS MODEL PEMBELAJARAN POE2WE MENGGUNAKAN FLIPBOOK MAKER PADA MATERI GELOMBANG BUNYI DAN CAHAYA Nisa Nurmilah; Nana; Dwi Sulistyaningsih
Jurnal Kumparan Fisika Vol. 6 No. 2: Agustus 2023
Publisher : Unib Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jkf.6.2.107-118

Abstract

ABSTRAK   Implementasi teknologi dalam pendidikan telah banyak direalisasikan sesuai dengan PermendikbudRistek No.16 Tahun 2022 tentang standar proses yaitu penggunaan perangkat teknologi untuk memberi pengalaman belajar yang berkualitas demi tercapainya tujuan belajar. Namun, pada kenyataannya penerapan teknologi belum dimanfaatkan dengan optimal. Oleh karena itu, peneliti berupaya untuk memberikan solusi dengan mengembangkan e-modul interaktif berbasis model pembelajaran POE2WE menggunakan flipbook maker pada materi gelombang bunyi dan cahaya. Metode penelitian yang digunakan yaitu Research and Development (R&D) dengan model pengembangan 4-D (Define, Design, Develop, dan Disseminate). Namun, dalam penelitian ini hanya dilakukan sampai dengan tahap Develop karena penelitian ini bertujuan untuk mendeskripsikan tingkat validitas dan kepraktisan e-modul saja. Subjek penelitian ini adalah guru mata pelajaran fisika dan peserta didik kelas XI MIPA SMA Negeri 1 Manonjaya. Penelitian ini menghasilkan produk e-modul dalam bentuk link dengan nilai validasi 0,89 pada aspek materi dan 0,84 pada aspek media sehingga memenuhi kategori sangat valid. Hasil uji kepraktisan oleh guru memperoleh nilai 88,89% dengan kategori sangat praktis dan hasil uji kepraktisan oleh peserta didik memperoleh nilai 83,33% dengan kategori sangat praktis. Dengan demikian, e-modul yang dikembangkan memenuhi kriteria sangat valid dan praktis untuk digunakan dalam pembelajaran.   Kata  kunci: E-Modul Interaktif, Flipbook Maker, Gelombang Bunyi dan Cahaya, Model Pembelajaran POE2WE.   ABSTRACT   The implementation of technology in education has been realized following PermendikbudRistek No. 16 of 2022 concerning process standards, namely the use of technological devices to provide quality learning experiences to achieve learning goals. However, in reality, the application of technology has not been utilized optimally. Therefore, researchers are trying to provide a solution by developing an interactive e-module based on the POE2WE learning model using a flipbook maker on sound and light waves. The research method used is Research and Development (R&D) with a 4-D development model (Define, Design, Develop, and Disseminate). However, this study was only carried out up to the development stage because this study aimed to describe the level of validity and practicality of the e-module only. The subjects of this study were physics teachers and students of class XI MIPA at SMA Negeri 1 Manonjaya. This research produces an e-module product in the form of a link with a validation value of 0.89 on the material aspect and 0.84 on the media aspect so that it meets the very valid category. The results of the practicality test by the teacher obtained a score of 88.89% in the very practical category and the results of the practicality test by students obtained a value of 83.33% in the very practical category. Thus, the developed e-module meets the criteria of being very valid and practical for use in learning.   Keywords: Flipbook Maker, Interactive E-Module, POE2WE Learning Model, Sound and Light Waves