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APLIKASI MEDIA GAMBAR BERSERI PADA PEMBELAJARAN TEMATIK TERPADU KELAS IV SEMESTER II TEMA PAHLAWANKU SD NEGERI BOLO DEMAK Kiswoyo Kiswoyo; Nurul Ariyanti
Malih Peddas (Majalah Ilmiah Pendidikan Dasar) Vol 5, No 1 (2015): MALIH PEDDAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/malihpeddas.v5i1.931

Abstract

This research is motivated by the lack of media use are causing varying levels of students' understanding of the material becomes less , and students feel tired and less interested in learning a given.The problem in this study is How the media application on the radiant image of integrated thematic teaching fourth grade second semester Elementary School Heroes theme Bolo Demak in the Academic Year 2013/2014? The purpose of this study was to describe the radiant image media applications on integrated thematic learning fourth grade second semester Elementary School Heroes theme Bolo Demak in the Academic Year 2013/2014.This research uses descriptive qualitative research approach. Location of the study in Demak Bolo Elementary School fourth grade second semester. Data sourced words research results.The results showed no improvement in student evaluation of learning outcomes 4, 5, and 6 using media images beamed on learning Heroes theme. The average value of classical ie increased 85,7 % which exceeds the results of complete classical limit above 75% of all students. Observations of teachers learning to use the media images have an average radiant with the criteria of "good" by 70%. Observation results showed no increase in students attitudes change in the behavior of students in learning 6, ie, there are 30 students from 35 students or completeness of 85,7% in the classical with the very good category.The response of the students and teachers to use instructional media images beamed ie, most of the students are very excited and interested in learning more active, very enthusiastic and serious in doing. The advice given researchers, classroom teachers should use the media image series in learning, students should follow the lessons well, so that learning can take place in a conducive
Peningkatan Hasil Belajar IPA Materi Organ Pencernaan Manusia Melalui Model Pembelajaran Problem Based Learning Nurul Ariyanti
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (255.144 KB) | DOI: 10.20961/shes.v3i4.53305

Abstract

The purpose of this study was to determine the increase in science learning outcomes for the material of human digestive organs through the Problem Based Learning learning model in class V Semester I SD Negeri Bintoro 13 in the 2019/2020 academic year. The subjects of this study were the fifth grade students of SD Negeri Bintoro 13 in the 2019/2020 academic year, totaling 15 students. The research design was classroom action research consisting of two cycles, namely cycle I and cycle II. Each cycle consists of 2 meetings. Data collection was obtained from the results of tests and observations. While the data analysis includes qualitative data and quantitative data. In the first cycle, the classical completeness was 60.00%. While in the second cycle of 86.67%. These results indicate that the Problem Based Learning model in science learning material on human digestive organs can improve the learning outcomes of fifth grade students at SD Negeri Bintoro 13 Demak.
Penerapan Media Pembelajaran Game Edukasi Wordwall untuk Meningkatkan Keaktifan Siswa dalam Pembelajaran Matematika di Kelas 1 Wati, Mirna; Meylia Hindarwati; Mardliana Zulfa Al Badry; Bagus Nurul Iman; Nurul Ariyanti; Rani Eka Lestari
Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa Vol. 2 No. 2 (2025): Mei : Dinamika Pembelajaran : Jurnal Pendidikan dan Bahasa
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/dilan.v2i2.1592

Abstract

The learning interest of students at SDN Silih Asih 2 during learning varies greatly. However, based on the results of observations, most students are less active in participating in learning activities in class, especially in Mathematics. This problem occurs due to the lack of use of interesting and enjoyable learning media for students. This study aims to prove whether the application of Wordwall educational game media can improve student learning activity in Mathematics in Class 1. The research conducted was Classroom Action Research (CAR) involving 20 students. Data collection included direct observation, interviews and questionnaires. The results of the study showed that the application of Wordwall educational game-based learning media can improve student activity. This is evidenced by an increase in the average student activity of 55% from cycle I to cycle II. This increase shows that the application of Wordwall educational game learning media is effective in improving student activity in learning mathematics in class 1 at SDN Silih Asih 2.