Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pelatihan Augmented Reality dalam Pembelajaran Kesehatan pada Poltekkes Yogyakarta Pranata, Caraka Aji; Muhammad Fairul Filza; Giles Palendya Thessa Widyananda
Jurnal Pengabdian Masyarakat Indonesia (JPMI) Vol. 1 No. 6 (2024): Agustus
Publisher : Publikasi Inspirasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62017/jpmi.v1i6.2048

Abstract

Augmented Reality is a technology that mixes aspects that exist in the reality world and also the virtual world. In practice, AR in the world of health is interesting because it can combine digital elements with the physical environment. Poltekkes Yogyakarta is a health education institution with the implementation of health worker education with Diploma, Bachelor, and Professional grades. This educational institution is engaged under the auspices of the Center for Health Worker Education, Health Human Resources Development and Empowerment Agency, Ministry of Health of the Republic of Indonesia. In providing education with an interactive nature, Poltekkes Yogyakarta has problems in providing interactive learning materials. The problem faced by they was not understanding about using of AR as a medium for delivering teaching materials. AR was not chosen without reason, this technology was chosen because students can quickly understand the shape of the object and also from the object it can produce annotations about the details of the part they want to know. Apart from this, educators also want to provide a visualization of the teaching material books they use so that when the teacher is explaining a component in the printed book it becomes more detailed.
Implementasi Algoritma Raycasting Pada Game Psikologi Horor Irsyadul Ikhbaad, Fauzan Al; Haryoko; Bernadhed; Muhammad Fairul Filza
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3659

Abstract

Pengembangan permainan "Ngabdi: The Beginning" menggunakan Unity Engine dan bahasa pemrograman C#. Dengan fokus pada integrasi skrip sederhana yang diaktifkan melalui input mouse, teknik ray casting digunakan untuk mendeteksi benturan objek dalam scene permainan. Pengujian dilakukan untuk menentukan panjang optimal interactionRayLength, parameter kunci dalam ray casting. Hasil implementasi dan pengujian menunjukkan kesuksesan dalam mencapai kinerja optimal dan respons yang diinginkan. Dengan melakukan uji coba sebanyak 7 kali, paper ini menyajikan landasan yang kokoh untuk pemahaman lebih lanjut tentang parameter kritis dalam teknik ray casting 3D dan pengaplikasiannya dalam pengembangan permainan. Kesimpulan ini dapat menjadi panduan bagi pengembang permainan untuk memanfaatkan teknik ray casting 3D secara efektif dalam lingkungan Unity Engine.