Rasmiwetti Rasmiwetti
Unknown Affiliation

Published : 6 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 6 Documents
Search

UPAYA PENINGKATAN AKTIVITAS DAN HASIL BELAJAR PESERTA DIDIK KELAS XI MIA 6 SMAN 9 PEKANBARU PADA POKOK BAHASAN KESETIMBANGAN KELARUTAN MELALUI PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING CHIPS Mullia Wahyuni; Rasmiwetti Rasmiwetti; Asmadi M. Noer
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 5: Edisi 2 Juli-Desember 2018
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The classroom action research is consisting two cycles. The research purpose is to know activities and learning outcomes of students SMAN 9 Pekanbaru, especially on chemistry subject, solubility equilibrium by used talking chips cooperative model. Subjects research are 39 students, class XI MIA 6 which consisted 17 boys and 22 girls students. Techniques used to collect data include observation and tests. Data analysis using descriptive analysis. The results showed that the percentage of learning activities of students I cycle of 64.58% increased in cycle II to 81.25%. The percentage of students' learning outcomes also increased in cycle I by 64.10% to 89.74% in cycle II. Based on the research results, it can be concluded that the application of cooperative learning model type of talking chips can improve the activity and learning outcomes of students Class XI MIA 6 SMAN 9 Pekanbaru On the subject of Solubility Equilibrium.Key words: Activity, Learning outcomes, Talking Chips, Solubility Equilibrium
PENERAPAN MODEL PEMBELAJARAN QUANTUM TEACHING UNTUK MENINGKATKAN PRESTASI BELAJAR PESERTA DIDIK PADA POKOK BAHASAN STOIKIOMETRI DI KELAS X SMA NEGERI 2 PEKANBARU Annisa Safitri; Elva Yasmi; Rasmiwetti Rasmiwetti
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 5: Edisi 2 Juli-Desember 2018
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Research on application of learning model of Quantum Teaching has been done to know the improvement of learning achievement of learners on stoichiometric subject in class X SMA Negeri 2 Pekanbaru. Form of research conducted is experimental research with pretest-posttest design. This study was conducted on the even semester of the academic year 2017/2018. The sample consists of two classes of class X MIPA 2 as the experimental class chosen at random after the normality test and homogeneity test. The experimental class is the treated class by applying the Quantum Teaching learning model. Data analysis technique used is t-test. Based on the results of final data processing using t-test formula obtained thitung> ttable (2.47> 1.67) means the application of learning model Quantum Teaching can improve student achievement in class X MIPA SMA Negeri 2 Pekanbaru. Keywords: Quantum Teaching, Learning Achievement, stoichiometric
PENGEMBAHAN BAHAN AJAR DALAM BENTUK BUKU SAKU PADA POKOK BAHASAN STRUKTUR ATOM DAN SISTEM PERIODIK UNSUR Nurfitria Sari; Rasmiwetti Rasmiwetti; Abdullah Abdullah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 2 (2021): EDISI 2 JULI-DESEMBER 2021
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This development research aims to produce a pocket book on the subject of atomic structure and the periodic system of elements. The method used is the Research and Development (R&D) method with the ADDIE development model. Broadly speaking, the stages of research and development include Analysis (analysis stage), Design (design stage), Development (development stage), Implementation (implementation stage), and Evaluation (evaluation stage). This research was carried out until the development stage and then continued with one-on-one trials and user response trials. The resulting product is a valid pocket book based on content feasibility aspects, linguistic feasibility aspects, presentation feasibility aspects, and graphic feasibility aspects. The average score of the four aspects of pocket book feasibility in a row are 97.2%, 96.9 92.8%, and 97.6%. So the overall average score of validation is 96.1% with valid/feasible criteria. The results of trials on teachers and students obtained an average percentage of 95.8% by teachers and 95.9% by students with very good criteria.Key words: Research and Development, ADDIE, Teaching Materials, Pocket Books, Atomic Structure and Periodic System of Elements
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF GQGA (GIVING QUESTION AND GETTING ANSWER) BERBANTUAN MEDIA COUPLE CARD UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK PADA POKOK BAHASAN STOIKIOMETRI Silvi Ramadhani; Rasmiwetti Rasmiwetti; Maria Erna
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 2 JULI - DESEMBER 2019
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The research about the GQGA (Giving Question and Getting Answer), model has been conducted in SMAN 4 Pekanbaru. The purpose of this research is to determine wheterthe application of GQGA learning can improve achievement and the influence of application of GQGA learning model in class X IPA SMAN 4 Pekanbaru on the subject improve category N-Gain, Research on the application of cooperative learning model GQGA assisted with couple card media has been done to improve student’s achievement on the subject of stoichiometry. Form of research is experiment research with pretest-posttest design. The sample consisted of two classes, X MIPA 1 class as experiment and X MIPA 3 class as control that randomly selected after testing normality and homogeneity. Experiment class was treated with implementing cooperative learning model GQGA Giving Question and Getting Answer assisted with couple card media and the control class was treated conventional method. Analysis of data used t-test. Data of research obtained tcount > ttable (7,9 > 1,67). It means that using cooperative learning model GQGA assisted with couple card media can improve student’s achievement on the subject of stoichiometry in class X of SMAN 4 Pekanbaru. The category improvement of student’s achievement in experiment class was high category (N-Gain =0,84) and in control class was medium category (N-Gain =0,69).Key Words: GQGA (Giving Question and Getting Answer) Student’s Achievement.
PENGGUNAAN PERMAINAN UNO CARD SEBAGAI MEDIA CHEMO-EDUTAINMENT UNTUK MENINGKATKAN PRESTASI BELAJAR PESERTA DIDIK PADA POKOK BAHASAN KOLOID DI KELAS XI MIA SMA NEGERI 2 PEKANBARU Rahmita Putri Hamidah*, Rasmiwetti **, Be Rahmita Putri Hamidah; Rasmiwetti Rasmiwetti; Betty holiwarni
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 5, No 1 (2018): WISUDA APRIL 2018
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This research aimed to increase students achievement by use of unocard games as a chemo-edutainment media on learning topic of colloid in XI MIASMAN 2 Pekanbaru. The type of this research is experimental research withrandomized control group pretest-posttest design. Subject of this research are XI MIA 4as the experimental class, XI MIA 3 as the control class which were determinedrandomly after conducting normality and homogeneity test. The experimental groupwas treated with the use of uno card games while the control group without the use ofuno card games. The data analysis to test the hypothesis was using t-test right side.Based on the data analysis, it is obtaine tcount = 2,10 and ttable = 1,66 with α=0,05, dk =77, tcount > ttable is 2,10 > 1,66, It’s mean that use of uno card games as a chemoedutainmentmedia can improve students achievement on the subject of colloid in XIMIA SMA Negeri 2 Pekanbaru. The influence by use of uno card games as a chemoedutainmentmedia to improvement of the student achievement as high as 5,4%.Keywords: Game Uno Card, Learning Achievement.
Development of Learning Media Based on Autoplay Chemistry to Improve Students’ Communicative Characters on Chemistry Maria Erna; Irfandi Irfandi; Rasmiwetti Rasmiwetti
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.17823

Abstract

The implementation of learning media based on ICT (Information and Communication Technology) on chemistry was found to be very low. For this reason, ICT-based chemistry learning media which utilized autoplay application were developed in this research. The validated product of the learning media based by autoplay on chemistry can be implemented as a learning medium to improve students' communicative character. This research was designed by using the Plomp model in the form of Research and Development (R&D). Data of this research were collected by validation sheets, questionnaire responses (teachers and students), and communicative observation sheets with descriptive statistical analyses and independent sample t test. The validity results showed that the average percentage from media expert and material expert judgment were 88.25% and 91.69% with a category of valid. Moreover, the results of the response of teachers and students respectively obtained an average percentage score of 85% and 81% with a category of very interesting. Then, the results of the independent sample t test for 0,000 <0.05 indicated that there were significant differences in the communicative character of students before and after the use of learning media based on autoplay on chemistry with a percentage of 72.25%.