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Pemahaman Siswa Terhadap Pembelajaran Bahasa Using Sebagai Warisan Budaya Lokal Banyuwangi di SDN 1 Sumberbaru Karimatus Saidah; Rima Trianingsih
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 5 No 2 (2020): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v5i2.14006

Abstract

Penelitian ini bertujuan untuk (1) mengetahui bagaimana pelaksanaan pembelajaran Bahasa Using yang dilksanakan di SDN 1 Sumberbaru (2) Menjabarkan kurikulum pembelajaran Bahasa Using di tingkat sekolah dasar (3) Mengetahui bagaimana pemahaman siswa terhadap pembelajaran Bahasa Using yang dilaksanakan khususnya di kelas V. Metodologi penelitian yang digunakan adalah dengan menggunakan pendekatan kualitatif dengan desain penelitian etnografi tipe studi kasus. Teknik pengumpulan data yang digunakan adalah observasi kegiatan siswa, wawancara dan dokumentasi hasil belajar siswa pada mata pelajaran Bahasa Using. Teknik analisis data yang digunakan yaitu melalui pengumpulan data, reduksi data, revisi data dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pelaksanaan pembelajaran di SDNI Sumberbaru dilaksanakan setiap dua minggu sekali berselang seling dengan pembelajaran Bahasa jawa. Guru menggunakan metode ceramah dan penugasan. Pembelajaran dilakukan dengan menggunakan buku Panduan yang telah disediakan oleh sekolah. Dalam satu semester siswa harus menguasai tiga kompetensi pada aspek pengetahuan dan tiga kompetensi pada aspek keterampilan. Materi pembelajaran Bahasa Using tesebut meliputi bacaan, sastra dan tata Bahasa yang mengangkat berbagai budaya Using seperti kesenian, makanan khas, puisi dan sebagainya. Hasil wawancara menunjukkan bahwa siswa dapat berkomunikasi aktif menggunakan Bahasa Using namun kurang memahami bacaan maupun sastra dalam pembelajaran Bahasa Using. Hasil dokumentasi nilai ujian tengah semester menunjukkan rata-rata nilai siswa yaitu 39 sedangkan kriteria ketuntasan minimalnya adalah 75. Faktor penyebabnya adalah ada bebebrapa guru (khususnya kelas V) yang bukan orang asli Using sehingga masih mempelajari dan mengembangkan metode pembelajaran yang tepat serta struktur Bahasa Using yang ditampilkan dalam pembelajaran masih di rasa asing bagi siswa.
Kepraktisan Aplikasi Android Materi Dongeng Kelas 3 SD Berbasis Kearifan Lokal dan Permainan Bahasa Rian Damariswara; Karimatus Saidah
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 6 No 2 (2021): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v6i2.15252

Abstract

Aplikasi android merupakan hasil pengembangan multimetia interaktif berbasis android. Dalam aplikasi tersebut memuat materi dongeng kelas 3 SD yang berbasis kearifan lokal Jawa Timur dan permainan bahasa sebagai pola penyusun materinya. Tujuan penelitian untuk mengetahui kepraktisan aplikasi android materi dongeng berbasis kearifan lokal dan permainan bahasa. Penelitian ini menggunakan metode deskriptif kualitatif. Instrumen yang digunakan adalah angket uji kepraktisan dan wawancara. Hasil penelitian kepraktisan aplikasi android materi dongeng kelas III SD berbasis kearifan lokal dan permainan bahasa memperoleh skor 93,8%. Skor tersebut dikategorikan dalam sangat praktis dan dapat digunakan tanpa revisi.
PERKEMBANGAN FISIK DAN SOSIO - EMOSI PADA SISWA DENGAN GEJALA FOBIA SPESIFIK : STUDI KASUS PADA SISWA DENGAN GEJALA FOBIA NASI Karimatus Saidah
Jurnal Ilmiah Ar-Risalah: Media Ke-Islaman, Pendidikan dan Hukum Islam Vol 14 No 2 (2016): (OKTOBER 2016)
Publisher : LPPM IAI IBRAHIMY GENTENG BANYUWANGI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Phobia according to the view of the theory ofPsychoanalysis of Freud is self-defense to counter fears that inproduction forced by the id impulses. Phobias against rice canbe so will affect the physical conditions. On the other hand, thephobia of rice can also affect socio emotions. This research isconducted to find out how the physical development and socioemotional of student on grade V SD with the symptoms ofspecific phobias against rice. This research use the qualitativeapproach, which a greater emphasis on the phenomenon ofexisting problems in the field. The model used in this study is amodel case study. Participants in this study have symptoms ofphobia against rice, he dodged if there is rice in the vicinity andangry if there is rice stuck to his body. Phobias against rice notto disturb its physical development. Phobias of rice affects thedevelopment his temper only when he is confronted bycircumstances related to the rice that is shows reactions avoidand angry.
Sosialisasi Peran Apersepsi Untuk Meningkatkan Kesiapan Belajar Anak Di Sanggar Genius Yayasan Yatim Mandiri Cabang Kediri Karimatus Saidah; Nurita Primasatya; Bagus Amirul Mukmin; Susi Damayanti
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 1 No 1 (2021): Juni
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (382.421 KB) | DOI: 10.29407/dedikasi.v1i1.16065

Abstract

The problem parents experience today is being wise parents to introduce smartphones to children. This is what makes parents a dilemma to provide smartphone facilities to children or not. Because there are two influences that will arise when parents provide smartphone facilities to children. First, the positive effect is to support online learning activities, . The second effect is the negative effect, namely the child does not explore the physical environment, the child has difficulty interacting socially, the child gets emotional easily and the memory decline due to prolonged. In this service activity, there will be counseling to parents about how to wisely introduce smartphones to children. The target of this service is the parents of Al Amin Foundation Kindergarten Kediri and carried out on November 12, 2019. Material and assistance about wisely introducing smartphones to children can generate knowledge and insights to parents on how to wisely introduce smartphones to children. A wise way to introduce smartphones to children is to allocate time for children to play smartphones, make smartphones as learning tools containing educational applications, provide assistance to children when using smartphones, and be selective in choosing smartphones for children
Keyakinan Epistemik Mahasiswa PGSD tentang Pembelajaran IPS di Sekolah Dasar Karimatus Saidah
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 14 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8175145

Abstract

Epistemic belief is one's belief in the nature of knowledge and the nature of knowing. Epistemic beliefs can influence a prospective teacher's decision in determining learning strategies and models later. This study aims to reveal the epistemic beliefs of PGSD students. The research method used is a qualitative descriptive method. The results of the study show that students show consistent agreement with regard to the dimensions of achieving truth in learning social studies in elementary school where students assume that truth is something that can be achieved and the simplicity of knowledge where social studies knowledge in elementary school is an interrelated concept of on facts. On the other three dimensions related to certainty of knowledge, sources of knowledge and justification of student knowledge show inconsistent results
Workshop Optimalisasi Kompetensi Numerasi Guru Sekolah Dasar Negeri Bandar Lor 3 Kota Kediri Primasatya, Nurita; Putri, Karisma Eka; Imron, Ilmawati Fahmi; Karimatus Saidah; Zunaidah, Farida Nurlaila; Wiganata, Siken Agil; Maulana, Gafarudin Fauzi
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 4 No 2 (2024): Desember
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v4i2.24254

Abstract

Masalah yang muncul di SDN Bandar Lor 3 Kediri yakni 1) rendahnya kompetensi numerasi guru SD yang belum memiliki pemahaman yang mendalam tentang konsep-konsep dasar numerasi atau kesulitan dalam menyampaikan materi numerasi secara efektif kepada siswa, 2) kurangnya variasi metode pembelajaran numerasi: Guru cenderung menggunakan metode pembelajaran yang monoton, sehingga siswa kurang tertarik dan termotivasi dalam belajar matematika, 3) rendahnya hasil belajar siswa dalam mata pelajaran matematika. Oleh sebab itu dilakukan pengabdian kepada masyarakat guna mengatasi permasalahan tersebut. Metode yang digunakan yakni prosedur pelaksanaan kegiatan dan teknik penyelesaian masalah. Instrumen yang dipakai adalah angket yang disebarkan melalui google form. Hasil yang didapatkan dari angket bahwa 100% guru memahami materi yang dijelaskan oleh narasumber dan guru mampu mengaplikasikan materi numerasi kepada siswa sekolah dasar. Berdasarkan hasil angket tersebut dapat dikatakan bahwa workshop yang dilaksanakan oleh tim pengabdian kepada masyarakat berhasil dengan hasil yang memuaskan
Pengembangan Media Pop Up Book pada Materi Sistem Tata Surya Berorientasi pada Keterampilan Ilmiah bagi Siswa Kelas VI Sekolah Dasar Dewi Indriany; Karimatus Saidah; Muhamad Basori
CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan Vol. 5 No. 1 (2025): CENDEKIA: Jurnal Ilmu Sosial, Bahasa dan Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/cendekia.v5i1.3541

Abstract

This study is based on the results of observations made at SDN Lirboyo 1 Kediri City, teachers in delivering material, especially the Solar System, only use the lecture method and student books. Many students have difficulty in explaining and mentioning the constituent members of the Solar System. student difficulties are seen when students are asked questions only silent, and the value at the end of learning is far from the Minimum Completeness Criteria (KKM). The formulation of the problem developed is how the process, practical validity and effectiveness of pop up book media on solar system material for grade VI elementary school students in its use as media during learning. This research uses the Research and Development (R&D) research method with the ADDIE model (Analyze, Design, Develop, Implementation, and Evaluation). The subjects of this study were teachers and students of grade VI SDN Lirboyo 1 Kediri City. There are two instruments used in this study, namely using questionnaires and tests. Questionnaires are used to determine the validity and practicality of pop up book media, while tests are used to determine the effectiveness of pop up book media. The results of the pop up book media development research are as follows: (1) The results of the pop-up book media validity trial were carried out by media experts and material experts and received a percentage of 90% very valid or can be used without revision. (2) The results of the pop-up book media practicality trial in the limited trial were carried out by teachers by 92% and from students by 95%, then the results of the pop-up book media practicality in the broad trial were carried out by students by 93.5%. The percentage of scores from teachers and student responses is in the range of 81.00% - 100.00% which can be categorised as very interesting/valid. (3) The results of the effectiveness of pop-up book media obtained from the results of pretest and post test scores and getting a percentage of 81.65% are in the vulnerable range of 81.00% - 100.00% declared very effective can be used without improvement.
PENGEMBANGAN MULTIMEDIA BERBANTUAN GAME EDUKASI DIGITAL PADA MATERI KERAGAMAN BUDAYA JAWA TIMUR UNTUK MENINGKATKAN HASIL BELAJAR KELAS IV SDN BURENGAN 1 Segti Nur Septiani; Karimatus Saidah; Wahid Ibnu Zaman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31703

Abstract

This research and development aims to determine the validity, practicality, and effectiveness of the Digital Educational Game on the Material of East Java Cultural Diversity to Improve Learning Outcomes of Class IV SDN Burengan 1. This study uses a research and development method with the ADDIE model consisting of 5 stages, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The subjects of this study were teachers and 28 students of class IV SDN Burengan 1. The results of this study indicate that (1) The results of the validity test obtained a material expert score of 96% and a media expert score of 90%. The average value of the validity results is 93% with very valid criteria. (2) The results of the teacher's practicality test were 82% and the student response score was 90%. From these two values, a percentage of 86% can be accumulated with practical criteria. (3) The results of the educational game effectiveness test obtained an average pretest score of 66.25%. Then, the average posttest score was 89.25%, this score has met the KKTP with effective criteria. It can be concluded that the Digital Educational Game on the Material of East Javanese Cultural Diversity is stated to be very valid, very practical, and effective in improving student learning outcomes on the material of East Javanese cultural diversity.