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Blended Learning with Science-Technology-Society Approachment: A Literature Review Huda, Nuril; Mustaji Mustaji; Fajar Arianto
Open Access Indonesia Journal of Social Sciences Vol. 4 No. 2 (2021): Open Access Indonesia Journal of Social Sciences
Publisher : HM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37275/oaijss.v4i2.44

Abstract

One of the efforts made so that humans are able and able to develop their potential is through a learning process. Blended learning encourages students to be more active and increases independence in learning. Students are required to learn and access material independently, and complete assignments given by the teacher, both individually and in groups. This literature review aims to discuss strategies for implementing blended learning as a student learning method. With the development of science and technology which is increasingly rapid, nowadays it has a lot to affect human life so that it can have a positive impact, namely improving the quality of life and making human work easier. The negative impact is that it can cause changes in the values, norms, rules, or morals of life adopted by the community. Therefore we need people who are able to think critically, creatively, logically and take the initiative in responding to issues in society that are caused by the impact of the development of science and technology, especially in the world of education.
Blended Learning with Science-Technology-Society Approachment: A Literature Review Huda, Nuril; Mustaji Mustaji; Fajar Arianto
Open Access Indonesia Journal of Social Sciences Vol. 4 No. 2 (2021): Open Access Indonesia Journal of Social Sciences
Publisher : HM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (212.901 KB) | DOI: 10.37275/oaijss.v4i2.44

Abstract

One of the efforts made so that humans are able and able to develop their potential is through a learning process. Blended learning encourages students to be more active and increases independence in learning. Students are required to learn and access material independently, and complete assignments given by the teacher, both individually and in groups. This literature review aims to discuss strategies for implementing blended learning as a student learning method. With the development of science and technology which is increasingly rapid, nowadays it has a lot to affect human life so that it can have a positive impact, namely improving the quality of life and making human work easier. The negative impact is that it can cause changes in the values, norms, rules, or morals of life adopted by the community. Therefore we need people who are able to think critically, creatively, logically and take the initiative in responding to issues in society that are caused by the impact of the development of science and technology, especially in the world of education.
Pengembangan E-Modul Interaktif Materi Sistem Bilangan Untuk Mendukung Pembelajaran Siswa Sekolah Menengah Kejuruan Abd Rohman; Mustaji Mustaji; Achmad Noor Fatirul
Jurnal Inspirasi Pendidikan Vol 11 No 1 (2021): Januari 2021
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (491.301 KB) | DOI: 10.21067/jip.v11i1.5306

Abstract

Pembelajaran di era 4.0 dan di tambah lagi dengan masa pandemi covid 19 yang menyebar di dunia tidak terkecuali indonesia inovasipun di tuntut di semua bidang. Dibidang pendidikan pun diperlukan banyak inovasi yang dikembangkan oleh sekolah maupun guru dalam mengatasi adanya sistem pembelajaran jarak jauh. Tujuan E-modul interaktif ini untuk menjawab salah satu tuntutan untuk inovasi dalam model pembelajaran daring dimana siswa bisa belajar mandiri tetapi tidak menjadi jenuh karena adanya interaksi dengan pembelajar melalui video pembelajaran, link dengan materi yang ada di internet, dan soal interatif sehingga pembelajaran bisa menyenangkan. Metode dalam penelitian ini yaitu menggunakan model Dick & Carey. Dalam pengembangan e-modul interaktif menggunakan 1-9 langkah yang terdapat pada model Dick & Carey. Hasil penelitian ini menunjukan hasil yang sangat baik dimana produk dapat digunakan oleh siswa dalam mendukung pembelajaran. Selain itu produk e-modul interaktif ini mempunyai kelayakan untuk digunakan dalam pembelajaran dengan kategori sangat layak, karena sudah divalidasi oleh ahli isi, ahli media dan teman sejawat dan juga sudah di uji cobakan kepada perorangan yang melibatkan 2 siswa, kelompok kecil yang melibatkan 5 siswa, dan kelompok besar yang melibatkan 15 siswa. Hasil validasi dapat dilihat dari skor validasi ahli isi materi = 93 %, skor validasi ahli Media = 92 %, skor validasi teman sejawat = 95%, dan hasil uji coba yang dilakukan pada siswa perorangan sebesar 94%, kelompok kecil sebesar 95%, dan penilaian siswa kelompok besar sebesar 94 %. Ini berarti e-modul interaktif materi sistem bilangan sangat layak digunakan dalam mendukung pembelajaran siswa di sekolah menengah kejuruan (SMK)
Development of Mobile Learning in Learning Media to Improve Digital Literacy and Student Learning Outcomes in Physics Subjects: Systematic Literature Review Rafi Eka Wijaya; Mustaji Mustaji; Hari Sugiharto
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 4, No 2 (2021): Budapest International Research and Critics Institute May
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v4i2.2027

Abstract

This study aims to analyze the development of mobile learning in learning media to improve digital literacy and student learning outcomes in physics subjects. The method used in writing this systematic literature review is to search for the literature using a database on Google Scholar. The results of the study show that the use of mobile learning in student learning can be used as a learning support tool, media and learning resource and can be applied at the student level. The benefits of using mobile learning in learning are that it can facilitate the teaching and learning process both in the classroom and outside the classroom, attract students' attention and can generate enthusiasm and motivation in learning so that the material being delivered can be conveyed properly and can be understood by students, besides another benefit of using mobile learning is that it can support students towards independent learning. The development of mobile learning as a learning medium has been carried out by several researchers, who develop mobile learning. The results of the development carried out indicate that the media developed is more likely to focus on the teaching material only. Mobile learning developed is focused as a means of practicing working on questions that can provide various types of questions that are varied and challenging.
Development of Active Learning-Oriented Textbook of Early Childhood Education Lesson Plan Subject Wuri Astuti; Mustaji Mustaji; Wahyu Sukartiningsih
SELING: Jurnal Program Studi PGRA Vol 4 No 2 (2018): Juli
Publisher : Program Studi PGRA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (812.57 KB) | DOI: 10.29062/seling.v4i2.299

Abstract

The aim of this research is to describe: 1) the result of development of active learning oriented textbook of early childhood education lesson plan subject. 2) the properness of developing of active learning oriented textbook for early childhood education lesson plan subject. The research method that used is the adapted R&D research by Dick&Carrey. The research subject is 70 early childhood education student of State University of Malang. Interview sheets and questionnaire are used as data collecting instrument. Data analysis technique for this research is quantitative descriptive dan qualitative descriptive technique. Research result shows that the developing of this textbook is adjusted by need analysis from users, curriculum and learning plan of Early Childhood Education for semester in State University of Malang. Validation result from the book design expert is 91% and the textbook is valid and proper to be used. The lesson plan validation result is 94.12%, valid and proper to be used. The individual trial result is 89.29%, valid and also proper to be used. The trial result for small group is 90.80%, valid and proper to be used. The conclusion is the textbook is proper to be used in lesson plan of Early Childhood Education classes. Suggestion is a wider trial to evaluate the effectiveness of the textbook.
Problem based learning dan Problem solving Berpengaruh Terhadap Kemampuan Pemecahan Masalah Matematika Sampini Sampini; Mustaji Mustaji; Harwanto Harwanto
Mimbar Ilmu Vol. 26 No. 1 (2021): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v26i1.31501

Abstract

Rendahnya keterampilan menyelesaikan soal pemecahan masalah pada mata pelajaran matematika disebabkan karena guru kurang menggunakan model pembelajaran inovatif yang memudahkan siswa dalam belajar. Penelitian ini bertujuan untuk menganalisis perbedaan pengaruh model pembelajaran problem-based learning dan problem solving terhadap kemampuan pemecahan masalah ditinjau dari kemampuan berpikir kreatif siswa. Jenis penelitian ini yakni penelitian kuantitatif. Subjek penelitian berjumlah 143 siswa. Teknik pengumpulan menggunakan instrument berupa tes uraian. Data dianalisis melalui uji normalitas dan homogenitas, uji T, dan uji ANAVA. Hasil penelitian menunjukkan bahwa analisis kemampuan siswa ditinjau dari metode pembelajaran sebesar 0,577 ≥ 0,05, analisis kemampuan siswa ditinjau dari kemampuan berpikir kreatif, sebesar 0,000. Nilai signifikansi sebesar 0,000 ≤ 0,05, analisis interaksi antara metode pembelajaran dengan kemampuan berpikir kreatif sebesar 0,633 ≥ 0,05. Dapat disimpulkan tidak ada perbedaan kemampuan pemecahan masalah pada siswa yang mengikuti kelas PBL maupun kelas Problem solving, ada perbedaan kemampuan pemecahan masalah pada siswa yang memiliki kemampuan berpikir tingkat tinggi dengan yang rendah, dan ada interaksi antara PBL dan Problem solving terhadap kemampuan pemecahan masalah ditinjau dari kemampuan berpikir kreatif. Implikasi penelitian ini memberikan dampak pada kemampuan pemecahan masalah pada siswa menjadi meningkat.
Desain Blended Learning pada Pelajaran Menggambar Gambar Teknik Manufaktur(GTM) di Sekolah Menengah Kejuruan (SMK) Susi Widiastuti; Mustaji Mustaji; Andi Mariono
Proceedings Series of Educational Studies 2023: Seminar Nasional Teknologi Pendidikan
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um083.8636

Abstract

Pendidikan teknik adalah esensial untuk meningkatkan kualitas dan mempersiapkan siswa SMK siap kerja, sehingga kualitas pendidikan teknik menjadi penting. Era Industri 4.0 ditandai oleh pesatnya teknologi internet yang mengharuskan pendidikan teknik dapat mengkombinasikan teknologi informasi dan komunikasi dalam pembelajaran, seperti blended learning. Blended learning bukan hanya kombinasi pembelajaran online dan tatap muka, tetapi juga memfasilitasi berpikir tingkat tinggi dan pemecahan masalah. Guru, sebagai desainer pembelajaran, harus memahami peran setiap komponen pembelajaran. Gambar Teknik Manufaktur (GTM) berperan dalam mencetak tenaga kerja drafter yang menerjemahkan ide dan sketsa dari perancang  ke dalam sebuah visual tiga dimensi atau dua dimensi. Penelitian ini bertujuan mendeskripsikan desain blended learning pada pelajaran GTM, yang terdiri atas kegiatan persiapan, aktivitas desain, dan evaluasi. Desain ini menggunakan model blended learning rotasi sub-model flipped classroom yang dikelola dalam learning management system (LMS)
Pengaruh Penggunaan Media Video Pada Pembelajaran Berbasis Masalah dan Kemampuan Awal Terhadap Hasil Belajar Siswa SMAN Ade Wartono; Mustaji Mustaji; Suhari Suhari
Jurnal Pendidikan : Riset dan Konseptual Vol 8 No 1 (2024): Volume 8, Nomor 1, 2024
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v8i1.935

Abstract

The application of problem-based learning models in its application requires the support of appropriate learning media. One of the most effective learning media is video. In addition, the factor of students' initial ability greatly affects the achievement of optimal learning outcomes. Therefore, this study aims to determine the effect of the use of video learning media and students' initial abilities on learning outcomes as well as the effect of the interaction between the two factors on student learning outcomes. The research was conducted at SMAN 2 Batu and SMAN 3 Batu on Biology subject matter of Excretory System. The results showed that There is an interaction effect of problem-based learning using video media and initial ability on learning outcomes. There were differences in Biology learning outcomes in students who participated in problem-based learning using video media and those who used torso media. Students who get learning through video get an average score of 84.28 while those who use torso are 82.22. Similarly, based on the improvement data, that video can improve student learning outcomes by 24.21 points, while torso increases learning outcomes by 22.84. There are differences in Biology learning outcomes between students who have high initial abilities and students who have low initial abilities. Students with low initial abilities are mostly able to achieve high learning outcomes, while students with high initial abilities can still maintain their learning outcomes in the high score category.
Pengaruh Model Problem Based Blended Learning dan Gaya Kognitif terhadap Hasil Belajar Fisika Siswa Madrasah Aliyah Achmad Yunus Arbiyan; Mustaji Mustaji; Suhari Suhari
Jurnal Pendidikan : Riset dan Konseptual Vol 8 No 1 (2024): Volume 8, Nomor 1, 2024
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v8i1.937

Abstract

Proses belajar di abad 21 dirancang untuk generasi abad ini untuk mampu mengikuti arus perkembangan teknologi terbaru. Dalam hal ini kami menyoroti terkait kemampuan siswa dalam berfikir kritis dan menyelesaikan masalah dalam kehidupan nyata khususnya dalam mata pelajaran Fisika. Saat ini kemampuan berpikir kritis siswa- siswi khususnya madrasah aliyah negeri sidoarjo masih terbilang rendah. Hal itu diketahui berdasarkan hasil Asesmen Kompetensi Madrasah Indonesia (AKMI) tahun 2022, Siswa MAN Sidoarjo soal literasi membaca dan sosial budaya berkategori Cukup, sedangkan soal literasi sains dan numerasi berkategori Dasar. Dalam situasi saat ini, kami melakukan penelitiaan dengan melakukan inovasi pembelajaran dengan menggabungkan sintaks model pembelajaran dengan sintaks kegiatan pembelajaran, yakni Problem Based Blended Learning. Selain inovasi model pembelajaran, gaya belajar (cognitive style) siswa juga mempengaruhi pemahaman konsep fisika. Penelitian yang bersifat kuantitatif ini pada bab enenrgi dan ditujukan kepada siswa kelas X dengan sampel penelitian adalah siswa di dua sekolah. Yakni MAN Sidoarjo dan MAS Amanatul Ummah Surabaya. Penelitian ini merupakan jenis penelitian eksperimen semu. Desain eksperimen yang digunakan dalam penelitian ini adalah non-equivalent control group design, model desain penelitian ini adalah (2x2) desain faktorial. Setiap sekolah mengambil dua kelas, satu kelas untuk kelompok eksperimen (model pembelajaran Problem Based Blended Learning) dan satu kelas lagi untuk kelompok kontrol (model Problem Based Learning). Instrumen penelitian ini terdiri dari (1) angket gaya kognitif dan (2) tes prestasi belajar (performance assessment).
PENGARUH MATERI PEMBELAJARAN DIGITAL INTERAKTIF TERHADAP KREATIVITAS Anugrah Budi Satria Mahardika; Mustaji Mustaji; Hari Sugiharto Setyaedhi
Akademika Vol 11 No 01 (2022): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/akademika.v11i01.1906

Abstract

The purpose of this study was to determine the effect of interactive teaching materials on students' creativity in learning the basics of graphic design. Students can use interactive teaching materials to support their creativity. This study uses an experimental type using a quasi-experimental design in the form of a nonequivalent control group design. This research was conducted at SMK Wijaya Putra Surabaya on the basics of graphic design involving 60 students of which 30 students were in the control class and 30 students in the experimental class. Pre and posttest sessions were conducted to obtain information about the impact of using interactive teaching materials on students' creativity. This research has implications for educators regarding the use of interactive digital learning materials for learning.