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Literacy and Numeracy Questions Based on Minimum Competency Assessments to Improve the Competency of Private High School Teachers Hari Sugiharto Setyaedhi
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 8 No. 2 (2024): Juli
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v8i2.71373

Abstract

Teachers at one of the private high schools are not yet skilled in preparing AKM-based literacy and numeracy questions. This research aims to test the feasibility and effectiveness of developing AKM-based literacy and numeracy questions.  The feasibility test uses validation from evaluation experts, teaching materials and language, while the effectiveness test uses the t-test of the average pre-test and post-test scores. The research subjects were 80 private high school teachers in Surakarta. The experimental design in this research uses a Pre-Experimental design with a Pretest Posttest One Group Design design model. Data collection methods use observation, interviews, questionnaires and tests. This research uses an additive model. The data analysis technique was carried out descriptively qualitatively based on the validator's suggestions. Data analysis using SPSS.  The results of the feasibility test validation show that there is a significant difference between the average pretest and posttest scores for literacy and numeracy. The conclusion of this research is that the development of AKM-based questions has proven to be feasible and effective in improving the competence of private high school teachers in Surakarta. The implication of this research is increasing teacher competence in developing literacy and numeracy-based questions. The implications of this research are This assessment provides clear guidance on areas that require special attention, so that training and professional development can be focused on addressing deficiencies.
Gamification of 2D and 3D Animation Subjects to Improve Learning Outcomes Hari Sugiharto Setyaedhi
Journal of Education Technology Vol. 7 No. 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i3.67288

Abstract

2D and 3D animation is considered by most teachers as a skills-only subject, requiring no theory. It makes students less interested in learning, causing a decrease in learning outcomes. This research aims to develop gamification in 2D and 3D animation subjects to improve student learning outcomes. This research is research into developing the Lee Owens Model to assess the feasibility and effectiveness of gamification. To test feasibility, expert validation was used, while to test effectiveness, the t-test was obtained from the average value of pre-test and post-test trials. This research involved a sample of 60 people. Data collection uses pre-test and post-test, observation, interviews, and questionnaires. The feasibility of developing gamification was declared valid, with the results of material validation being feasible (77%). Second, the results of the validation of learning media are very good (89%). Third, the learning design validation results are very feasible (88%). Fourth, the results of individual trials are feasible (78%), e) the results of small group trials are very feasible (98%), and field trials are very feasible (89%). The t-test results showed a significant (absolute) difference between the mean post-test learning outcomes for the experimental and control classes. It is concluded that gamification has feasibility and effectiveness in improving student learning outcomes.
Training to Analyze Learning Result Test Items for High School Teachers Hari Sugiharto Setyaedhi; Lamijan; Bakhrudin All Habsy
International Journal of Community Service Learning Vol. 8 No. 3 (2024): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijcsl.v8i3.81953

Abstract

Not all of the learning outcomes test items that have been developed by high school teachers have been analyzed, so they cannot be said to be quality learning outcomes tests. The problem is that most high school teachers do not understand how to analyze learning outcomes test items. The aim of this training is to increase knowledge for high school teachers about analyzing quality questions. The research subjects were 25 high school teachers, consisting of subject teacher representatives. The research method is quantitative with a one-group pretest-posttest design. Data collection techniques use experiments, observation, and pre- and post-test scores. The data analysis used in this research is a paired t-test (paired sample t-test). Process this research data using SPSS. The results of the research are in accordance with the achievement target, namely increasing the teacher's ability to analyze question items. This is proven by a significant increase in posttest scores compared to the pretest, with results in sig. (2 tailed) = 0.001 < 0.05. As proof that teachers have participated in training, they are given certificates. The implication of this service activity is to increase the competence of high school teachers in analyzing learning outcomes test items.
PENGARUH MATERI PEMBELAJARAN DIGITAL INTERAKTIF TERHADAP KREATIVITAS Anugrah Budi Satria Mahardika; Mustaji Mustaji; Hari Sugiharto Setyaedhi
Akademika Vol 11 No 01 (2022): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/akademika.v11i01.1906

Abstract

The purpose of this study was to determine the effect of interactive teaching materials on students' creativity in learning the basics of graphic design. Students can use interactive teaching materials to support their creativity. This study uses an experimental type using a quasi-experimental design in the form of a nonequivalent control group design. This research was conducted at SMK Wijaya Putra Surabaya on the basics of graphic design involving 60 students of which 30 students were in the control class and 30 students in the experimental class. Pre and posttest sessions were conducted to obtain information about the impact of using interactive teaching materials on students' creativity. This research has implications for educators regarding the use of interactive digital learning materials for learning.
EFEKTIVITAS PENGGUNAAN MEDIA E-LEARNING BERBASIS GOOGLE SITES DALAM PEMBELAJARAN FOTOGRAFI First Gerald Noviano; Yatim Riyanto; Hari Sugiharto Setyaedhi
Akademika Vol 12 No 01 (2023): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/akademika.v12i01.2670

Abstract

This study aimed to determine the effectiveness of using Google Sites-based e-learning media to learn photography. The research method used is a quantitative research method with a one-group pre-test and post-test experimental research design. Researchers collected data through tests on 24 students in class XI Multimedia at Wijaya Putra Vocational School. Data analysis was performed using the T test, Based on the results of the t test on the output table of the paired sample test, it was found that the value of Sig. (2-tailed) was 0.000 < 0.05. This shows that there is a significant difference between learning outcomes in pre-test and post-test scores after using e-learning media based on Google Sites. As a suggestion for further research, in addition to testing student learning outcomes variables, research can consider the application of Google Sites in increasing student learning motivation and independence.
Comparative Test of Cronbach's Alpha Reliability Coefficient, Kr-20, Kr-21, And Split-Half Method Hari Sugiharto Setyaedhi
Journal of Education Reseach and Evaluation Vol 8 No 1 (2024): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i1.68164

Abstract

Final semester exams have an essential role in measuring student learning outcomes. Therefore, the tests must be of good quality. The problem is that lecturers must use reliable measuring tools to measure learning outcomes. This research aims to compare various reliability coefficients to determine which method has the highest reliability. The data collection methods in this research are observation, interviews, and tests based on student responses to the final semester exams. The data analysis technique uses the reliability of the Alpha Cronbach formula, Kuder Richardson 20, 21, and the split-half method consisting of Spearman-Brown, Flanagan, Rulon, and Hoyt. This type of research uses quantitative description. Comparative research designs are ex post facto. The research subjects were 90 undergraduate students. The research results provide several conclusions: first, the odd-even Rulon method has the highest reliability coefficient, namely 0.86; second, all reliable methods have a coefficient above 0.7 as the minimum requirement for acceptance; and third. All reliability methods have relatively the same reliability coefficient, namely around 0.8. fourth, all reliable techniques are suitable for measuring tools in the final semester exam. This research implies that lecturers are advised to use the odd-even Rulon reliability coefficient when measuring learning outcomes.
Feasibility of Minimum Competency Assessment Questions (MCA) Numeracy Based on Higher Order Thinking Skills (HOTS) to Improve Student Competence Hari Sugiharto Setyaedhi
Journal of Education Reseach and Evaluation Vol 9 No 1 (2025): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i1.84139

Abstract

The Program for International Student Assessment (PISA) and Trends in International Mathematics and Science Study (TIMSS) tests show that the mathematics achievement of Indonesian students is very low. This research aims to produce a PISA model product in the form of Minimum Competency Assessment (MCA) numeracy questions based on Higher Order Thinking Skills (HOTS) and test its suitability as a measuring tool so that it can improve student competence. The research subjects were education evaluation experts and high school students. Data collection techniques are obtained through tests, observations, interviews and questionnaires. Data were analyzed using quantitative descriptive. The development model uses ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The results of the research on MCA numeracy were declared feasible as follows: validation results by educational evaluation experts obtained a score of 97.3%, categorized as very feasible; individual trial results of 80% were categorized as feasible; small group trials of 90% were categorized as very feasible. The conclusion of the research on developing HOTS-based MCA questions is that it is very suitable to be used as a test tool to test student competency. The implications of the results of this research regarding MCA can improve student competence in high school.
Pengembangan Soal Numerasi Model PISA untuk Meningkatkan Kompetensi Siswa Hari Sugiharto Setyaedhi
Jurnal Pendidikan Indonesia Vol 14 No 1 (2025): March
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpiundiksha.v14i1.84401

Abstract

The Program for International Student Assessment (PISA) test shows that the mathematics achievement of Indonesian students is very low. The solution is to develop PISA-model numeracy questions. This research is a development research type, aiming to design and develop appropriate PISA model numeracy questions in high schools. Data collection techniques were obtained through observation, interviews, and questionnaires. The data were analyzed using quantitative descriptive methods. The development model uses formative evaluation (self-evaluation, expert reviews, one-to-one, and small group). The research subjects consisted of educational evaluation experts and used 15 high school students as research subjects: 3 students at the one-to-one stage and 12 students at the small group stage. The results of the research produced a product in the form of 25 PISA model numeracy questions and were declared feasible as follows: a) The material evaluation validation results were 91% (very feasible), test construction 93% (very feasible), and language 91% (very feasible category), individual trials 82% (very feasible), and small group trials 86% (very feasible). The conclusion of research on the development of HOTS-integrated AKM questions is that they are very suitable to be used as a test tool. The implications of the results of this research regarding PISA model numeracy can improve student competence in high school.
Quality of Multiple-Choice Statistics Test Items to Measure Student Reasoning Hari Sugiharto Setyaedhi; Rusijono, Rusijono
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.82787

Abstract

The development of multiple-choice test items is often carried out without undergoing an item analysis stage, resulting in instruments that are less optimal in measuring students’ reasoning abilities. This study aims to examine the feasibility and quality of multiple-choice statistical test items to effectively measure reasoning skills. This research employed a descriptive method with a quantitative approach. The subjects consisted of content experts, learning evaluation experts, language experts, individual trial participants, small group trial participants, and 20 students who completed 12 test items. Data were collected through tests, observations, interviews, and questionnaires, and analyzed using Microsoft Excel 2010. The instrument development followed the ADDIE model, incorporating stages of difficulty index analysis, discrimination power, distractor effectiveness, validity, and reliability testing. Validation results indicated very high feasibility ratings from content experts (96%), learning evaluation experts (96%), and language experts (94%). Individual and small group trials also demonstrated very high feasibility, scoring 81% and 82% respectively. Item analysis revealed that all items had moderate difficulty levels, good to very good discrimination power, good distractor effectiveness, high to very high validity, and a reliability coefficient of 0.902. The study concludes that the developed multiple-choice statistical test items are highly feasible for measuring students’ reasoning skills and can serve as a reference for developing similar instruments in the field of education.