Muhammad Subhan
FKIP Universitas Dharmas Indonesia

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PENGEMBANGAN VIDEO MENGGUNAKAN APLIKASI CAPCUT PADA PEMBELAJARAN IPS MATERI PEDULI TERHADAP MAKHLUK HIDUPSISWA KELAS IV DI SDN NO 21/VI RANTAU SULI Yulia Darniyanti; Tanti Arensi; Muhammad Subhan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1310

Abstract

Education is the process of changing the attitudes and behavior of a person or group in an effort to mature humans. The problem in this study is the low student learning outcomes due to the lack of media. The aim of this research is to produce valid, practical and effective vidio capCut. This study uses the type of research and development (research and development). The ADDIE development model has five stages, namely: Analyze, Design, Development, Implementation, Evaluation. The type of data taken from video development using the CapCut application uses qualitative and quantitative data. The instruments used in this study, video capcut validation, video capcut practicality instruments, video capcut effectiveness instruments. data collection techniques used, namely, observation, interviews and documentation Analysis of data in research using analysis of validity, practicality and effectiveness. The results of this study are validation, practicality and effectiveness, so the following results can be obtained: The validity of the video capcut which is assessed by the validator, totaling 3 people, obtains a percentage of 93.33% in the very valid category, the video capcut is feasible to use and in accordance with the provisions of SDN 21VI Rantau difficult. in the very practical category, so based on this analysis it was concluded that the video using the CapCut application was very practical. Furthermore, the effectiveness assessed from the results of the ability test in social studies learning material caring for living things in grade IV SD obtained a percentage of 87.05% in the very Practicality is assessed from the teacher response questionnaire and student response questionnaire. The teacher response questionnaire was 100% in the very practical category, the student response questionnaire was 90.06%
PENGEMBANGAN MEDIA GAME PEMBELAJARAN IPAS MATERI TRANSFORMASI ENERGI DISEKITAR KITA MENGGUNAKAN APLIKASI WORDWALL KELAS IV SDN 108/VIII SARI MULYA Muhammad Subhan; Ratnawati; Ervi Wulan Suci
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1377

Abstract

This research is motivated by the lack of use of interesting learning media to support the learning process, especially in class IV A SD N 108/VIII Sari Mulya. So, it takes effort to develop learning media. This study aims to produce learning media that have valid, practical and effective criteria. This research is a development research. The model used for this development is the ADDIE development model. The ADDIE development stages consist of: Analysis Stage, Design Stage, Development Stage, Implementation Stage, and Evaluation Stage. The results of the learning game media validation research were carried out by three validators, namely: validator I was 83.33%, validator II was 83.33%, and validator III was 100% which had an average value of 88.88% with a very valid category seen from the suitability of language, content and media graphics. The results of the practicality assessment of the learning game media were carried out by two practitioners, namely: practitioner I was 75% and practitioner II was 100%, which had an average of 88% in the very practical category. The results of the effectiveness of the learning game media obtained from the response questionnaire of class IV A students at SD N 108/VIII Sari Mulya have a value of 94% with a very effective category. The results of the study can be concluded that the development of learning game media has valid, practical and effective criteria.
PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN KINEMASTER APPLICATION MATERI BAGIAN TUBUH TUMBUHAN UNTUK SISWA KELAS IV SD Estuhono Estuhono; Muhammad Subhan; Ria Hopipah
Jurnal Muara Pendidikan Vol 8 No 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i2.1414

Abstract

This writing is motivated by the inaccuracy of tha selection of instructional video media on the material of plant body parts in class IV SD Negeri 82 Rantau Limau Kapas, Merangin Regency. Inappropriate learning videos are not able to fully accommodate student’s learning styles. This writing aims to produce a product in the form of a valid, practical, and effective learning videos for material on plant body parts in class IV. The type of research conducted is development research. This research uses the ADDIE development model. The test subjects in this study fourth grade students at SD Negeri 82 Rantau Limau Kapas and fourth grade science teachers. The research conducted shows that the instructional video media using the kinemaster application that was developed is valid, practical, and effective. So it can be concluded that from the process of developing learning videos using the kinemaster application, material on plant body parts to support independent learning for fourth grade students has produced media that (1) valid, both in terms of aspects as media, language aspects, and material aspects, (2) media that is practically used both from the aspects of students and educators, and (3) has produced effective media to achieve learning objectives according to the curriculum.
PENGEMBANGAN MEDIA VIDEO ANIMASI PADA PEMBELAJARAN IPAS MENGGUNAKAN APLIKASI CAPCUT DI KELAS IV UPT SD NEGERI 13 SITIUNG Muhammad Subhan; Lika Apreasta; Arwin Indah Sari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 03 September 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3852

Abstract

This research aims to develop video media using the Capcut application. This research was motivated by students' difficulties in understanding science learning material and my needs, this was because the teaching materials used were still in printed/themed form. The aim of the research is to produce animated video media for science learning that is valid, effective and practical.This research uses the type of research and development or Research and Development (R&D). This research is the steps and process for developing a new product or perfecting an existing product. The author developed a new product that has not yet been used at UPT SD Negeri 13 Sitiung. The steps for developing animated videos using the Capcut application use the ADDIE development model developed by Dick and Carry in 1996. The ADDIE model is divided into four stages, namely the Analysis, Planning, Development, Implementation Stages. , and Evaluation.The results of the validation of animated video media were validated by six validators, namely graphic validation 85.41% with the very valid category, content expert validation 79.16% with the very valid category, and 89.58% validation for language experts with the very valid category. The results of the teacher response questionnaire analysis were assessed by the class IV teacher as getting an average of 90.90% in the very practical category, and the analysis of the student response questionnaire was assessed by all class IV as getting an average of 95.67% in the very practical category. The results of the effectiveness analysis were obtained from the learning outcomes of students who completed an average of 92.30% in the very effective category.
PENGEMBANGAN E-MODUL PEMBELAJARAN DI KURIKULUM MERDEKA PADA MATERI TUMBUHAN SUMBER KEHIDUPAN DI BUMI KELAS IV SD Muhammad Subhan; Dian Estu Prasetyo; Aprilia Puspita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3876

Abstract

This research is motivated by the lack of adequate teaching materials so that students have difficulty understanding the learning material, students tend to feel bored when participating in learning, and the teaching materials used are not attractive to students and students tend to have an audio-visual learning style. . For this reason, it is necessary to develop teaching materials that can help students in the learning process so that they can increase students' understanding of science learning. The aim of this research is to produce a book creator-assisted learning e-module in the independent curriculum on plant material that is the source of life on earth in grade 4 elementary school that is valid, practical and effective. This type of research is Research and Development (R&D) research using the ADDIE development model which consists of analysis, design, development, implementation and evaluation stages with test subjects namely class IV students at SD Negeri 05 Sitiung. The data collection instruments used are assessment instruments in the form of validation sheets, practicality sheets and effectiveness sheets. The results of the validation carried out by three validators obtained a final validation value of 85.56% in the very valid category, the practicality value of the teacher's response was 92.85% in the very practical category and the student response value was 84.59% in the very practical category, and the value The effectiveness obtained by students from the learning outcomes test was 85.71% in the very effective category. So it can be concluded that the Book Creator Assisted E-Module in the Independent Curriculum on Plants as the Source of Life on Earth in Grade IV Elementary School is interesting and feasible to be implemented in improving student learning outcomes in elementary schools.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ULAR TANGGA MATA PELAJARAN IPAS SISWA KELAS IV SDN 01 KOTO BARU Muhammad Subhan; DwiNovri Asmara; Ice Yurlinda
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4176

Abstract

This research aims to develop snake and ladder media in the science and science subject on the material Changing the Form of Energy in grade IV of SDN 01 Koto baru. Because the results of observations and interviews with class IV homeroom teachers found low student interest in learning in the classroom, the existence of snake and ladder media can help increase the interest andincrease the interest and learning outcomes of students with a total of 28 students. The researcher developed this study using the stages of the Research and Development (R&D) method in the ADDIE model which has 5 stages, namely: 1. The stage of analyzing needs, needs, characteristics of students, and curriculum (Analyze), 2. Learning planning stage (Design), 3. The development stage is to develop a snake and ladder product by testing the validity in the form of a questionnaire (Development). The researcher obtained the percentage of the final product score from the two validators with an average of 82% in the Very Valid category, 4. The implementation stage conducts a practicality test, product effectiveness to educators and students with an educator response questionnaire and a student response questionnaire with a percentage value of 89% in the Very Practical (Implementation) category, 5. The evaluation stage is the stage of knowing the revisions made in the product to develop learning from all previous stages (Evaluation).
Pengembangan Kuis Menggunakan Wordwall Untuk Meningkatkan Motivasi Belajar Siswa Kelas IV SDN 01 Padang Laweh Pada Mata Pelajaran IPAS Auliya Nur Safitri; Ahmad Ilham Asmaryadi; Muhammad Subhan
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2291

Abstract

This research aims to develop a quiz using a wordwall to increase the learning motivation of class IV students at SDN 01 Padang Laweh in science subjects. This quiz aims to increase students' learning motivation. This type of research and development uses Research and Development (R&D). This quiz development model uses the ADDIE model (Analysis, design, development, implementation and evaluation). From the ADDIE model, a needs analysis, student characteristics analysis, material analysis, then expert validator test, practicality of students and educators and effectiveness seen from student motivation sheets are carried out. The results of developing a quiz using a wordwall to increase the motivation of class IV students at SDN 01 Padang Laweh in the science and sciences subject were declared very valid. Based on the results obtained from the validator, an average score of 86.27% was obtained in the very valid category. Practicality results with an average of 92.85% are very practical. For effectiveness, by filling out the motivation questionnaire, an average score of 85.47% was categorized as very effective. It can be concluded that the quiz created is valid, practical and effective for educators to use in learning.