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THE EFFECT OF TEACHING TECHNIQUES AND LEARNING MOTIVATION ON ARGUMENTATIVE ACHIEVEMENT OF GRADE XI STUDENTS. Albert Sirait
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol 7, No 4 (2017): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : PGSD Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (580.156 KB) | DOI: 10.24114/sejpgsd.v7i4.8136

Abstract

ABSTRAKTujuan penelitian ini adalah untuk mengetahui apakah Prestasi Tulisan Argumentatif siswa yang diajarkan oleh Consultancy Prewriting Protocol Technique (CPPT) secara signifikan lebih tinggi daripada yang diajarkan oleh Word Wall Technique (WWT). Penelitian eksperimen dengan disain faktorial 2x2.  120 siswa kelas XI SMK Negeri 11 Medan sebagai sampel. Motivasi belajar diukur dengan kuesioner. Prestasi tulisan Argumentatif diukur berdasarkan struktur umun tulisan Argumentatif. Data dianalisis menggunakan ANOVA dua arah. (1) prestasi siswa yang diajarkan oleh CPPT (x = 77,95) lebih tinggi daripada yang diajarkan oleh WWT (x = 72,85) dengan Fhitung = 73,8 > Ftabel = 3,92. (2) prestasi siswa dengan motivasi belajar tinggi (x = 83,5) lebih tinggi daripada motivasi belajar rendah (x = 66,95) dengan Fhitung = 6,72 > Ftabel = 3,92. (3) terdapat interaksi yang signifikan antara teknik mengajar dan motivasi belajar dengan Fhitung = 28,4 < Ftable = 3,92.Kata Kunci: Argumentatif, Motivasi Belajar, Teknik Pengajaran.
PENGARUH PENERAPAN APLIKASI GAMES WORDWALL TERHADAP KTERAMPILAN MENYIMAK SISWA KELAS V SDN 105292 BANDAR KLIPPA T.A 2023/2024 Rini Agustina; F Faisal; Sorta Simanjuntak; Albert Sirait; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol 1 No 5 (2024): MEI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i5.58844

Abstract

This research aims to determine the effect of implementing the Games Wordwall application on listening skills in class V students at SDN 105292 Bandar Klippa, based on problems in the field in the learning process of students not listening well and teachers still using teacher center learning, so the learning process becomes monotonous. This type of research is a quasi-experiment with a Quasi Experimental Design type. Data collection techniques use tests. The subjects in the research consisted of two classes, namely the VA class as the experimental class which would be treated using the Games Wordwall application, totaling 34 and the VB class as the control class not given the same treatment, totaling 32. The average score obtained for the pretest and posttest for the experimental class was from the 40.292 to 81.471 and the average pretest and posttest scores for the control class were from 34.688 to 74.063. The results of this research show that there is an influence of implementing the Wordwall Games application on the listening skills of class V students at SDN 105292 Bandar Klippa. Data analysis used the independent sample T-Test, from the calculation results obtained tcount 4.245 and ttable 1.997 (4.245>1.997), so Ho was rejected and Ha was accepted. However, if we look further at the average pretest and posttest scores, we actually don't see a significant influence between the implementation of the Wordwall Games application and teacher center learning, because they have almost the same range of degrees of improvement.Keywords: Wordwall Games, Listening Skills, Learning Media