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The Use of Picture Media to Improve Indonesian Class III Learning Outcomes SDN 114345 Gunung Melayu, North Labuhan Batu Regency, Academic Year 2023/2024 Darling Krisman Zega; Melinna Harefa; Reni Violina Simanjuntak; Rini Agustina; Ulina Rahmayani
Formosa Journal of Science and Technology Vol. 2 No. 6 (2023): June 2023
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjst.v2i6.4481

Abstract

This study aims to improve learning outcomes in Indonesian by using media images as learning media for third grade students at SD Negeri 114345 Gunung Melayu. This study uses several theories and definitions as a theoretical approach. Among them are the notion of use, the notion of image media, the notion of improving, and the notion of learning outcomes. The action hypothesis in this study is that by using image media as a learning medium, it can improve student learning outcomes in the Indonesian subject reading learning material for class III SDN 114345 Gunung Malay Labuhan Batu Utara Regency for the 2023/2024 Academic Year. This research was conducted at SDN 114345 Gunung Melayu, North Labuhan Batu District, 2023/2024 Academic Year. The subjects in this study were 10 students in class III SD Negeri 114345 Gunung Melayu and the object of this study was to improve learning outcomes in Indonesian with media images. The results of the tests carried out in cycle I contained 3 students who had completed their studies and 7 students who had not completed their studies with an average score of 56.5. The frequency value that often appears is 65-80. In cycle II, the number of students who have completed their studies is 8 students who have completed and only 2 students (8.11%) have not completed with an average score of 72.5. The frequency of values ​​that often appear has increased to 65-90. Thus there is an increase in student completeness 40.65 from cycle I.
PENGARUH PENERAPAN APLIKASI GAMES WORDWALL TERHADAP KTERAMPILAN MENYIMAK SISWA KELAS V SDN 105292 BANDAR KLIPPA T.A 2023/2024 Rini Agustina; F Faisal; Sorta Simanjuntak; Albert Sirait; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol 1 No 5 (2024): MEI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i5.58844

Abstract

This research aims to determine the effect of implementing the Games Wordwall application on listening skills in class V students at SDN 105292 Bandar Klippa, based on problems in the field in the learning process of students not listening well and teachers still using teacher center learning, so the learning process becomes monotonous. This type of research is a quasi-experiment with a Quasi Experimental Design type. Data collection techniques use tests. The subjects in the research consisted of two classes, namely the VA class as the experimental class which would be treated using the Games Wordwall application, totaling 34 and the VB class as the control class not given the same treatment, totaling 32. The average score obtained for the pretest and posttest for the experimental class was from the 40.292 to 81.471 and the average pretest and posttest scores for the control class were from 34.688 to 74.063. The results of this research show that there is an influence of implementing the Wordwall Games application on the listening skills of class V students at SDN 105292 Bandar Klippa. Data analysis used the independent sample T-Test, from the calculation results obtained tcount 4.245 and ttable 1.997 (4.245>1.997), so Ho was rejected and Ha was accepted. However, if we look further at the average pretest and posttest scores, we actually don't see a significant influence between the implementation of the Wordwall Games application and teacher center learning, because they have almost the same range of degrees of improvement.Keywords: Wordwall Games, Listening Skills, Learning Media