Claim Missing Document
Check
Articles

Found 3 Documents
Search

Supervisi Akademik Pada Guru Pendidikan Agama Hindu Smp Di Kabupaten Karangasem Ni Made Indiani; Ni Putu Suwardani
Jurnal Penelitian Agama Hindu Vol 4 No 2 (2020)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (246.301 KB)

Abstract

Effective schools are usually led by effective principals. The school principal is assisted by a supervisor to improve the quality of the school. Therefore both are required to have many competences, visionary, in order to be able to direct teachers at the education unit level. This study aims to examine the role of academic supervision in junior high schools in the Karangasem area. Through a qualitative approach, data is obtained by interviewing several informants, observing and studying literature. The results obtained that 1) Academic supervision is carried out by the principal and school supervisors. 2) Academic supervision is considered to play an important role because it is a synergy of works and responsibilities between Hindu religious education teachers, school principals, and school supervisors in order to achieve quality education. 3) The Quality education is determined by the skills of teacher in teaching both in terms of developing learning programs, increasing the ability/competence of these teachers through various innovations made and empowering other supporting factors such as utilizing the school environment to achieve harmonious learning goals.
Pewarisan Nilai-nilai Kearifan Lokal untuk Memproteksi Masyarakat Bali dari Dampak Negatif Globalisasi Ni Putu Suwardani
Jurnal Kajian Bali (Journal of Bali Studies) Vol 5 No 2 (2015): BALI DIASPORA DAN KEARIFAN LOKAL
Publisher : Pusat Kajian Bali Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (469.891 KB)

Abstract

AbstractThis article analyses the importance of maintaining local wisdom for Balinese people in order to face various negative impacts of social changes brought about by globalisation. The symptom, which is basically felt by the Balinese today, is the fundamental socio-cultural change. The acceleration of the information coming along with the wave of globalization has been significantly experienced by the Balinese, both at the level of the “surface structure” (the attitudes and the pattern of behavior) and at the level of the “deep structure” (the value system, the life view, the philosophy, and the belief). The change is due to the culture contacts between countries in which there are dialectic fight between the contemporary values and those of the traditional where one tries to take the domination of another. Here, the hegemony and the neoliberal views are possibly coming and breaking all the aspects of life, including the values of the local culture ever obeyed firmly by the Balinese society. This condition leads to a spit and uncertain values situation because the people give more attention and respect to the modern values and marginalize the transcendental values. This is resulting in various violations of the moral values reflected by the feature, the style, and the life pattern of the society to occur. Therefore, reinforcement and inheritance of the Balinese local wisdom have to be conducted intensively to the Balinese younger generation.
Pengaruh Game Online Terhadap Motivasi Belajar,Interaksi Sosial dan Perilaku Keberagamaan Hindu Siswa Kelas XI SMA (SLUA) Saraswati 1 Denpasar. Ida Bgs Gde Suwitrisna Putra; Wayan Paramartha; Ni Putu Suwardani; Ida Ayu Gde Yadnyawati
Vidyottama Sanatana: International Journal of Hindu Science and Religious Studies Vol 8 No 2 (2024)
Publisher : UHN I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/vidyottama.v8i2.3051

Abstract

This online game is a modern game that has become a trend nowadays and its fans range from children to adults. With the rise of online games among students, the author visited SMA (SLUA) Saraswati 1 Denpasar. Why was SMA (SLUA) Saraswati 1 Denpasar chosen, because SMA (SLUA) Saraswati 1 Denpasar is the oldest private high school in Denpasar, and to this day still exists among the community. The location of SMA (SLUA) Saraswati 1 Denpasar is in the city center and around it there are places to play online games. Based on several research results, it was found that online games have an influence on learning motivation, social interaction, student behavior, therefore this research wants to prove 1. Is there an influence of online games on student learning motivation? 2. Is there an influence of online games on students' social interactions? 3. Is there an influence of online games on students' religious behavior? This research design is quantitative research. Data collection methods use questionnaires, observation and literature. Data analysis uses inferential statistical analysis, namely regression. The results of hypothesis testing regarding the influence between Online Games and Learning Motivation show that the research hypothesis has been tested, namely that there is a positive influence of Online Games on the Learning Motivation of class 11 students at SLUA Saraswati Denpasar, statistically proven by the results of linear regression analysis where the tcount value is 19.682 while the ttable is 1.960. Because ttable is smaller than tcount (1.960 <19.682) and significance (sig.) 0.000 < 0.05 so H0 is rejected and Ha is accepted. This means that there is a significant positive influence of the Online Game variable (X) on Learning Motivation (Y1). There is an influence of online games on social interaction. The results of the hypothesis test show that the tcount value is 13,682, while the ttable is 1.960. Because ttable is smaller than tcount (1.960<13,682) and significance (sig.) 0.000 <0.05, there is a significant positive influence of the Online Game variable (X) on social interaction (Y2). There is an influence between online games on students' religious behavior. Hypothesis test results show that the tcount value is 14,734 while ttable is 1.960. Because ttable is smaller than tcount (1.960<14,734) and significance (sig.) 0.000 <0.05. This means that Ho is rejected and Ha is accepted, so there is a significant positive influence of the Online Game variable (X) on Hindu Religious Behavior (Y3).