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Journal : INTECOMS: Journal of Information Technology and Computer Science

Model of NFT Implementation on Web SSO over OpenID Connect and Oauth 2.0 protocols Esa Fauzi; Sy Yuliani; Yenie Syukriyah; Azizah Zakiah
INTECOMS: Journal of Information Technology and Computer Science Vol 6 No 2 (2023): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v6i2.6972

Abstract

Single Sign-On (SSO) is a mechanism that allows users to access various services using a single set of login credentials. However, in SSO implementations, there are still challenges related to security and authentication management, particularly attacks targeting the Identity Provider (IDP). To address this, the use of Non-Fungible Tokens (NFTs) as proof of IDP ownership has been proposed as a solution to enhance security in the authentication mechanism. The utilization of NFTs in SSO with OpenID Connect and OAuth 2.0 has the potential to improve security and convenience in the authentication process due to the unique and non-duplicable nature of NFTs. The results of this research present a model and design of SSO with NFTs on OpenID Connect and OAuth 2.0. An SSO application with login, register, and password recovery features was also developed to provide convenience to users during the login process. The findings conclude that the utilization of NFTs in SSO with OpenID Connect and OAuth 2.0 has the potential to enhance security and convenience in the authentication mechanism. Further research is needed to explore aspects such as scalability, in-depth security analysis, testing in real-world scenarios, improvement of integration and interoperability, as well as comparative analysis with other SSO technologies.
Integrated Learning Model: A Blend of Project-Based Approach and SDLC Concepts for Software Engineering Courses, Evaluated through EUCS Esa Fauzi; Azizah Zakiah; Yenie Syukriyah; Sy Yuliani
INTECOMS: Journal of Information Technology and Computer Science Vol 6 No 2 (2023): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v6i2.8171

Abstract

Online learning and face-to-face learning are two examples of current learning models. Online learning has the advantage of time and place flexibility as it can be conducted remotely. Meanwhile, face-to-face learning excels in the teacher-student relationship as they can meet in person. However, particularly in online learning, not all subjects can be taught optimally, such as practical courses. Blended learning is one solution for a combined learning model that can leverage both online and face-to-face learning. One of the most challenging subjects in online learning is software engineering, which requires practical exercises to write application code. There are various types of blended learning models, but we propose a blended learning model specifically based on the Software Development Lifecycle (SDLC) pattern in software engineering course materials. We do this to maximize the learning process. We also integrate blended learning with a project-based concept, as this course is well-suited for project-based learning. In evaluating this model, we analyze the satisfaction level using the end-user computing satisfaction method. The sample consists of 60 students from the Computer Science program, selected using accidental sampling. The data analysis and processing methods employed in this study include t-tests, F-tests, and multiple linear regression. The research yields a satisfaction level of 71%. The results of hypothesis testing also show that the variables Ease of Use and Timeliness have a significant positive partial impact on student satisfaction.