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Gross Motor and Social Development of Children Development Media of Traditional Jumping Rope Modification Game Nissa, Heppy Zakiatun; Mustaji, Mustaji; Hendratno, Hendratno
International Journal for Educational and Vocational Studies Vol 2, No 9 (2020): September 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i9.2706

Abstract

The purpose of this research is to know the validity, practicality and effectiveness of media traditional jumping rope modification game to improve the development of gross motor and social of children. The research method used Dick and Carey model development research with the following steps: a). Analyzing the need, b.) Analyzing learning, c.) Analyzing child characteristics and learning context, d.) Formulating specific learning objectives, e.) Develop research instruments, f.) Develop learning strategies, g.) Develop teaching materials, h.) Designing and implementing formative evaluation, i.) Revising learning. The subject of research taken is kindergarten children aged 5-6 years as much as 54 children. The subject of research also involves 2 material experts and media experts. Data collection using a product feasibility test poll from media experts and material experts, interviews on individual trials, interviews on small group trials and observation sheets on field trials with indicators on gross motor development, among others, coordinated body movements to train flexibility, balance and agility, jump over obstacles with a height of 20-40 cm, and perform a leap of 38-60 cm towards the target with obstacles. As for indicators of social development, among others, obey the rules of the game, play with peers, be cooperative with friends, and realize the rights and interests of others. Data analysis techniques using the N-Gain Score index. Development research resulted the product of the Game media usage Guide Book of "Lokota" and the Media game "Lokota" that has got validation of material experts and media experts with excellent results so it is worth using.
Gross Motor and Social Development of Children Development Media of Traditional Jumping Rope Modification Game Nissa, Heppy Zakiatun; Mustaji, Mustaji; Hendratno, Hendratno
International Journal for Educational and Vocational Studies Vol. 2 No. 9 (2020): September 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i9.2706

Abstract

The purpose of this research is to know the validity, practicality and effectiveness of media traditional jumping rope modification game to improve the development of gross motor and social of children. The research method used Dick and Carey model development research with the following steps: a). Analyzing the need, b.) Analyzing learning, c.) Analyzing child characteristics and learning context, d.) Formulating specific learning objectives, e.) Develop research instruments, f.) Develop learning strategies, g.) Develop teaching materials, h.) Designing and implementing formative evaluation, i.) Revising learning. The subject of research taken is kindergarten children aged 5-6 years as much as 54 children. The subject of research also involves 2 material experts and media experts. Data collection using a product feasibility test poll from media experts and material experts, interviews on individual trials, interviews on small group trials and observation sheets on field trials with indicators on gross motor development, among others, coordinated body movements to train flexibility, balance and agility, jump over obstacles with a height of 20-40 cm, and perform a leap of 38-60 cm towards the target with obstacles. As for indicators of social development, among others, obey the rules of the game, play with peers, be cooperative with friends, and realize the rights and interests of others. Data analysis techniques using the N-Gain Score index. Development research resulted the product of the Game media usage Guide Book of "Lokota" and the Media game "Lokota" that has got validation of material experts and media experts with excellent results so it is worth using.
Eksistensi Kontrak Elektronik Antara Pengguna, Mitra Driver, Dan Pt Gojek Indonesia: Kajian Hukum Multi-Pihak Pada Layanan Go-Send Di Kabupaten Gresik Paringga Wilwan Tikta Sari; Heppy Zakiatun Nissa; Nindi Indrawan
Al-Zayn: Jurnal Ilmu Sosial, Hukum & Politik Vol 4 No 1 (2026): 2026
Publisher : Yayasan pendidikan dzurriyatul Quran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61104/alz.v4i1.4193

Abstract

Perkembangan ekonomi digital telah melahirkan bentuk-bentuk hubungan hukum baru yang bersifat kompleks dan melibatkan lebih dari dua subjek hukum. Salah satu contohnya adalah layanan Go-Send yang diselenggarakan oleh PT Gojek Indonesia, yang melibatkan hubungan hukum antara pengguna jasa, mitra driver, dan perusahaan sebagai penyedia platform. Hubungan hukum tersebut diwujudkan dalam bentuk kontrak elektronik (e-contract) yang disepakati melalui aplikasi digital. Penelitian ini bertujuan untuk menganalisis eksistensi dan karakteristik kontrak elektronik multi-pihak dalam layanan Go-Send, serta menelaah kedudukan dan tanggung jawab hukum masing-masing pihak berdasarkan hukum positif Indonesia. Penelitian ini menggunakan metode penelitian hukum normatif dengan pendekatan perundang-undangan, konseptual, dan kasus. Lokasi kajian difokuskan pada praktik layanan Go-Send di Kabupaten Gresik sebagai wilayah dengan aktivitas industri dan perdagangan yang tinggi. Hasil penelitian menunjukkan bahwa kontrak elektronik Go-Send secara normatif telah memenuhi syarat sah perjanjian sebagaimana diatur dalam Pasal 1320 KUHPerdata dan Pasal 18 Undang-Undang Informasi dan Transaksi Elektronik. Namun demikian, pola hubungan hukum multi-pihak menimbulkan ketidakseimbangan kedudukan, khususnya antara pengguna dan mitra driver terhadap PT Gojek Indonesia. Di Kabupaten Gresik, praktik layanan Go-Send menunjukkan adanya potensi sengketa terkait keterlambatan, kehilangan barang, dan tanggung jawab ganti rugi yang belum sepenuhnya diatur secara proporsional dalam kontrak elektronik. Oleh karena itu, diperlukan penguatan regulasi dan mekanisme perlindungan hukum yang lebih adil bagi seluruh pihak.