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Aplikasi Pendeteksi Asap Berbasis Arduino Uno pada Platform Android Liza Fitriana; Frinanta Ananda
JURNAL TEKNOLOGI DAN ILMU KOMPUTER PRIMA (JUTIKOMP) Vol. 1 No. 1 (2018): Jutikomp Volume 1 Nomor 1 April 2018
Publisher : Fakultas Teknologi dan Ilmu Komputer Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jutikomp.v1i1.314

Abstract

Asap merupakan efek samping dari hasil pembakaran yang tidak sempurna dari suatu bahan bakar. Selain memberikan dampak yang merugikan, asap juga dapat diperlukan untuk hal-hal yang bermanfaat seperti: pembasmian hama, aroma therapy, dan lain-lain. Kehadiran asap dapat suatu ruangan, selain yang disengaja untuk memberikan manfaat, dapat mengindikasikan terjadinya kebakaran. Umumnya jika terjadi kebakaran dalam suatu gedung, korban yang meninggal akibat menghirup asap yang terlalu lama akan lebih banyak dibandingkan dengan korban yang terbakar. Untuk itu diperlukan suatu perangkat yang dapat mendeteksi kehadiran asap tersebut. Dalam hal ini, kami merancang suatu alat yang menggunakan arduino untuk mendeteksi kehadiran asap yang mana hasilnya berupa pemberitahuan, baik pada layar komputer ataupun pada gawai (gadget). Pemberitahuan tersebut berisi tentang keadaan udara pada saat itu, apakah baik, buruk ataupun lainnya, dimana klasifikasinya disesuaikan dengan Indeks Standar Pencemaran Udara (ISPU) yang dikeluarkan oleh Kepala Badan Pengendalian Dampak Lingkungan.
Media Pembelajaran Pengenalan Rumah Adat Berbasis Video dan Web pada Sekolah Dasar XYZ Mesri M. Hutasoit; Liza Fitriana; David David
JITEKH Vol 9 No 1 (2021): Maret 2021
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/jitekh.v9i1.327

Abstract

Learning media has an important role in the student learning process. Seeing the declining student learning process, shows that students' understanding of the learning material is quite low. Media that is considered appropriate and in accordance with current conditions is learning media XYZ. Elementary School is one of the schools that is in the process of social studies learning media in the subject matter of Learning Media for the Introduction of Video and Web-Based Traditional Houses at XYZ Elementary Schools still using conventional methods of using textbooks and speeches so that students' attention is easily distracted because they are less attractive. learning methods. This has the impact that the students' lack of knowledge of the learning media for the introduction of traditional houses. if to overcome this problem the researcher makes learning media in the form of videos regarding learning materials for the introduction of traditional houses. With the existence of learning media for the introduction of traditional houses, it is easier for students to understand the lessons on introducing traditional houses using videos compared to the material provided by the teacher using the textbook reading method and lectures from the teacher.
Pemanfaatan Teknologi Tepat Guna Berbasis Modern dalam Perencanaan Teknis Relokasi Pasar Rakyat Diana Suita; Marina Elsera; Liza Fitriana; Haida Dafitri
Prioritas: Jurnal Pengabdian Kepada Masyarakat Vol 1 No 01 (2019): EDISI SEPTEMBER
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/prioritas.v1i01.136

Abstract

Setiap perpindahan lokasi dapat dipastikan menimbulkan permasalahan bagi lingkungan tersebut dan personil yang terlibat didalamnya. Hal ini juga terjadi dalam hal relokasi pedagang Pasar Rakyat Balairung Rajawali Di Kota Pematang Siantar.Banyak personil yang terlibat dalam relokasi ini, baik dari instansi pemerintahan dan juga konsultannya, selain para pedagang tentunya. Semuanya bertujuan bagaimana relokasi berjalan dengan lancar dan lokasi yang baru dibangun secara tepat guna. Atas dasar itulah, kami, Tim Pengabdian Universitas Harapan Medan melakukan kegiatan sosialisasi tentang Pemanfaatan Teknologi Tepat Guna Berbasis Modern Dalam Perencanaan Teknis Relokasi Pasar Rakyat
Implementasi Aplikasi Mading Berbasis Website Pada Fakultas Teknik Dan Komputer Universitas Harapan Medan Dody Hidayat; Efri Riwandi; Ramli -; Liza Fitriana
JURNAL TEKNOLOGI DAN ILMU KOMPUTER PRIMA (JUTIKOMP) Vol. 6 No. 2 (2023): Jutikomp Volume 6 Nomor 2 Oktober 2023
Publisher : Fakultas Teknologi dan Ilmu Komputer Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jutikomp.v6i2.4231

Abstract

Wall magazines called Mading are one of the simplest types of written mass communication media. It is called a wall magazine because the basic principles of a magazine are dominant in it, while its presentation is usually attached to a wall or the like. Faculty of Engineering and Computer (FTK) Universitas Harapan (UnHar) Medan has several study programs: civil engineering, mechanical engineering, electrical engineering, informatics engineering, industrial engineering, information systems, and informatics management. FTK UnHar Medan in conveying information about academic and non-academic activities to students and other parties who need it is done by posting announcements on the campus Mading board, and this makes it challenging to obtain this information because students and parties who need it must come to campus and see directly on the Mading. From these problems, a study was conducted to design a website-based Mading application. The research used literature study, data collection, analysis, design, implementation, and system testing. The conclusion obtained from the final results of this study is to produce a website-based Mading application so that students and other parties who need information submitted by the campus, especially FTK UnHar, can be obtained quickly, accurately, and not limited by time because information can be accessed 24 hours online.
Aplikasi Pembelajaran Doa Dan Tajwid Pada Madrasah Ibtidaiyah Swasta Sholihin Di Tanjung Morawa, Sumatera Utara Liza Fitriana; David; Sarudin
Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) Vol. 7 No. 2 (2025): Edisi Oktober
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop a desktop-based digital learning media for daily prayers and tajwid for students of Madrasah Ibtidaiyah Swasta Sholihin in Tanjung Morawa, North Sumatra. The research is motivated by the low learning motivation and difficulties of ele-mentary-level students in understanding tajwid rules and memorizing daily prayers when learning is still dominated by conventional lecture methods and static textbooks. The method used is Research and Development, employing a model that includes needs analy-sis, user interface design, program coding using Visual Basic, and expert validation by material and media specialists. The resulting product is a learning application in .exe format with two main menus, namely the Prayer Menu containing 20 daily prayers and the Tajwid Menu containing basic tajwid rules, each equipped with Arabic text, Latin transliteration, translation, illustrations, and clear audio pronunciation to support the Tahsin method and independent memorization. Validation results show that the content complies with reli-gious principles, the application navigation runs properly, and the visual appearance is con-sidered attractive, thereby increasing student enthusiasm and engagement. Classroom im-plementation indicates that the use of this application creates a more dynamic and interac-tive learning atmosphere, helps improve the quality of Quran recitation, and accelerates the memorization of daily prayers compared to conventional teaching methods
Peningkatan Kompetensi Guru Melalui Pelatihan Penggunaan Artificial Intelligence (AI) di SMA Negeri 5 Medan Dharmawati Dharmawati; Nur Wulan; Divi Handoko; Sarudin Sarudin; Suriati Suriati; Sumi Khairani; Liza Fitriana
Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2025): Desember 2025
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v4i2.300

Abstract

The digital era has made artificial intelligence (AI) technology an increasingly important tool in various fields, including education. For high school (SMA) teachers, AI offers great opportunities to improve teaching effectiveness, reduce administrative workload, and create more personal and innovative learning experiences. This Community Service Activity (PKM) is motivated by the lack of teacher competence in creating AI-based learning media. This problem is caused by teachers only having basic skills in using AI, and the majority of teachers experiencing this difficulty are senior teachers born in the 1960s. The objective of this activity is to improve teachers' competence in using AI technology to create teaching materials to support the learning process. The activity is carried out with a combination of lecture and practice methods. The contribution of this activity lies in empowering teachers to independently produce digital teaching media. The evaluation results show that 95% of participants successfully created at least one digital teaching media, 75% of teachers were able to create two or more different designs. These evaluation results indicate that this community service activity is effective in improving the competence of teachers at SMA Negeri 5 Medan.