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Journal : JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT

IMPLEMENTATION OF MOTOR DEVELOPMENT CHARACTERISTICS IN SEPAK TAKRAW TRAINING Abdul Aziz Hakim; Achmad Sofyan Hanif
JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT Vol 3 No 2 (2017): JIPES (Journal of Indonesian Physical Education and Sport)
Publisher : Program Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (624.429 KB) | DOI: 10.21009/JIPES.032.03

Abstract

This article will discuss about the characteristics of sports training that match the characteristic of child development. So hopefully by understanding it, sports training can achieve more optimal results. With the implementation of sports training in accordance with the characteristics of child development it will prevent achievement of peak performance too early. Through the theoretical adjustment between the main biomotor characteristics and the characteristics of motor development, in sepak takraw has been determined the initial age of training is 11 years old daughter and 12 year old son. So with the knowledge of this early age, can facilitate the making of training programs and sports football sepak takraw. So that the optimal achievement in sepak takraw can be achieved. Keywords: Characteristic of Motor Development, Biomotor Characteristics Sepak Takraw
THE INFLUENCE OF SPEED, AGILITY, COORDINATION OF FOOT, BALANCE AND MOTIVATION ON SKILL OF PLAYING FOOTBALL Ahmad Adil; James Tangkudung; Achmad Sofyan Hanif
JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT Vol 4 No 1 (2018): JIPES (Journal of Indonesian Physical Education and Sport)
Publisher : Program Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (746.193 KB) | DOI: 10.21009/JIPES.041.02

Abstract

This research uses survey method to see the influence between variables. Technique of data analysis using path analysis (path analysis). Path analysis technique is used to test the direct and indirect influence on speed, agility, coordination, balance and motivation to the playing skill of soccer student of Faculty of Sport Science Makassar public university. Technique of path analysis with SPSS program version 20.00 at significance level α = 0.05. The results of this study are as follows: (1) There is a positive influence of 0.612 between the speed of soccer playing skills and contributing 37.4% (2) There is a positive influence of 0.687 between agility to the skills of playing football and contribute 47.1% (3) There is a positive influence of 0.862 between eye-foot coordination of soccer playing skills and contributes 74.3% (4) There is a positive influence of 0.636 between the balance of soccer playing skills and contributes 40.4% (5) positive is 0.816 between motivation to soccer playing skill and contribute 66,6% (6) There is positive influence equal to 0,531 between speed to motivation and contribute equal to 28,2% (7) There is positive influence equal to 0,621 between agility to motivation and contribute equal to 38.6% (8) There is a positive influence of 0.743 anta (9) There is a positive influence of 0,564 between the balance of motivation and contribution of 31.8% (10) There is a positive influence of 0.824 between the speed of the skills of playing football through motivation and contributing 66.8% (11) There is a positive influence of 0.879 between agility of soccer playing skills through motivation and contributing 67.3% (12) There is a positive influence of 1.344 between foot-toe coordination of soccer playing skills through motivation and contributing 67 , 2% (13) There is a positive influence of 0.878 between the balance of soccer playing skills through motivation and contribute 67.0%. Keywords: Speed, agility, coordination, balance, motivation and the skills of playing football.
INFECTIOUS JUMP SKILLS Herli Pardilla; Mulyana Mulyana; Achmad Sofyan Hanif
JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT Vol 4 No 2 (2018): JIPES (Journal of Indonesian Physical Education and Sport)
Publisher : Program Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1208.81 KB)

Abstract

The aim of this research is to know the difference of learning method which consists of learning method part (A1), overall method (A2) and combination method (A3) with moderator of motor ability in improving skill. The experiment was conducted by using 2x3 factorial experimental method with population which used as target population. The research was student of Physical Education University of Riau Force 2016/2017 as many as 134 which consist of 89 son and 45 daughter. Sampling was done by selecting 27% of the highest score data and 27% lowest score. Result of hypothesis test 1) difference between group of method part (A1) with group of whole method (A2) equal to t0 (A1 x A2) = -1,699, p-value = 0,096 / 2 = 0,048 <0,05, mean h0 rejected. 2) the difference between the part method group (A1) and the combination method group (A3), worth t0 (A1xA3) = -3.490, p-value = 0.001 / 2 = 0.0005 <0.05, h0 is rejected. 3) the difference between the whole method group (A2) and the combination method group (A3) worth t0 (A2xA3) = -1.791, p-value = 0.080 / 2 = 0.040 <0.05, h0 is rejected. 4) Influence Interaction (Interaction Effect) Fo (AB) = 34,349 with p-value = 0,000 <0,05 or H0 is rejected. This means there is a very significant interaction effect. 5) Differences in skill jump results between high motor and high-motor (A1B1 - A2B1) methods were 3.496, p-value = 0.001 / 2 = 0.0005 <0.05 or H0 rejected. 6) Differences in skill jump results between high motor part and high motor combination method (A1B1 - A3B1) worth = 9.568, p-value = 0,000 / 2 = 0,000 <0.05 or H0 is rejected. 7) Differences in skill jump results between the overall method with high motor and high motor combination method (A2B1 - A3B1) worth = 6,072, p-value = 0.002 / 2 = 0.001 <0.05 or H0 is rejected. 8) The difference in the results of the jump skill between the part method with the low motor and the overall method with low motor (A1B2 - A2B2) worth = 0.286, p-value = 0.680 / 2 = 0.34> 0.05 or H0 is accepted thus, no there are differences.. 9) Differences in skipjack skill results between the low-motor part and low motor combination method (A1B2 - A3B2) = -1,800, p-value = 0.079 / 2 = 0.0395 <0.05 or H0 is rejected .10) Differences in skill jump results between overall and low motor methods and low motorized combination methods (A2B2 - A3B2) = -2.086, p-value = 0.043 / 2 = 0.0215 <0.05 or H0 is rejected. difference. Keywords: infectious jump skills, learning methods and motor skills