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PROTOTYPE SISTEM MANAJEMEN KINERJA PEGAWAI NEGERI KANTOR URUSAN AGAMA CIBODAS KOTA TANGERANG Abdul Hamid Arribathi; Wahyu Hidayat; Rinaldy Qodar Saputra
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 4 No 2 (2018): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (799.125 KB) | DOI: 10.33050/cerita.v4i2.635

Abstract

Office of Religious Affairs (KUA) namely, offices that perform some activities for religion (Islam), especially in marriage and also divorce. In this case, of course, the development of technology in government institutions such as KUA is very important because the amount of information that will be processed into data. Therefore, the researcher will conduct research on one of the KUA offices located in Cibodas sub-district, Tangerang City and find the problem that is, the civil servant performance report system that is still semi-computerized or it can be said still using MS.Excel in the process. Therefore, researchers will develop a civil servant performance report system in KUA cibodas to be more computerized using the Java Desktop programming language used in NetBeans IDE software and assisted with online databases such as MySQL in data storage or files can be stored properly. With the use of this system is expected to facilitate the preparation of civil service performance reports and stored data more structured, efficient, and effective.
Design Sistem Informasi Pelayanan Keluhan Jaringan Pada Dinas Komunikasi Dan Informatika Kabupaten Tangerang Abdul Hamid Arribathi; Fransiska Dika Mega Rosita
SATIN - Sains dan Teknologi Informasi Vol 5 No 1 (2019): SATIN - Sains dan Teknologi Informasi
Publisher : STMIK Amik Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2476.824 KB) | DOI: 10.33372/stn.v5i1.456

Abstract

Pelayanan keluhan jaringan pada dinas Komunikasi dan Informatika kabupaten Tangerang ditangani oleh IT Support, laporan keluhan mengenai masalah jaringan atau perangkat diterima melalui telepon atau pegawai dinas datang langsung ke kantor dengan menyertakan perangkat keras. IT Support memanfaatkan Microsoft word sebagai aplikasi untuk menginput data laporan mengenai keluhan jaringan, Sistem ini dirasa kurang efektif dan dapat menimbulkan kesalahan pada saat penginputan. Oleh karena itu perlu diadakan analisa sistem pelayanan keluhan jaringan dalam bidang telematika bagian IT Support, maka diperlukan sistem berbasis website. Adapun perancangan sistem website ini peneliti menggunakan programming yaitu Mysql sebagai databasenya dan PHP sebagai bahasa programnya, sedangkan metode analisa sistem menggunakan UML (Unified Modelling Language). Kesimpulan dari penelitian ini untuk mempermudah pegawai dinas dalam melaporkan keluhan jaringan sehingga IT Support dapat menangani secara cepat serta mendapatkan informasi yang terbaru.Kata Kunci : Keluhan, Pelayanan, dan IT Support.
PROTOTIPE APLIKASI SMART SEMINAR DAN WORKSHOP BERBASIS WEB DAN ANDROID Abdul Hamid Arribathi; Saryani; Nurdin Suryana
PROSIDING SNITek Vol. 2 No. - (2019): SEMINAR NASIONAL INOVASI TEKHNOLOGI (SNITek)
Publisher : FT-TEKNIK USNI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/prosidng.v2i-.108

Abstract

Seminar dan workshop merupakan kegiatan yang tak terpisahkan dari dunia pendidikan di perguruan tinggi. Sebagaimana pelaksanaan tridharma perguruan tinggi adalah pengajaran, penelitian dan pengabdian. Hasil penelitian yang dilakukan memerlukan publikasi melalui tulisan ataupun seminar dan workshop. Namun pelaksanaan seminar dan workshop tersebut masih banyak yang menyelenggarakannya secara konvensional mulai dari pengumuman acara, pendaftaran peserta, hingga proses pelaksanaan acara. Sehingga dirasakan kurang efektif. Oleh karena itu, dibutuhkan sistem Smart Seminar dan Workshop berbasis web dan android, yang dapat memfasilitasi pengumuman acara dan pendaftaran peserta secaraonline, absen kehadiran peserta dengan QRCode, serta membuat peserta dapat bertanya langsung melalui aplikasi tanpa menyela isi materi yang sedang disampaikan oleh pembicara. Metode penelitian yang dilakukan tahap pertama mengumpulkan data dan informasi melalui wawancara, studi pustaka, dan Focus Group Discussion (FGD) dengan para pakar seminar dan workshop. Tahap kedua, untuk membangun sistem ini digunakan metode SDLC (System Development Life Cycle) jenis Waterfall. Model Waterfallmenyediakan pendekatan alur hidup perangkat lunak secara sekuensial atau terurut dimulai dari analisis, desain, pengodean, pengujian, dan pemeliharaan. Hasil rancang bangun sistem Smart Seminar dan Worksop dapat memudahkan institusi pendidikan dalam pelaksanaan seminar dan workshop secara efektif dan lebih bekualitas, serta lebih interaktif antara peserta dengan pembicara dalam hal tanya jawab. Aplikasi ini dapat diakses melalui web browser maupun dengan aplikasi Android
Automatic Fire Detection Alarm Monitoring System in Balaraja District Based on Internet of Things Ilamsyah, Ilamsyah; Tandilintin, Abert; Putra, Lingga Buana; Jawahir, Jawahir; Arribathi, Abdul Hamid
Journal Sensi: Strategic of Education in Information System Vol 10 No 2 (2024): Journal Sensi
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/sensi.v10i2.3478

Abstract

The Balaraja Sub-District Office, as a Regional Apparatus Work Unit in Tangerang Regency, faces challenges in preventing fire disasters. Fires can cause significant loss of life, economic, and material losses. Currently, the sub-district lacks an effective prevention system, relying solely on post-fire handling measures. This research aims to design and implement a monitoring system and automatic fire detection alarm based on the Internet of Things (IoT) in the Balaraja Sub-District. This system is expected to detect fires early and provide rapid alarms to reduce losses. The research confines its scope to the Balaraja Sub-District, utilizing interviews and literature studies as data collection methods. The design method involves creating flowcharts and block diagrams, while the analysis method employs the PIECES framework. System testing is conducted using blackbox testing methods. The findings of this research are expected to contribute to the development of IoT technology for disaster mitigation in Indonesia, as well as enhancing the safety of employees and the surrounding community.
Perancangan Website Pencarian Kos Berbasis Lokasi Menggunakan Pendekatan Agile Arribathi, Abdul Hamid; Putra, Ardy Dzaky Abiyyu; Syah, Adith Adriyan
ICIT Journal Vol 11 No 2 (2025): Agustus 2025
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/icit.v11i2.3953

Abstract

Kebutuhan akan akomodasi sementara seperti kosan semakin bertambah di wilayah perkotaan. Namun, mencari informasi mengenai rumah kos secara manual sering kali menyulitkan calon penyewa akibat keterbatasan data dan waktu. Oleh karena itu dibutuhkan sebuah situs web pencarian tempat tinggal berbasis lokasi yang disebut KosanFinder. Metode pengembangan yang diterapkan dalam penelitian ini adalah Agile, yang memungkinkan dilakukannya proses bertahap dan perbaikan secara terus-menerus selama tahap pengembangan sistem. Situs web ini juga dikembangkan dengan memanfaatkan teknologi HTML, CSS, dan JavaScript pada bagian tampilan depan, serta Node.js dan Express.js pada bagian backend yang terhubung ke database MySQL. Hasil dari penelitian menunjukkan bahwa KosanFinder memudahkan proses pencarian kosan serta pengelolaan data dalam format digital.
Design and Build of 2D Galaxy Coin Blaster Game Using Unity with Top-Down Shooter Approach: Rancang Bangun Game 2D Galaxy Coin Blaster Menggunakan Unity dengan Pendekatan Top-Down Shooter Abdillah, Muhammad Ardiansyah; Arribathi, Abdul Hamid; Erlangga, Mahesa
Journal of Information System and Technology (JOINT) Vol. 6 No. 2 (2025): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v6i2.10778

Abstract

Game Galaxy Coin Blaster merupakan permainan interaktif 2D yang dikembangkan menggunakan game engine Unity, dengan fokus utama pada desain karakter, antarmuka pengguna (User Interface/UI), serta mekanisme permainan yang dirancang agar menarik dan menantang. Game ini dirancang sebagai media hiburan yang melatih ketangkasan, strategi, dan koordinasi tangan-mata dalam suasana permainan bertema luar angkasa. Pemilihan Unity sebagai platform pengembangan didasarkan pada fleksibilitasnya dalam mendukung pengembangan lintas platform, khususnya untuk perangkat berbasis Personal Computer (PC), serta kemampuannya dalam mengelola aset 2D secara efisien. Penelitian ini menggunakan metode eksperimental dengan menekankan prosedur perancangan dan implementasi game, mulai dari pembuatan konsep, desain aset, penulisan skrip, hingga pengujian dan evaluasi. Hasil pengujian menunjukkan bahwa mekanisme permainan berjalan lancar, stabil, dan sesuai dengan tujuan pengembangan. Meskipun masih terdapat potensi untuk pengembangan lanjutan, game ini telah memberikan kontribusi positif dalam pengembangan game edukatif dan hiburan berbasis 2D, serta membuktikan potensi Unity sebagai alat yang efektif untuk pembuatan game pada platform PC.Kata kunci: Game 2D, Unity, Antarmuka Pengguna. Galaxy Coin Blaster game is a 2D interactive game developed using the Unity game engine, focusing mainly on character design, user interface (UI), and game mechanics designed to be interesting and challenging. This game is designed as an entertainment medium that trains dexterity, strategy, and hand-eye coordination in a space-themed game atmosphere. The selection of Unity as a development platform was based on its initial support for cross-platform development, especially for Personal Computer (PC)-based devices, as well as its ability to manage 2D assets efficiently. This study uses an experimental method emphasizing game design and implementation procedures, from concept creation, asset design, script writing, testing, and evaluation. The test results show that the game mechanics run smoothly, stably, and meet development objectives. Although there is still potential for further development, this game has positively contributed to developing 2D-based educational and entertainment games. It proves Unity's potential as an effective tool for creating games on the PC platform. Keywords: 2D Game, Unity, User Interface.
Logistic Regression and TF-IDF Models for Early Detection of Indonesian-Language Fake News Arribathi, Abdul Hamid; Jungjunan, Sunan Reihan; Dwiharyanto, Muhammad Adrian
Journal Sensi: Strategic of Education in Information System Vol 11 No 2 (2025): Journal SENSI
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/sensi.v11i2.4067

Abstract

The spread of false information, particularly on social media platforms, has become a significant challenge due to the rapid flow of digital content. Most existing fake news detection systems are primarily designed for the English language, making them less effective when applied to Indonesian contexts. This study proposes a web-based hoax detection system that combines the Term Frequency-Inverse Document Frequency (TF-IDF) method with the Logistic Regression classification algorithm. The dataset, consisting of both real and fake news articles, was obtained from Kaggle and processed through several stages including normalization, stopword removal, and stemming. The TF-IDF vectorization results were then used to train a binary classification model. The system allows for user input either in the form of raw text or a URL, and delivers real-time classification results. Evaluation of the system indicates a high level of accuracy and strong potential in improving public digital literacy. These findings demonstrate a lightweight yet effective approach to mitigating the spread of hoaxes in the Indonesian language.
Implementation System of Business Intelligence System In The Company Arribathi, Abdul Hamid; Maimunah, Maimunah; Nurfitriani, Devi
APTISI Transactions on Management (ATM) Vol 1 No 2 (2017): ATM (APTISI Transactions on Management)
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (402.761 KB) | DOI: 10.33050/atm.v1i2.665

Abstract

This study aims to determine the stages that must be implemented in building a Business Intelligence System structured and appropriate in building Business Intelligence Systems in an organization, and understand the important aspects that must be considered for investment development Business Intelligence System is increasing. Business must be based on the conditions and needs of the organization in achieving the desired goals. If these conditions occur, then the decision-making process will be better and more accurate. The purpose of this study is to determine the important aspects that must be understood and prepared in using the Business Intelligence System in an organization. The method used is the explanation as well as the research library of several books, articles and other literature.
Understanding Religious Moderation Of Hajj Pilgrims To Improve The Implementation Of Hajj  In The Holy Land Marfuddin, Ade; Arribathi, Abdul Hamid
AL-ADYAN Vol 20 No 2 (2025): Al-Adyan: Jurnal Studi Lintas Agama
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/wzamp328

Abstract

Hajj embodies religious moderation in the implementation of worship for pilgrims in Saudi Arabia. This research aims to explore the attitudes, actions, and character of pilgrims while in the Holy Land. This study uses quantitative descriptive analysis and an interdisciplinary approach. The research sample comprises 58 flying groups (kloter) of pilgrims in 2025, totaling 775 respondents. Data were collected using a questionnaire survey through a Google form, and data processing was performed using the Statistical Package for the Social Sciences (SPSS). The findings of this study indicate that Indonesian pilgrims' level of understanding towards the concept of religious moderation is quite good. Both the level of education and the gender of pilgrims also affect their knowledge of religious moderation. Furthermore, the study highlights the need for religious collaboration through the guidance of Hajj manasik in the country. The suggestions and recommendations of this research are aimed at pilgrims, Hajj manasik supervisors, KBIH, Hajj manasik curriculum compilers, and the government to enhance the level of religious moderation among pilgrims. Keywords: Hajj; Religious Moderation; Holy Land.