Mercy Florence Halamury
Institut Agama Kristen Negeri Ambon, Indonesia

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Penggunaan Alat Permainan Edukatif Play Dough Untuk Merangsang Kecerdasan Logis-Matematis Anak Usia Dini di Kelompok Bermain ROVILA Kota Ambon Mercy Florence Halamury
INSTITUTIO : JURNAL PENDIDIKAN AGAMA KRISTEN Vol 7, No 1 (2021): EKSISTENSI PENDIDIKAN KRISTEN DI MASA PANDEMI COVID 19
Publisher : Institut Agama Kristen Negeri (IAKN) Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51689/it.v7i1.293

Abstract

Kecerdasan Logis matematis perlu ditanamkan sejak anak usia dini. Keterlambatan perkembangan awal kecerdasan dapat mempengaruhi kehidupan anak di masa depan, sehingga diperlukan rangsangan melalui alat permainan edukatif dalam rangka menstimulasi perkembangan matematika anak. Tujuan penelitian ini untuk mengetahui tingkat ketercapaian pembelajaran bagi anak usia dini dengan menggunakan Alat permainan edukatif Playdough untuk merangsang kecerdasan matematika anak kelompok bermain usia 4-5 tahun pada Kelompok Bermain Rovilia. Penelitian ini menggunakan pendekatan kualitatif evaluatif terhadap pelaksanaan pembelajaran bagi anak usia dini pada Kelompok Bermain Rovilia. Data diperoleh melalui observasi dan wawancara. Hasil penelitian menunjukan bahwa Playdough yang dipergunakan sebagai alat permainan edukatif dalam pembelajaran di Kelompok bermain Rovilia adalah 1) melalui bermain bebas dengan playdough anak dapat mengenal dan membentuk lambang bilangan. 2) melalui bermain bebas dengan playdough anak dapat menghubungkan konsep -konsep logis yang secara langsung dapat dituturkan. Kata Kunci;  Alat Permainan edukatif, Kecerdasan Logis Matematis,  Anak Usia  Dini
Phenomenological Study of Teachers' and Early Childhood Children's Experiences in Learning through the Joyful Learning Approach at PAUD Hatuhuran, Kairatu District, West Seram Regency Halamury, Mercy Florence; Muliyani, Muliyani; Kakiay, Septianty; Kainama, Nacie
Jurnal Riset Ilmu Pendidikan Vol. 5 No. 2 (2025): Jurnal Riset Ilmu Pendidikan
Publisher : Lembaga Riset Mutiara Akbar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56495/jrip.v5i2.997

Abstract

This study aims to understand the experiences of teachers and early childhood in PAUD Hatuhuran, Kairatu District in learning through the Joyful Learning approach. Using a qualitative phenomenological approach, data were obtained through interviews, participant observations, and reflective notes on teachers and students. The results showed that the Joyful Learning method—which combines games, nature exploration, and arts and culture—successfully increased children's active involvement, curiosity, and social, emotional, and cognitive development. Children appeared more enthusiastic and active during the learning process. However, teachers face challenges in managing dynamic classes, limited facilities, and minimal parental support. Teachers are required to be creative and adaptive in designing learning activities that are fun but still educational. This study emphasizes the importance of the role of teachers in creating meaningful learning experiences through a child-centered approach.
INVESTIGATING THE RELATIONSHIP BETWEEN EXCESSIVE GADGET USE AND LEARNING CHALLENGES IN STUDENTS: A DIAGNOSTIC REVIEW Agusthina Siahaya; Mohamad Sarip; Adi Mursalin; Mercy Florence Halamury; Ilona Flora Salhuteru
Indonesian Journal of Education (INJOE) Vol. 2 No. 3 (2023): Indonesian Journal of Education (INJOE)
Publisher : CV. ADIBA AISHA AMIRA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The increasing prevalence of excessive gadget use among students in educational settings has become a prominent concern. This article presents a diagnostic review that explores the correlation between excessive gadget use and difficulties encountered by students in acquiring fundamental academic skills. The study compiles data from various research conducted in recent years, revealing that excessive gadget use can impair students' learning abilities in school. Firstly, extensive gadget usage tends to distract students, impeding their ability to concentrate on academic tasks such as class participation and homework completion. Furthermore, excessive gadget use can lead to eye fatigue and disrupt sleep quality, negatively affecting concentration and memory. Secondly, an over-reliance on gadgets reduces the time allocated for physical activities and social interactions, which play a vital role in children's development. Insufficient physical activity can adversely affect students' physical and cognitive health, while a lack of social interaction hinders their communication and collaborative skills with peers. The study emphasizes the urgent need for increased awareness and collective efforts from educators, parents, and the community to address excessive gadget use among students, fostering a healthy and conducive learning environment. Promoting responsible gadget usage is crucial for enhancing the overall quality of education in schools.