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POP UP DIGITAL SEBAGAI MEDIA UNTUK MENUMBUHKAN MOTIVASI MEMBACA ANAK Qurrotul ‘Aini; Maqda Almadinab; Veny Safitri; Nur Mawaddah; Naili Sa’ida
JCE (Journal of Childhood Education) Vol 5, No 2 (2021): September-February
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/jce.v5i2.657

Abstract

Kegiatan ini bertujuan untuk menumbuhkan motivasi membaca anak TK ABA Sidokelar melalui pembelajaran yang menggunakan media pop up digital. Motivasi membaca anak TK ABA Sidokelar berdasarkan observasi awal terlihat masih suka malu-malu dan enggan jika diminta untuk membaca, mereka cenderung merasa kesulitan dalam membaca. Setelah dilakukan pembelajaran menggunakan media pop up digital anak mampu membaca dengan lancar dan lebih percaya diri, kemudian anak mampu membacakan cerita langsung melalui dialog dan ilustrasi yang ada seperti memotivasi anak untuk berlatih membaca dengan mendongeng menggunakan pop up digital.
PENGARUH PERMAINAN RAINBOW BALL TERHADAP KEMAMPUAN NUMERASI ANAK USIA 5-6 TAHUN DI TK DHARMA WANITA DESA NGARUM Rohmah, Izzah Salsabila; Naili Sa’ida; Nina Veronica; Endah Hendarwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.19853

Abstract

Tujuan penelitian ini yaitu untuk mengetahui pengaruh permainan Rainbow Ball terhadap kemampuan numerasi anak usia 5-6 tahun di TK Dharma Wanita. populasi dalam penelitian ini anak-anak di TK Dharma Wanita. Sampel dalam Penelitian 12 anak TK A di TK Dharma Wanita, metode dalam penelitian kuantitatif dengan design one group pretest dan posttest, teknik analisis data menggunakan uji Wilcoxon test dengan Nilai signifikan 5% dengan N=12 maka nilai Ttabel adalah 14. Hasil penelitian ini menunjukkan bahwa semua subjek mengalami peningkatan yang dapat dilihat dari pencapaian aspek numerasi pada posttest. Sehingga dapat dilihat bahwa nilai Thitung = 0 dan Ttabel = 14, sehingga Thitung < Ttabel. Artinya, Ho diterima dan Ha ditolak. Dengan demikian disimpulkan media permainan Rainbow Ball memberikan pengaruh yang positif terhadap perkembangan numerasi anak usia 5-6 tahun di TK Dharma Wanita. Hal ini dapat dilihat dari aspek numerasi yang bertambah setelah bermain permainan Rainbow Ball selain itu, anak-anak juga belajar untuk mandiri dan berani maju ke depan untuk bermain permainan Rainbow Ball. Kata Kunci: Anak usia dini, Kemampuan Numerasi, Permainan Rainbow Ball.
Pengaruh Metode Pembelajaran Berbasis Proyek Kerajinan Gerabah Terhadap Kreativitas Anak Usia Dini Diah Alfina Febrianti; Ratno Abidin; Tri Kurniawati; Naili Sa’ida
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini Vol. 5 No. 2 (2024)
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v5i2.14786

Abstract

Learning methods are the methods used to implement learning plans which are prepared in the form of real and practical activities to achieve learning objectives. In order for the learning process to be effective and enjoyable, learning methods must be varied and appropriate to the child's development. However, research in the field shows that the learning methods most often used by teachers are monotonous and uninteresting. Creativity is very important in early childhood education because children's cognitive development will be honed if they are creative. This is because creativity increases their intelligence and ability to express themselves and develop new ideas. . The pottery craft project-based learning method is suitable for the learning process in early childhood because it is interesting. This research aims to see how much influence this learning method has on the creativity of young children. This research uses quantitative research methods, with a one group pretest-posttest design, data analysis techniques using the Wilcoxon sign rank test. The results of this test show that each subject experienced an increase in aspects of their creativity, for example, children began to be able to produce an idea, children were able to create or combine unique and interesting works in front of other people, children were able to create or produce their own work without copying the theme, and without Of course, children are able to develop new works, and children are also able to improve the details of their own work, apart from that, children also feel happy and not bored because learning using this pottery craft project-based method is very interesting and suitable for application in children's learning.
PENGARUH BIG SNAKE AND LADDER UNTUK MENGEMBANGKAN KEMAMPUAN MEMBACA PERMULAAN ANAK USIA 5-6 TAHUN DI TK ABA 12 SURABAYA Mahmud Sanusi, Nur Avita; Endah Hendarwati; Naili Sa’ida; Tri Kurniawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17463

Abstract

The ability to read early is a very important role for the development of children of this age, especially parents and teachers, so that children are able to read optimally. Children who have reading skills will make it easier for children to receive learning, and receive information. For this reason, it is necessary to stimulate through media to be carried out during learning at school. Big Snake And Ladder media is a snake and ladder game media that has several activities that are able to stimulate the ability to read beginning in children, namely reading symbols of pictures, letters, syllables, and composing sentences from the Katta tribe which are designed so attractive by researchers to be able to attract children's attention, can be used by children in play and learning activities. This research was conducted at Kindergarten 'Aisyiyah Bustanul Athfal 12 Surabaya. The method used in this study is quantitative using a pretest-postest one group design. The data was analyzed using the wilcoxon match pair test using a sample of 20 children. The results showed that the initial reading ability in children was improved with the value of Thitung = 0 and Ttabel = 52 or Thitung ≥ Ttable with which Ho was rejected and Ha was accepted. This means that there is an influence of Big Snake And Ladder media in the ability to read beginning in 5-year-old children at Kindergarten 'Aisyiyah Bustanul Athfal 12 Surabaya. This can be proven by children who are able to read symbols, pictures, letters, syllables and compose sentences from syllables.