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Journal : INFORMATIKA

MEMBUAT REPORT DI VISUAL BASIC .NET MENGGUNAKAN KOMPONEN PRINT DOCUMENT Khoirur Rozikin; Unang Achlison
JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA Vol 2 No 1 (2022): Mei : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.446 KB) | DOI: 10.51903/informatika.v2i1.138

Abstract

Pada Visual Basic .Net untuk untuk membuat Report atau laporan data bisa menggunakan program bantu seperti Crystal Report atau menggunakan komponen di Visual Basic .Net yang bisa digunakan untuk membuat Report. Print Document adalah salah satu komponen di Visual Basic .Net yang bisa digunakan untuk membuat Report, komponen Print Document memiliki beberapa fungsi antara lain mengatur font, mengatur perataan teks, mencetak garis dan mencetak gambar. Hasil desain Report data dari komponen Print Document tergantung dari jenis printer yang aktif, untuk melihat hasil Report data di layar kita membutuhkan jenis printer yang bisa mencetak dan menampilkan Report Data dalan format PDF, salah satu program yang bisa melakukan hal tersebut adalah AdobeReader.
PEMBELAJARAN PENGENALAN HURUF, ANGKA DAN GAMBAR BERWARNA BERBASIS MULTIMEDIA (STUDI KASUS: TK PGRI GODONG) Syifa Ashafatun; Migunani Migunani; Maya Utami Dewi; Khoirur Rozikin; Arsito Ari Kuncoro
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1257

Abstract

This study aims to develop an interactive multimedia-based learning application designed to introduce letters, numbers, and colorful images to early childhood learners. The development model employed is the ADDIE model, which consists of five systematic phases: Analysis, Design, Development, Implementation, and Evaluation. The analysis phase began with identifying field needs, followed by the design of learning media, development of a desktop-based application using Eclipse IDE and the Java programming language, and database integration using MySQL. The trial was conducted at TK PGRI Godong, involving 30 students as research subjects. Evaluation results indicate that the application has a positive impact on students’ understanding, with an overall average score of 93.3%. Validation by content experts (kindergarten teachers) yielded a feasibility score of 92%, while media experts gave a score of 88%. Classroom observations showed that students were more enthusiastic, focused, and better able to understand the material compared to conventional methods. Based on these findings, the learning application is deemed highly feasible and effective as a supporting medium in early childhood education.