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Design and Construction of a Website-Based Library Information System at Battuta University Wahyu Syahputra Tanjung; Dinur Syahputra; Baginda Harahap
Journal of Technology and Computer Vol. 3 No. 2 (2026): May 2026 - Journal of Technology and Computer
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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Abstract

This research aims to design and develop a website-based library information system at Battuta University to address existing operational challenges. Currently, the university library still relies on traditional, manual systems for its daily operations. This conventional approach significantly hampers the overall service processes, slows down administrative workflows, and reduces the efficiency of data management. With the rapid development of modern information technology, a website-based library system is expected to drastically increase operational efficiency and enhance user accessibility for both students and staff. The research method employed in this study involves a comprehensive data collection process through direct observations and structured interviews. Furthermore, the system development applies PHP and JavaScript programming languages to build a robust, user-friendly platform. The research results successfully demonstrate that this newly developed system is fully capable of automating the tedious processes of borrowing and returning books, while simultaneously increasing seamless access to online library collections. In conclusion, the implementation of a web-based library system at Battuta University is highly effective in improving library services, optimizing data accuracy, and maximizing institutional efficiency.
The Significant Rise In Cybercrime Can Be Attributed To Vulnerabilities In Cybersecurity Ellanda Purwawijaya; Dinur Syahputra; Aripin Rambe; Junerdi Nababan
Jurnal Minfo Polgan Vol. 13 No. 1 (2024): Artikel Penelitian
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/jmp.v13i1.13490

Abstract

In today's world, our dependence on computers extends to even the most basic daily tasks. As users, we consistently engage with computers for activities such as communication, data sharing, information retrieval, social interactions, and more, all conducted over networks. It is evident that the network connecting various devices globally, including servers, computers, laptops, mobile phones, etc., serves as the fundamental technology facilitating these tasks. However, this interconnected system poses a significant threat in the form of cybercrime. Despite the implementation of cybersecurity measures throughout the network, there exist flaws and obstacles that compromise security, leading to the occurrence of these crimes. One can envision the relationship between cybercrime and cybersecurity as a ratio, with cybercrime holding the higher value. This variable is steadily increasing at a greater rate than cybersecurity, indicating a growing imbalance between the two.
Analisis Teknik Pengambilan Vidio Cinematic dan Proses Editing Menggunakan Filmora Pada Organisasi Pramuka SMAN 14 Medan Cahaya Ramadhani; Baginda Harahap; Dinur Syahputra; Roy Nuary Singarimbun; Bay Haqki
Jurnal Minfo Polgan Vol. 13 No. 1 (2024): Artikel Penelitian
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/jmp.v13i1.13835

Abstract

Teknik pengambilan vidio pada setia projek merupakan yang sangat perlu diperhatikan oleh vidiographer, sehingga akan memberikan kesan yang baik. 5 hal teknik vidio cinematic yaitu continuity, Shot, Angle Shot, Composision, lalu diselesaikan dengan tahapan Penyunting Video. Pada penelitian ini akan membahasa seputar mengenai pembuatan vidi di SMAN 14 Medan dalam kegiatan Pramuka. Untuk metode penelitian ini yaitu pembuatan video cinematic menggunakan aplikasi Filmora diharapkan dapat membantu meningkatkan minat siswa untuk mengikuti kegiatan organisasi sekaligus dapat meningkatkan keterampilan,cara beretika dengan baik, disiplin, pengetahuan, dan peduli terhadap alam. Desain penelitian tindakan organisasi diawali dengan perencanaan tindakan (planning), tindakan (action), observasi (observe)dan refleksi (reflect). pembuatan Video Cinematic dengan aplikasi Filmora ini dapat diterapkan agar mempermudah dan lebih efisien dalam pembuatan Video Cinematic. Kemudian, adakah peningkatan minat siswa dalam mengikuti organisasi Pramuka. Maka untuk mengetahui hal tersebut, peneliti mengimplementasikan aplikasi pembuatan Video Cinematic dengan masalah yang dihadapi siswa. Aplikasi yang dipakai yaitu aplikasi Filmora Video cinematic adalah medium visual yang menggunakan gambar bergerak untuk menceritakan cerita atau menyampaikan pesan. Biasanya melibatkan penggunaan berbagai elemen seperti sinematografi, skenario, akting, pengarahan, editing, dan suara untuk menciptakan pengalaman sinematik yang lengkap.