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Hubungan Sarana Belajar Di Rumah Dan Motivasi Dengan Hasil Belajar Selvi Yani; Trisnaningsih Trisnaningsih; Sudarmi Sudarmi
JPG (Jurnal Penelitian Geografi) Vol 5, No 5 (2017): Jurnal Penelitian Geografi (JPG)
Publisher : JPG (Jurnal Penelitian Geografi)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (213.322 KB)

Abstract

This research was to knew about the correlation of learning facilities at home and learnimg motivation with the Geography learning outcomes of X class students in SMA Muhammadiyah 2 Metro City in 2016/2017. Research method used correlation. The sampling technique used population, which amount 41 students. Data collecting used closed questionnaires, interview and documentation technique. Analysis data used Spearman Rank Correlation and Multiple Linear Regression. The result showed: (1) There was a positive and significant correlation between learning facilities at home and geography learning result. (2) There was a positive and significant correlation between learning motivation and student geography learning result (3) There was a positive and significant correlation between learning at home and learning motivation with student geography learning result.Penelitian ini bertujuan untuk mengetahui tentang hubungan antara sarana belajar di rumah dan motivasi belajar dengan hasil belajar Geografi siswa kelas X di SMA Muhammadiyah 2 Kota Metro tahun pembelajaran 2016/2017. Metode penelitian yang digunakan adalah korelasional. Teknik sampling menggunakan teknik Populasi, yaitu siswa kelas X yang berjumlah 41 siswa Pengumpulan data menggunakan teknik angket tertutup, interview dan dokumentasi. Analisis datanya menggunakan Korelasi Spearman Rank dan Regresi Linier Ganda. Berdasarkan analisis data yang dilakukan, hasil penelitian ini menunjukkan bahwa: (1) Ada hubungan positif yang erat dan signifikan antara sarana belajar dirumah dengan hasil belajar Geografi siswa (2) Ada hubungan positif yang erat dan signifikan antara motivasi belajar dengan hasil belajar Geografi siswa (3) Ada hubungan positif yang erat dan signifikan antara sarana belajar di rumah dan motivasi belajar dengan hasil belajar Geografi siswa.Kata Kunci : hasil belajar, motivasi belajar, sarana belajar di rumah.
Pemanfaatan Game Based Learning dan Gamifikasi Adaptif dalam Pembelajaran STEM: Penelitian Alim Nur Khafidh; Fitria Widyawati; Najarudin; Selvi Yani; Yeni Nuraeni; Indrawati; Virga Inesrawanti; Hari Abdus Salam; Fitri Damayanti
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3419

Abstract

The 21st-century education paradigm demands that students master critical thinking, collaboration, communication, and creativity skills (4C), which align with the Science, Technology, Engineering, and Mathematics (STEM) approach. However, the implementation of STEM education in Indonesia still faces challenges such as low student motivation, engagement, and problem-solving abilities. This study aims to examine the potential of utilizing Game-Based Learning (GBL) with adaptive gamification as an innovative strategy to overcome these obstacles. A qualitative research method was employed through a literature study approach, drawing data from national and international journal articles, conference proceedings, and academic books published within the last 5–10 years. Data were collected through academic database searches (Scopus, Google Scholar, DOAJ, and Sinta) and analyzed using content analysis techniques involving reduction, categorization, and synthesis of findings. The results indicate that GBL can enhance students’ intrinsic motivation, engagement, and academic performance in STEM learning, particularly when designed with authentic, adaptive, and reflective elements. The identified advantages include increased motivation, personalized learning, and improved problem-solving skills, whereas the limitations involve infrastructural readiness, teacher competence, and potential design-related distractions.
Peran Platform Pembelajaran Online Berbasis Ai dalam Meningkatkan Motivasi Belajar Siswa di Masa Pendidikan Digital Suwanti, Riut; Sefnisari Candranita; Selvi Yani; Shilva Afriani
JPT : Jurnal Pendidikan Tematik Vol 6 No 1 (2025): April
Publisher : Yayasan Darussalam Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62159/jpt.v6i1.1718

Abstract

Education has changed significantly with the advancement of technology, especially with the emergence of artificial intelligence (AI)-based online learning platforms. This article discusses how these platforms can improve students’ learning motivation in the digital era. By leveraging AI technology, learning platforms can provide a more personalized and interactive learning experience. Features such as personalization of materials, real-time feedback, and gamification help students feel more engaged and motivated. Research shows that students who use AI-based platforms tend to be more motivated because they can learn according to their needs and learning styles. However, there are also challenges that need to be addressed, such as the digital divide and data privacy issues. Therefore, it is important for educators and developers to ensure that this technology is used in an equitable and inclusive manner. Overall, this article concludes that AI-based online learning platforms have great potential to improve students’ learning motivation, but also require attention to the challenges that exist. Further research is needed to understand the long-term impact of using this technology in education. It is hoped that these findings can help create a better learning environment for students around the world.