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ETHNOMATHEMATICS EXPLORATION: NUMBER PATTERNS IN BAMBOO WOVEN CRAFTS IN TULUNGAGUNG Elly Susanti; Rizqita Alimatun Nisa’; Mohammad Nadzir Azhari; Marhayati Marhayati
MATEMATIKA DAN PEMBELAJARAN Vol 8, No 1 (2020): MATEMATIKA DAN PEMBELAJARAN
Publisher : IAIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (603.976 KB) | DOI: 10.33477/mp.v8i1.1364

Abstract

Woven craft when viewed from its form will form a regular and even repetitive patterns, so that it contains mathematical concepts. The mathematical concepts that exist in woven crafts are number patterns. Number pattern is a number that has certain rules that will form a regular sequence of numbers. This study aims to determine the pattern of numbers in woven crafts in Tulungagung Regency, especially in Sepatan Village, Gondang Regency. This study uses a qualitative approach to the type of ethnographic study. Data collection techniques in this study are the study of literature, observation, interviews, documentation, and field notes (field notes). The results showed that there were three number patterns in the process of making a solid. First, if the process of making an area starts from K1 B1 the number pattern formed is 1-1-2-3-1-1-2-3. Secondly, if the process of making an appearance starts from K3 B2 the pattern formed is 3-1-1-2-3-1-1-2. Third, if the process of making an area starts from K1 B3 the number pattern formed is 2-3-1-1-2-3-1-1. While the number patterns that are formed in the making process besek there are three patterns that are the first if the manufacturing process starts from K1 B1 the pattern formed is 2-3-1-1-3-2-1-1-3-2-1-1-2 -3-1-1. The two patterns that are formed when the manufacturing process starts from K2 B5 are 3-2-2-4-3-2-4-2-2-3. The three patterns that are formed when the manufacturing process starts from K4 B8 are 1-1-3-1-2-3-1-1-2 Secondly, if the process of making an appearance starts from K3 B2 the pattern formed is 3-1-1-2-3-1-1-2. Third, if the process of making an area starts from K1 B3 the number pattern formed is 2-3-1-1-2-3-1-1 etc. Keywords: Exploration, Ethnomatematics, Number Pattern, Woven Bamboo
Self-Efficacy Santri dalam Penggunaan Modul Pembelajaran Matematika Berbasis Pesantren Dengan Pendekatan Saintifik Mohammad Nadzir Azhari; Turmudi; Imam Sujarwo
EDUPEDIKA: Jurnal Studi Pendidikan dan Pembelajaran Vol. 1 No. 2 (2022): Agustus 2022
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/edupedika.v1i2.32

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui bagaimana self-efficacy santri setelah menggunakan modul pembelajaran berbasis pesantren dengan pendekatan saintifik. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian kuantitaif dengan menggunakan pendekatan pre experimental design. Pendekatan pre experimental design yang digunakan dalam penelitian ini menggunakan jenis one group pretest-posttest study. Hasil analisis angket self-efficacy menunjukkan bahwa terdapat peningkatan self-efficacy santri antara sebelum dan sesudah menggunakan modul. Hasil analisis sumber self-efficacy setelah menggunakan modul diperoleh bahwa sumber mastery experience dan social persuasions berada pada kategori tinggi, sumber vicarious experience berada pada kategori sangat tinggi, sedangkan sumber physiological state berada pada kategori sedang. Hasil analisis skor seluruh angket menunjukkan self-efficacy santri berada pada kategori tinggi setelah pemakaian modul. Abstract: The goal of this research is to assess students' self-efficacy after utilizing Islamic boarding school-based mathematics learning module with scientific approach. The research method used in this research using a pre experimental design approach.The pre experimental design approach used in this study used the type of one group pretest-posttest study. The examination of the self-efficacy questionnaire revealed that students' self-efficacy increased between before and after using the module. After using the module, the sources of mastery experience and social persuasion were in the high category, sources of vicarious experience were in the very high category, and sources of physiological state were in the medium category, according to the results of the self-efficacy sources analysis. After using the module, the students' self-efficacy was in the high category, according to the results of the analysis of all the questionnaire scores.
Pembelajaran Matematika pada Operasi Bilangan Cacah Menggunakan Permainan Tradisional “Kempreng” Mohammad Nadzir Azhari
EDUPEDIKA: Jurnal Studi Pendidikan dan Pembelajaran Vol. 1 No. 2 (2022): Agustus 2022
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/edupedika.v1i2.36

Abstract

Abstrak: Seiring dengan pesatnya perkembangan zaman, alat permainan tradisional yang dulu awalnya berupa alat-alat yang sederhana berubah menjadi permainan berbasis teknologi. Hal ini berdampak pada tersingkirnya permainan tradisional yang mulai kehilangan peminatnya. Oleh sebab itu perlu adanya kembali pengenalan-pengenalan permainan tradisional kepada siswa melalui pembelajaran integrative. Tujuan dari penelitian ini adalah untuk mendesain pembelajaran matematika pada materi bilangan cacah berintegrasi dengan kearifan lokal yaitu permainan tradisonal kempreng. Penelitian ini menggunakan penelitian design research jenis development studies. Berdasarkan hasil penelitian dapat dilihat bahwa pada tahap kedua dalam permainan kempreng terdapat konsep-konsep yang melibatkan matematika. Konsep tersebut berupa empat prinsip penghitungan dasar penjumlahan, pengurangan, perkalian, dan pembagian. Dengan demikian, permainan tradisional kempreng dapat dijadikan sebuah rancangan pembelajaran integratif pada materi operasi bilangan cacah. Rancangan pembelajaran integratif tersebut menggunakan model pembelajaran problem based learning (PBL) dan dilengkapi dengan lembar kegiatan siswa (LKPD). Abstract: Along with the rapid development of the times, traditional game tools that used to be simple tools have turned into technology-based games. This has an impact on the elimination of traditional games which are starting to lose their fans. Therefore it is necessary to re-introduce traditional games to students through integrative learning. The purpose of this research is to design mathematics learning in whole number material that integrates with local wisdom, namely the traditional kempreng game. This research uses design research with the type of development studies. Based on the results of the study it can be seen that in the second stage of the kempreng game there are concepts that involve mathematics. The concept is in the form of four basic calculation principles of addition, subtraction, multiplication, and division. Thus, the traditional kempreng game can be used as an integrative learning design on whole number operations. The integrative learning design uses a problem-based learning (PBL) learning model and is equipped with student activity sheets (LKPD).