Articles
ANALYSIS OF IMPROVING DIGITAL IMAGE QUALITY USING ARITHMETIC MEAN FILTER ALGORITHM
Mamed Rofendi;
Kristian Siregar
INFOKUM Vol. 8 No. 1, Desembe (2019): Data Mining,Image Processing and artificial intelligence
Publisher : Sean Institute
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Image is a combination of points, lines, fields, and colors to create an imitation of a physical or human object. Digital imagery consists of square elements called pixels. An example of an image is an image. However, sometimes the image can also experience a decrease in quality (degradation). Images or pixels that have decreased image quality in image processing are called noise. This research discusses the enhancement of digital image quality using the Median filter technique to reduce noise. In this study using color image data (RGB) as test data and then converted into grayscale images to determine the gray degree of the image. The Grayscale image is stored in the database. Then noise is generated by using random numbers. The type of noise used is Salt & Pepper. Noise salt & pepper is a type of noise that has a value of 0 and 255 spread. To reduce noise salt & Pepper, an Arithmetic Mean Filter method or technique is used.
DIGITAL IMAGE COMPRESSION USING RUN LENGTH ENCODING METHOD
Kristian Siregar
INFOKUM Vol. 7 No. 1, Desembe (2018): Data Mining And Image Processing
Publisher : Sean Institute
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The application of Run Length Encoding (RLE) algorithm in image compression cannot always reduce the size of the image compression results. Giving a Run sign or the number of pixels that have repeated succession can certainly change the size of the image file to be smaller, but very different from the repetitive image pixels but not sequential or not at all will certainly give a large size change in the file compression Image compression files that use Algorithm RLE in applications that are often used by users in general on computers can read image matrices. Thus RLE has a special ability to reduce image files from the others if there is a composition of the value of repetitive image pixels. And to decompress RLE to digital images is also very simple because the file type .rle has information on the order of matrix values ​​consisting of two parts, the odd order is the pixel value for the image and while the even order is the value of the number of repeaters in the previous odd pixel value.
COMPUTER VISION IDENTIFICATION OF SPECIES, SEX, AND AGE OF INDONESIAN MARINE LOBSTERS
Yasir Hasan;
Kristian Siregar
INFOKUM Vol. 9 No. 2, June (2021): Data Mining, Image Processing and artificial intelligence
Publisher : Sean Institute
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Lobster in Indonesia consists of various types of colors, shapes, and habitats. Documentation results from several studies in the field of fisheries show the dynamics and richness of this type of shrimp species that have a hard and large skeleton. It is necessary to apply this knowledge to the field of information technology and computerization. The application that is right on target for the community is the application that is felt to be useful in the activities of the community itself. The application of information on lobster diversity found in Indonesia in the form of computer technology is to create a knowledge-based lobster recognition computer. This computer technology is designed as a computer vision identification of species, sex, and age of Indonesian water lobsters. Lobster identification is built with three levels of structure, namely the introduction of the type of lobster, the introduction of the sex of the lobster, and the introduction of the age of the lobster. The identification of lobster species here uses color recognition and edge detection techniques from lobster body image data that has been stored in a python-based value library file. For gender recognition using edge detection and pattern recognition techniques from image data of the bottom of the lobster such as the image of the legs. Meanwhile, for the introduction of lobster age, the technique of measuring the length of the lobster carapace distance was used. All these objects can be identified by the features provided by OpenCV in Python language
Perancangan Prototype Aplikasi Pembelajaran Budaya Batak Menggunakan Metode Web Based Learning (WBL)
Kristian Siregar
JUKI : Jurnal Komputer dan Informatika Vol. 1 No. 1 (2019): JUKI : Jurnal Komputer dan Informatika, Edisi Mei 2019
Publisher : Yayasan Kita Menulis
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DOI: 10.53842/juki.v1i1.7
The influence of the development of information and communication technology has an impact on the educational aspect. One implementation of the development of information and communication technology (ICT) is web based learning (WBL). In addition, conventional and classical learning methods require teachers to use media that are relevant to the demands of the times so that students are motivated in learning Batak culture. interesting and to learn according to the behavior or characteristics of students. Referring to its dynamic nature, learning content can be updated and does not close the possibility of being developed for subjects in the future. In this study, the research and development model of the dick and carey teaching system design model. The model has the following steps: identifying learning objectives, analyzing teaching, recognizing student behavior and characteristics, formulating information objectives developing benchmark points of reference, selecting and developing teaching materials, designing and conducting formative assessments, revising teaching.
Penerapan Metode Certainty Factor untuk Mendiagnosa Penyakit THT
Kristian Siregar;
Paska Marto Hasugian
JUKI : Jurnal Komputer dan Informatika Vol. 1 No. 2 (2019): JUKI : Jurnal Komputer dan Informatika, Edisi November 2019
Publisher : Yayasan Kita Menulis
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DOI: 10.53842/juki.v1i2.16
Expert system is a system that seeks to adopt human knowledge into computers, so that computers can solve problems like experts do. ENT (ears, nose, and throat) are organs that are closely interconnected. Abnormalities in these organs are diagnosed and treated by a specialist doctor. One of the functions of these organs such as the ear. The ear is an organ for hearing and balance consisting of the outer ear, middle ear and inner ear. The function of the nose, the nose is the olfactory organ and the main way in and out of air, the nose also provides additional sound resonance and is a place for paranasal sinuses and tear ducts. While the function of the throat is a muscular duct where the food goes to the esophagus and where the air travels to the lungs. In this study, an expert system was built to detect and be equipped with a certainty value of the diagnosis. The certainty value is obtained using the Certainty Factor (CF) method.
Pemanfaatan Desain Grafis Berbasis Android Untuk Promosi Produk Dan Bisnis Di Medsos
Yasir Hasan;
Kristian Siregar
Jurnal ABDIMAS Budi Darma Vol 2, No 1 (2021): Agustus 2021
Publisher : STMIK Budi Darma
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DOI: 10.30865/pengabdian.v2i1.3150
Komputer genggam yang canggih yaitu Android telah digunakan oleh siapa pun diseluruh dunia. Tersedia berbagai jenis apilkasi-aplikasigratis untuk membantu pe-kerjaan dan fitur layanan hiburan seperti tontonan yang dapat digunakan oleh pengguna smartphone atau tablet android. Selain itu, aplikasi desain grafis android juga sangat baik dan mampu menghasilkan karya yang berkualitas tinggi layaknya komputer multimedia. Upaya yang dilakukan dengan menyelenggarakan implementasi desain grafis berbasis android untuk promosi produk di medsos sangat penting guna menumbuhkan kesadaran masyarakat yang memiliki usaha untuk dapat memanfaatkan perangkat android sebagai alat membuat karya promosi produk mereka. Masyarakat pemilik usaha juga dapat meningkatkan ketertarikan minat pembeli dengan melihat gambar dan video di medsos
Penerapan Algoritma Start-Step-Stop Code Pada Kompresi File Audio
Berry Richard Ornos Sinambela;
Muhammad Syahrizal;
Kristian Siregar
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) Vol 4, No 1 (2020): The Liberty of Thinking and Innovation
Publisher : STMIK Budi Darma
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DOI: 10.30865/komik.v4i1.2720
The size of the audio data file has become something of great concern in the digital age. Problems that arise due to the large size of data include the wasteful storage media used, as well as more time in terms of data exchange, data transfer over the internet network is a big problem in Indonesia because download and upload speeds are very low. The concept of compression was born as a real solution to the problem of the amount of space needed to store WAV format audio. To solve the existing problem of the large audio files obtained in the WAV format, a compression technique is needed with the aim of reducing the size of the WAV format audio file. By compressing the audio file, it is hoped that it can save from the hard disk. Through the compression process of WAV audio files using the Start-Step-Stop Code algorithm, it is hoped that in the future this compression system can have a major effect on WAV format audio storage and can better protect storage space and it is also hoped that this algorithm can be used from other objects to be compressed.Keywords: Digital Audio, WAV, Compression, Start-Step-Stop Code
Penerapan Algoritma Zig Zag Pada Pemrosesan Kompresi File Citra Digital
Riduansyah Riduansyah;
Kristian Siregar;
Pristiwanto Pristiwanto
JURIKOM (Jurnal Riset Komputer) Vol 5, No 2 (2018): April 2018
Publisher : STMIK Budi Darma
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DOI: 10.30865/jurikom.v5i2.665
Digital imagery requires development with several methods for storing images. Images often experience decreased resolutions during compression and de-compression. To reduce the storage size needed for high resolution digital photos, it is necessary to compress and thus reduce the file size. Compression is the process of eliminating data redundancy or transforming data into shapes that occupy little storage space. A standard JPEG is a collaboration between the International Telecommunication Union (ITU), the International Organization for Standardization (ISO), and the International Electrotechnical Commission (IEC). The Zig zag method for drawing a small number of devices is applied to an image with different brightness levels for values different from the bit rate (bpp) using the zig zag algorithm.
Analisis Metode MOORA dan MOOSRA Dalam Pemilihan Peserta Olimpiade Matematika
Paska Miranda Sitanggang;
Mesran;
Kristian Siregar
Resolusi : Rekayasa Teknik Informatika dan Informasi Vol. 3 No. 1 (2022): RESOLUSI September 2022
Publisher : STMIK Budi Darma
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DOI: 10.30865/resolusi.v3i1.367
The mathematics olympiad is one of the prestigious events in education where the winners of the competition are talented and selected people with above average intelligence, the olympiad winners also affect the good name of the educational institution where the participants of the competition get education. This makes it important in selecting participants who will be sent to take part in the competitions that have been held in order to minimize the possibility of things that are not wanted to happen. Selection was made using the help of a decision support system to help make it easier to select and select candidates subjectively and accurately, in this study we will look at the work of the Moora and Moosra methods in helping the selection of participants in the mathematics olympiad at SMP N 2 Pangururan.
TESTING THE C4.5 ALGORITHM WITH RAPID MINER TO DETERMINE DECISIONS FOR IMPLEMENTING SPORTS ACTIVITIES
Siregar, Kristian
INFOKUM Vol. 11 No. 04 (2023): Agustus : Engineering, Computer and Communication
Publisher : Sean Institute
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DOI: 10.58471/infokum.v11i04.1790
In the current era of information technology, decision making is an important aspect in various fields, including in the world of sports. The decision to carry out sports activities can be influenced by many factors such as weather conditions, availability of facilities, and the physical condition of the participants. With advances in technology and data science, there are algorithms that can assist in making these decisions. One of them is the C4.5 algorithm. This study aims to test the effectiveness of the C4.5 algorithm in determining decisions to carry out sports activities using the Rapid Miner software. The data used in this study is historical data from sports activities which include variables such as weather, date, and condition of the participants. The test results show that the C4. 5 is able to provide decisions with fairly high accuracy. By using Rapid Miner software, the process of learning and testing data becomes faster and more efficient. The conclusion of this study is that the C4.5 algorithm, with the help of Rapid Miner software, can be used as an effective method to assist in making decisions about sports activities.