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Pelatihan Pembuatan Hand Sanitizer pada Pemuda Karang Taruna Desa Mojokambang Kabupaten Jombang Iin Baroroh Ma'arif; Ospa Pea Yuanita Meishanti; Siti Aminatuz Zuhria; Anisa Anisa
Jumat Pertanian: Jurnal Pengabdian Masyarakat Vol 2 No 2 (2021): Agustus
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

The activity is in the form of training in making hand sanitizers for youth organizations in Mojokambang village, Jombang district. This activity aims to increase public understanding about making hand sanitizers independently which is easy and inexpensive. This activity was followed by 25 participants and held for 3 days starting 26-28 October 2020 at balaidesa Mojokambang. The methods used in this activity are socialization, discussion and training / practice. The results of this activity are expected to be able to assist the community in increasing awareness in protecting themselves and the environment against the spread of the Covid 19 virus by making hand sanitizers independently that are easy and inexpensive. Keywords: Training, Hand Sanitizer, YouthOrganization.
Developing Fiqan as Islamic Education Learning Media for XI Grade Senior High School Students Rohmat Hidayat; Moch Umar Faruq; Iin Baroroh Ma'arif
SCHOOLAR: Social and Literature Study in Education Vol. 2 No. 4 (2023): March
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v2i4.2325

Abstract

This research aims to develop video animation-based learning media on the subjects of Islamic Religious Education Class XI high school. The results of this study are expected to help teachers in achieving PAI learning goals. In this study, the researchers adopted the Development Research (R&D) method through 5 stages of ADDIE development model, namely (1) Analyze, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. . The data collection technique used is to use questionnaires and interviews that are analyzed descriptively. Based on the results of the validation of media experts and material experts stated that fiqan learning media can be judged worthy and interesting, so that the development of video animation-based media deserves to be used as a learning support media. The rest, this study can also be used as a reference for other researchers in developing PAI learning media at different levels.
Students’ Perspective Toward GERHANA Application as a Media Hidayatur Rohmah; Laili Ifdatul Fitri; Iin Baroroh Ma'arif
SCHOOLAR: Social and Literature Study in Education Vol. 2 No. 4 (2023): March
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v2i4.3857

Abstract

This study aims to develop an interactive learning media called Gerhana (Gerakan Pembaruan Islam Indonesia) for SKI subject in the form of an android application. This media is used to determine product feasibility and students’ perspective responses to Gerhana media application. Quantitative research was conducted in this study. Research instruments for students are used to determine learning objectives, quality of material content, motivation, design, and use on media made by researchers. This instrument was given to XI MAN 9 JOMBANG class students as many as 30 students. student response questionnaires were analyzed quantitatively, then described or conclusions were drawn. Analyze the assessment of students using the Likert scale method. The results of this study were seen from the student response questionnaires with an average score of 80% with feasible criteria. Thus, it can be seen from the results of the user test that the student's perspective to the Gerhana media application (Gerakan Pembaruan Islam Indonesia) is feasible to use. This media can be used by teachers as a variety of learning media and hopefully can be applied in other subjects so that it can help practicality in the learning process. This research is able to facilitate students in the learning process by using Gerhana application as a media. Future researchers are expected to refine application-based learning media, because there are still many things that can be developed in application-based learning media.
SEGA (SPEAKING ENGLISH GAMES) MEDIA FOR MENTALLY DISABLE STUDENT OF JUNIOR HIGH SCHOOL AT SLB MUHAMMADIYAH JOMBANG Ulfa Wulan Agustina; Iin Baroroh Ma'arif; Luluk Choirun Nisak Nur; Riska Avianti
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 9 No. 2 (2024): Volume 9 No. 2 Januari 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v9i2.3963

Abstract

The aim of this research is to design learning media named SEGA (Speaking English Games) to help mentally disable students of 7thgrade Junior High School at SLB Muhammadiyah Jombang. This research focuses on student’s vocabulary mastery by using games as learning media. The research method used is Research and Development (R&D). This development used ADDIE model which consist of: Analysis, Design, Development, Implementation, and Evaluation. The research result was got through the process of need analysis, material validation, media validation, and students’ responses. To collect the data, researcher used observation, interviews, and questionnaire. The result average material validation got 92% and it was in “Very Good” category, while the result average media validation got 92,5% and it was in “Very Good” category. Subject of this research was mentally disable students in 7thgrade Junior High School at SLB Muhammadiyah Jombang. The students’ responses of tried out result got 95% was in “Very Good” category. Based on those result, it can be concluded that SEGA (Speaking Eglish Games) learning media is feasible or deserved to be used as learning media to improve students’ vocabulary mastery. KEYWORDS: Learning media, SEGA, Mentally disable student, Junior high
Pembuatan Media Tanam Hidroponik Dengan Sistem Irigasi Otomatis Berbasis IoT M. Qoyum Zuhriawan; Faisol Hidayatulloh; Iin Baroroh Ma'arif; Suci Prihatiningtyas; Wulan Amalia Devi
Jumat Informatika: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2024): Agustus
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimasif.v5i2.4488

Abstract

Hydroponic planting media is a planting system that does not use soil to grow plants, instead it can use water. Many people already use hydroponic media but there is more effort to monitor the planting process, this is a new obstacle to the hydroponic system. Therefore, to support the hydroponic planting system to make it more efficient, this Pkm has a theme of IOT Based Irrigation. The location of this Pkm is in Kedunglumpang Village, Mojoagung subdistrict, Jombang district. Pkm participants include farmers, PKK, IPNU, and IPPNU. The result of this Pkm is that the majority of local people are familiar with hydroponic but do not understand the implementation process. Then, after attending the training, many people were enthusiastic about making hydroponic media using IoT technology in their yards.