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IMPLEMENTASI PEMBELAJARAN KOOPERATIF TIPE SNOWBALL THROWING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X TSM A PADA MATA PELAJARAN TEKNOLOGI DASAR OTOMOTIF DI SMK MUHAMMADIYAH PAKEM Aji Wicaksono
Jurnal Pendidikan Vokasi Otomotif Vol 2, No 1 (2019): (November)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpvo.v2i1.33410

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui implementasi pembelajaran kooperatif tipe Snowball Throwing  di kelas X TSM A pada mata pelajaran teknologi dasar otomotif di SMK Muhammadiyah Pakem. Penelitian ini merupakan jenis penelitian tindakan kelas (classroom action research). Subyek penelitian yang digunakan adalah siswa kelas X TSM A tahun ajaran 2018/2019 yang berjumlah 30 siswa. Penelitian dilaksanakan dalam dua siklus dan setiap siklus terdiri dari 4 tahapan yaitu tahap perencanaan, tahap tindakan, tahap pengamatan, dan tahap refleksi. Teknik pengumpulan data menggunakan tes hasil belajar siswa dengan bentuk tes objektif pilihan ganda. Metode yang digunakan untuk analisis data yaitu dengan metode analisis kuantitatif. Hasil penelitian menunjukan bahwa hasil belajar siswa kelas X TSM A pada mata pelajaran Teknologi Dasar Otomotif dapat ditingkatkan melalui implementasi pembelajaran kooperatif tipe Snowball Throwing. Kriteria keberhasilan dalam penelitian ini yaitu 75% siswa dapat mencapai nilai ketuntasan belajar minimal (KBM) 75. Peningkatan hasil belajar dibuktikan dengan meningkatnya presentase ketuntasan hasil belajar  pada tiap siklus, yaitu presentase pada pra siklus sebesar 54,83%, siklus I sebesar 70% dan siklus II sebesar 86,66%.
Penerapan Teknik Sablon sebagai Media Pembelajaran untuk Siswa Siswi di SMA Mesah Nur Sejati; Aji Wicaksono
ALKHIDMAH: Jurnal Pengabdian dan Kemitraan Masyarakat Vol. 2 No. 3 (2024): Juli : Jurnal Pengabdian dan Kemitraan Masyarakat
Publisher : Sekolah Tinggi Ilmu Syariah Nurul Qarnain Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59246/alkhidmah.v2i3.969

Abstract

screen printing is a printing technique that is quite developed in society. Learning is all efforts made by educators so that the learning process occurs in students. A study of current conditions will see how the application of screen printing techniques as a learning medium is an important thing to apply to high school students. Students will have an entrepreneurial spirit that is supported by knowledge about design, so they will produce the expected design work products. With the knowledge that is already in place every day applied to students, children's creativity will still be sufficient to develop in the phase of creating something in design. Presentation of material (classical), group discussion and simulation activities, screen printing techniques and experimental methods. The results of observations using applied methods can produce tote bag products for high school students and students. Through the screen printing technique, this method is an output, especially printed results which involve the finished product of a tote bag, a pouch bag. This technique allows images or designs to be printed with high precision and optimal clarity.
Pelatihan Pembuatan Teknik Joint Pada Produk Kapstok Kunci Dinding Untuk Siswa dan Siswi SMK Mesah Nur Sejati; Aji Wicaksono; Dena Anggita
MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat Vol. 2 No. 2 (2024): April : MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/mengabdi.v2i2.514

Abstract

Background: Looking at developments in vocational schools, vocational schools in profile are education at the secondary level which has the aim of developing the skills possessed by female students. Basically, in this vocational school, skills are still obtained as a result of the direct learning process every day at the school. Then graduating students can immediately enter industry. The aim of this research is training in making joint techniques for wall lock kapstok products for vocational school students and female students. Training method for making joint techniques on wall lock kapstok products for vocational school students and students. First of all, through the preparation of reference images, the drawing process, the design process and the capstock making process (hemming process, forming process, engraving, finishing materials. There were 15 vocational school students participating. Results: Vocational school students understood the training in making joint techniques in Wall lock kapstok products Conclusion: So the training activity for making joint techniques on wall lock kapstok products for vocational school students and students is an activity that can raise existing problems, especially for vocational school students who previously knew about design science but Finally, we can produce functional Kapstok products.
Readiness of Educational Institutions in Utilizing Immersive Technology in Learning Awanis Hidayati; Arie Susanty; Aji Wicaksono; Novaria Nusantara
Southeast Asian Journal on Open and Distance Learning Vol. 2 No. 02 (2024): Immersive Learning: Integrating Technology, Pedagogy, and Innovation
Publisher : SEAMEO SEAMOLEC

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Abstract

The implementation of technology-enhanced learning in educational institutions is a key indicator of progress and quality. Its successful execution requires a well-established planning process, manifested in the form of readiness measurements. To assess the readiness level for the implementation of e-learning, it is essential to conduct an evaluation of e-learning readiness. This research aims to provide an overview of the general readiness levels of educational institutions collaborating with SEAMOLEC in incorporating immersive technology for learning. The study utilizes the ELR Aydin Tasci model, focusing on four readiness factors: Technology, Human Resources, Innovation, and Self-Development. The findings indicate that two factors, namely technology and self-development, are classified as 'Not Ready' and require minor improvements. On the other hand, human resources and innovation are classified as 'Ready' but also require slight enhancements. The average score obtained, 3.48, reflects a readiness level of 3. In conclusion, the overall readiness of the analyzed educational institutions is categorized as 'Ready' with room for slight improvement.
Development of an Immersive Educational Tool for Solar System Topics Awanis Hidayati; Ani Susanti; Aji Wicaksono; Novaria Nusantara; Rieky Martin
Southeast Asian Journal on Open and Distance Learning Vol. 2 No. 02 (2024): Immersive Learning: Integrating Technology, Pedagogy, and Innovation
Publisher : SEAMEO SEAMOLEC

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The study of the solar system is a critical component of science education, offering students a deeper understanding of natural phenomena. However, traditional teaching methods often fall short in effectively engaging students and fostering comprehensive understanding. This study aims to develop an immersive learning tool utilizing metaverse technology, following the ADDIE development model. The resulting product includes two virtual spaces designed for exploration and learning by students. The evaluation process involved both Alpha and Beta Testing. Alpha Testing was conducted with four experts, comprising two specialists in AR, VR, and XR media, and two experts in science content. Beta Testing involved a small group of 15 students to assess the usability of the immersive application. The evaluation by media experts rated the learning tool as "highly feasible" for educational purposes, while assessments from science content experts categorized it as "feasible" for instructional use. Usability testing results further classified the application as "excellent" overall.