Awanis Hidayati
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Rancang Bangun Sistem Informasi Geografis Pemetaan Sekolah di Kecamatan Entikong Berbasis Website Menggunakan Laravel, React.Js, Mapbox dan Progressive Web Apps Ade Muhammad Thoha; Aditya Pratama; Awanis Hidayati
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 3 No. 2 (2025): Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v3i2.741

Abstract

This study aims to produce a geographic information system based on a school mapping website in Entikong District. A total of 12 Elementary Schools (SD), 5 Junior High Schools (SMP), 1 Madrasah Tsanawiyah School (MTS) and 2 Vocational High Schools (SMK) were the subjects of this study. The process of creating a geographic information system goes through several stages, including system planning using flowcharts and unified modeling language (UML), at the design stage, the system is designed in a wireframe using mockflow tools wireframing, to creating a geographic information system using laravel, react. js, mapbox and progressive web apss. Then the system is tested using blackbox testing. This system makes it easy for users to find out the location of schools in Entikong District which is supported by the open direction feature. Based on this research, it allows users to search and find relevant information for each school in Entikong District.
Readiness of Educational Institutions in Utilizing Immersive Technology in Learning Awanis Hidayati; Arie Susanty; Aji Wicaksono; Novaria Nusantara
Southeast Asian Journal on Open and Distance Learning Vol. 2 No. 02 (2024): Immersive Learning: Integrating Technology, Pedagogy, and Innovation
Publisher : SEAMEO SEAMOLEC

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Abstract

The implementation of technology-enhanced learning in educational institutions is a key indicator of progress and quality. Its successful execution requires a well-established planning process, manifested in the form of readiness measurements. To assess the readiness level for the implementation of e-learning, it is essential to conduct an evaluation of e-learning readiness. This research aims to provide an overview of the general readiness levels of educational institutions collaborating with SEAMOLEC in incorporating immersive technology for learning. The study utilizes the ELR Aydin Tasci model, focusing on four readiness factors: Technology, Human Resources, Innovation, and Self-Development. The findings indicate that two factors, namely technology and self-development, are classified as 'Not Ready' and require minor improvements. On the other hand, human resources and innovation are classified as 'Ready' but also require slight enhancements. The average score obtained, 3.48, reflects a readiness level of 3. In conclusion, the overall readiness of the analyzed educational institutions is categorized as 'Ready' with room for slight improvement.
Development of an Immersive Educational Tool for Solar System Topics Awanis Hidayati; Ani Susanti; Aji Wicaksono; Novaria Nusantara; Rieky Martin
Southeast Asian Journal on Open and Distance Learning Vol. 2 No. 02 (2024): Immersive Learning: Integrating Technology, Pedagogy, and Innovation
Publisher : SEAMEO SEAMOLEC

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Abstract

The study of the solar system is a critical component of science education, offering students a deeper understanding of natural phenomena. However, traditional teaching methods often fall short in effectively engaging students and fostering comprehensive understanding. This study aims to develop an immersive learning tool utilizing metaverse technology, following the ADDIE development model. The resulting product includes two virtual spaces designed for exploration and learning by students. The evaluation process involved both Alpha and Beta Testing. Alpha Testing was conducted with four experts, comprising two specialists in AR, VR, and XR media, and two experts in science content. Beta Testing involved a small group of 15 students to assess the usability of the immersive application. The evaluation by media experts rated the learning tool as "highly feasible" for educational purposes, while assessments from science content experts categorized it as "feasible" for instructional use. Usability testing results further classified the application as "excellent" overall.
Transforming Science Education: The Effect of Immersive Technology on Student Performance Ani Susanti; Awanis Hidayati; Hendra Wijaya; Novaria Nusantara; Arie Susanty; Fazhar Restu Fauzi
Southeast Asian Journal on Open and Distance Learning Vol. 2 No. 02 (2024): Immersive Learning: Integrating Technology, Pedagogy, and Innovation
Publisher : SEAMEO SEAMOLEC

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Abstract

This study examines the influence of immersive technology on student learning outcomes, emphasising its efficacy in improving comprehension of intricate scientific ideas, particularly the solar system. A quasi-experimental approach was utilised, featuring an experimental group utilising immersive technology tools and a control group receiving conventional video-based teaching. Data were gathered via pre-tests and post-tests to evaluate knowledge acquisition, in addition to observations and questionnaires to measure student involvement and participation. The results revealed significant improvements in both groups, with the control group achieving higher post-test scores, potentially due to the familiarity and structured nature of the traditional methods. However, the experimental group demonstrated the unique benefits of immersive technology, particularly in visualizing abstract concepts and fostering interactive learning experiences. These findings suggest that while immersive technology has substantial potential, its effectiveness depends on the context and implementation. Future research should explore its long-term impact and strategies for optimizing its integration into diverse educational settings