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Journal : Southeast Asia Journal on Open and Distance Learning

Readiness of Educational Institutions in Utilizing Immersive Technology in Learning Awanis Hidayati; Arie Susanty; Aji Wicaksono; Novaria Nusantara
Southeast Asian Journal on Open and Distance Learning Vol. 2 No. 02 (2024): Immersive Learning: Integrating Technology, Pedagogy, and Innovation
Publisher : SEAMEO SEAMOLEC

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Abstract

The implementation of technology-enhanced learning in educational institutions is a key indicator of progress and quality. Its successful execution requires a well-established planning process, manifested in the form of readiness measurements. To assess the readiness level for the implementation of e-learning, it is essential to conduct an evaluation of e-learning readiness. This research aims to provide an overview of the general readiness levels of educational institutions collaborating with SEAMOLEC in incorporating immersive technology for learning. The study utilizes the ELR Aydin Tasci model, focusing on four readiness factors: Technology, Human Resources, Innovation, and Self-Development. The findings indicate that two factors, namely technology and self-development, are classified as 'Not Ready' and require minor improvements. On the other hand, human resources and innovation are classified as 'Ready' but also require slight enhancements. The average score obtained, 3.48, reflects a readiness level of 3. In conclusion, the overall readiness of the analyzed educational institutions is categorized as 'Ready' with room for slight improvement.
Development of an Immersive Educational Tool for Solar System Topics Awanis Hidayati; Ani Susanti; Aji Wicaksono; Novaria Nusantara; Rieky Martin
Southeast Asian Journal on Open and Distance Learning Vol. 2 No. 02 (2024): Immersive Learning: Integrating Technology, Pedagogy, and Innovation
Publisher : SEAMEO SEAMOLEC

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The study of the solar system is a critical component of science education, offering students a deeper understanding of natural phenomena. However, traditional teaching methods often fall short in effectively engaging students and fostering comprehensive understanding. This study aims to develop an immersive learning tool utilizing metaverse technology, following the ADDIE development model. The resulting product includes two virtual spaces designed for exploration and learning by students. The evaluation process involved both Alpha and Beta Testing. Alpha Testing was conducted with four experts, comprising two specialists in AR, VR, and XR media, and two experts in science content. Beta Testing involved a small group of 15 students to assess the usability of the immersive application. The evaluation by media experts rated the learning tool as "highly feasible" for educational purposes, while assessments from science content experts categorized it as "feasible" for instructional use. Usability testing results further classified the application as "excellent" overall.