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Penggunaan YOLOv4 Untuk Menentukan Lokasi Dosen Dan Mahasiswa Dengan Menggunakan CCTV Artha Widjaja, Prya; Theo, Robert; Liem, Kenneth
INFINITY : UKI Toraja Journal of Information Technology Vol 2 No 1 (2022): INFINITY : UKI Toraja Journal of Information Tecnology
Publisher : Publikasi dan UKI Press UKI Toraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (186.075 KB) | DOI: 10.47178/infinity.v2i1.1643

Abstract

Penelitian ini dimulai dari kesulitan peneliti untuk menemukan orang yang dituju untuk suatu keperluan. Banyak waktu yang terbuang karena harus berulang kali ke ruangan ternyata tidak ada orang yang ingin ditemui. peneliti berusaha memanfaatkan kamera CCTV yang ada di setiap lantai untuk mendeteksi keberadaan orang yang ingin ditemui. Penelitian ini mencoba menggunakan CNN (Convolution Neural Network) untuk mengolah data yang didapatkan. Metode yang digunakan adalah object detection. Peneliti memilih menggunakan algoritma YOLO (You Only Look Once) versi 4 dan OpenCV untuk mendeteksi manusia yang terlihat dan mengenalinya. Data yang digunakan berupa data foto, untuk setiap orang diambil 30 buah foto.
Perancangan Aplikasi Sistem Pakar untuk Pemilihan Pelek pada Mobil Lianto, Vincentius Kelvin; Widjaja, Prya Artha
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 13, No 3 (2024): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v13i3.3806

Abstract

Pada saat ini, banyak orang mulai tertarik dengan hobi otomotif khususnya mobil. Menggunakan kreatifitas sebaik mungkin agar mobil terlihat lebih menarik dan enak di pandang. Hal yang paling mudah pertama kali dilakukan yaitu dengan mengganti pelek OEM dengan pelek aftermarket yangmana memiliki berbagai jenis, ukuran, desain, dan merek. Banyak dari modifikator merasa kurang puas dikarenakan desain pelek yang kurang sesuai dengan mobil yang dimiliki. Banyak juga pertanyaan yang muncul seperti “Mobil saya bagusnya pakai pelek apa ya?” ketika datang ke dealer pelek. Untuk itu dibangun aplikasi sistem pakar untuk menentukan desain pelek yang sesuai bagi calon pembeli. Aplikasi ini dibangun dengan menggunakan pendekatan prototype, dimana pembuatan ini dimulai dari pengumpulan kebutuhan, perancangan dan diakhiri dengan evaluasi. Aplikasi sistem pakar menggunakan metode Forward Chaining. Uji coba telah dilakukan dan aplikasi sistem pakar pelek ini terbukti dapat menemukan desain yang cocok bagi calon pembeli. Kata Kunci : sistem pakar, pelek mobil, otomotif, prototype, forward chaining
Rancang Bangun Sistem Presensi Website Berbasis GPS Di PT Cempaka Mega Mandiri Steven Jonathan Roy; Prya Artha Widjaja
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 2 No. 2 (2024): Maret : Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v2i2.72

Abstract

PT Cempaka Mega Mandiri is a company engaged in processing and selling swallow's nests, both for export and in the local market. Currently, it is known that the attendance system used in this company has an unsatisfactory level of accuracy. Therefore, the author decided to apply GPS technology to increase efficiency in the attendance process, in the hope of providing a better solution for the company. GPS, which stands for Global Positioning System, is a navigation system that uses satellites to identify and synchronize location data from an object on the earth's surface. In this context, the application of GPS technology is considered a strategic step to increase the accuracy of recording employee attendance. This research uses the SDLC Waterfall method as a software development approach. This method involves sequential stages, starting from planning, analysis, design, implementation, testing, to maintenance. The result of this research is the development of a GPS-based attendance website, which is expected to provide an effective solution for improving the attendance system at PT Cempaka Mega Mandiri.
Perancangan Sistem Penggajian Web yang Terintegrasi di PT Hong Xin Printing Equipment Kevin Kevin; Prya Artha Widjaja
Modem : Jurnal Informatika dan Sains Teknologi. Vol. 2 No. 3 (2024): Juli : Modem : Jurnal Informatika dan Sains Teknologi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/modem.v2i3.155

Abstract

PT Hong Xin Printing Equipment is encountering obstacles in improving operational efficiency and managing human resources in the digital age. Despite the use of a fingerprint attendance system, there are concerns about errors and reduced efficiency due to manual data processing. Additional challenges arise when recording attendance for employees on business trips and manually calculating leave. To tackle these issues, the company is planning to create a web-based payroll system that will automate payroll, attendance, and leave management. The implementation of this system is anticipated to enhance efficiency and accuracy, thereby allowing the company to maintain its competitiveness in the market.
Media Pembelajaran Sejarah Mataram Kuno Menggunakan Augmented Reality Nicolas Setiawan; Prya Artha Widjaja
Switch : Jurnal Sains dan Teknologi Informasi Vol. 2 No. 4 (2024): Juli : Switch: Jurnal Sains dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/switch.v2i4.158

Abstract

The rapid advancement of technology has transformed many aspects of life, including education. Information and Communication Technology (ICT) plays a crucial role in enhancing the quality of learning. One promising technology is Augmented Reality (AR), which offers interactive elements to clarify complex concepts. Based on conversations with a history teacher at SMK Media Informatika, the teaching methods currently used tend to be traditional. Therefore, an AR-based history learning application focusing on the Ancient Mataram Kingdom in Indonesia was developed using the ADDIE Method. This application was created using Unity 3D and the C# programming language. It serves as an interesting addition for students, aiming to increase their interest in learning. The hope is that this research will significantly contribute to the history learning process, providing innovative, effective, and enjoyable media.
Design and Development of WEB Payroll Information System at PT Cipta Guna Lestari Julian, Felix; Widjaja, Prya Artha
Formosa Journal of Applied Sciences Vol. 3 No. 11 (2024): November 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjas.v3i11.12136

Abstract

The digital era has brought significant changes to various fields, including business. Technology, according to Gary J. Anglin (1991), is the application of science to solve problems systematically. One of its applications is a web-based payroll system, which increases the ease and accuracy of filling in salary data. However, concerns about information security still hamper its adoption in a number of companies. PT Cipta Guna Lestari, a trading company in Cilegon, needs this system to improve the accuracy and timeliness of salary payments, which affect employee performance and productivity. System testing showed positive results: users can manage data, process leave, print reports, and record absences with appropriate access. The implementation of this system is expected to increase efficiency, reduce the risk of delays, and simplify the payroll process at PT Cipta Guna Lestari.
RANCANG BANGUN APLIKASI PENGATUR POLA MAKAN BERDASARKAN KEBUTUHAN ASUPAN KALORI DENGAN K-MEANS Amelia, Sabrina Yose; Widjaja, Prya Artha
Jurnal Informatika Vol 9, No 1 (2025): JIKA (Jurnal Informatika)
Publisher : University of Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jika.v9i1.12527

Abstract

Diet merupakan salah satu cara menjaga berat badan yang ideal dengan mengatur pola makan. Pada saat sedang menjalankan diet, dianjurkan untuk mencatat berat badan dalam beberapa waktu sekali agar dapat memantau berat badan masing-masing orang yang menjalankan diet. Bagi yang menjalankan diet berdasarkan kalori, sebaiknya juga mencatat kalori yang sudah dikonsumsi perhari untuk memantau jumlah kalori agar tidak melebihi atau kurang dari jumlah kalori yang dibutuhkan perharinya. Pada survei yang dibagikan kepada seratus responden, terdapat 65 orang yang sedang menjalankan diet dan memiliki kendala dalam pencatatan berat badan dan kendala-kendala lainnya. Aplikasi ini dibuat dalam bentuk mobile menggunakan framework Quasar dengan menggunakan rumus yang terdapat pada website p2ptm milik Kementerian Kesehatan Republik Indonesia untuk menghitung kalori yang dibutuhkan. Sedangkan rekomendasi makanan yang sesuai dengan jumlah kalori yang dibutuhkan perhari dibuat dengan K-Means. Aplikasi ini juga memiliki fitur untuk mencatat dan memantau berat badan pengguna, menampilkan daftar makanan beserta kalori dalam beberapa gram, serta menghitung jumlah kalori yang telah dikonsumsi oleh pengguna aplikasi dalam satu hari
Pelatihan database dengan MySQL & PHP untuk siswa SMK Media Informatika di Tangerang Widjaja, Prya Artha; Anthony, Eveline Valencia; Cristiano, Ezra; Celvin, Jullius
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 3 (2025): May
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i3.30402

Abstract

Abstrak Pelatihan Database dengan MySQL & PHP untuk siswa SMK Media Informatika diselenggarakan guna mengatasi rendahnya pemahaman praktis dalam pengembangan aplikasi web, khususnya pada aspek pengelolaan database. Dalam era digital, tuntutan industri teknologi informasi menuntut peningkatan kompetensi siswa di bidang pemrograman. Kegiatan pengabdian ini bertujuan memberikan pemahaman teoritis dan praktis mengenai penggunaan MySQL dan PHP sebagai kelanjutan dari pelatihan pembuatan website dengan HTML dan JavaScript. Pelatihan dilaksanakan pada 23 Agustus 2024 melibatkan siswa-siswi SMK Media Informatika sebagai mitra sasaran. Metode pelaksanaan mencakup pre-test untuk mengukur pengetahuan awal, sesi penyampaian materi teori, coding session untuk implementasi operasi CRUD pada database, serta post-test sebagai evaluasi peningkatan pemahaman. Hasil kegiatan menunjukkan peningkatan signifikan pada nilai post-test, serta peningkatan kemampuan siswa dalam mengelola database dan mengintegrasikannya ke dalam aplikasi web secara efektif. Pelatihan ini membuktikan efektivitas pendekatan interaktif dan berbasis praktik dalam meningkatkan keterampilan teknis, sehingga diharapkan dapat mendukung kesiapan siswa menghadapi tuntutan industri teknologi informasi. Kata kunci: Pelatihan; database; MySQL; PHP. Abstract The MySQL & PHP Database Training for SMK Media Informatika students was conducted to address the limited practical knowledge in web application development, particularly in database management. As the IT industry continues to evolve, there is an increasing demand for enhanced programming skills among students. This training initiative was designed to provide both theoretical and hands-on experience in utilizing MySQL and PHP, serving as an extension of previous training on website development using HTML and JavaScript. Held on August 23, 2024, this training targeted SMK Media Informatika students. The methodology involved a pre-test to assess initial understanding, a theoretical session, a coding session for CRUD operations implementation in databases, and a post-test to measure learning progress. The results indicated a notable improvement in post-test scores, along with students' enhanced ability to manage databases and seamlessly integrate them into web applications. This training highlights the effectiveness of an interactive, practice-oriented approach in strengthening technical skills, thus better equipping students to meet the growing demands of the IT industry. Keywords: training; database; MySQL; PHP.
Rancang Bangun Aplikasi Warung Makan Sate Tancap Berbasis Web Oswaldo Steven Carlo Wijaya; Prya Artha Widjaja
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 1 (2024): Februari : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i1.71

Abstract

In the current era of technological development, many people are already using technology in their daily activities. Various sectors have also utilized technology to help their activities. Sate Tancap is a business in the Food and Beverage sector which is quite popular in the Tangerang area and has quite a lot of visitors and buyers every day. The stock or inventory recording system at Sate Tancap is experiencing difficulties and still uses records that are not yet computerized. This research aims to provide an application for admins and cashiers that can be used regarding the lack of a system for managing menus and inventory at the Sate Tancap food stall. This research uses the prototyping method, in this method the researcher analyzes stakeholder needs, then creates an initial system design, then this prototype is approved by stakeholders. So, researchers will carry out the next stage, namely creating a Sate Tancap application website. After that, it is implemented to users and related parties. The existence of a sales and inventory recording system application is useful for satay food stalls, especially for owners and cashiers so that sales activities are more effective and efficient.
Differentiate the Varieties of Plants Using Leaf Images with YOLOv4 Widjaja, Prya Artha; Ardilla, Veronica Yose; Amelia, Sabrina Yose
JURNAL SISFOTEK GLOBAL Vol 14, No 1 (2024): JURNAL SISFOTEK GLOBAL
Publisher : Institut Teknologi dan Bisnis Bina Sarana Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38101/sisfotek.v14i1.10864

Abstract

There are many types of plant, not all recognized by people. Indonesia has many varieties of plants across the country, from Sabang to Merauke. Often, we find some fruits or plants that grow in different areas called by different names. The goal of this research is to create an application that can recognize plant types from their characteristics. These characteristics can be leaves, fruit, flowers or roots. Current research focuses on distinguishing several types of plants including their varieties using leaf images. It is hoped that apart from being able to determine the mango plant, we can also determine the type of mango, such as manalagi, harum manis, as well as guava and orange. To be able to recognize these types of plants, an object recognition algorithm based on CNN (Convolutional Neural Network) will be used. The algorithm that will be used is YOLO (You Only Look Once) version 4. Method in this research includes data collection, all data was taken using webcam or mobile phone camera. The next step is data preparation and creating a bounding box. Next step is creating model using training data and the last step was compare model with testing data, The result we got is really encouraging with almost 100 percent accuracy. The lowest accuracy is 98 percent for jambu air. This research show us that YOLOv4 can be used to differentiate varieties of plants.