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Perancangan Sistem Penggajian Web yang Terintegrasi di PT Hong Xin Printing Equipment Kevin Kevin; Prya Artha Widjaja
Modem : Jurnal Informatika dan Sains Teknologi. Vol. 2 No. 2 (2024): April : Modem : Jurnal Informatika dan Sains Teknologi
Publisher : Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/modem.v2i3.155

Abstract

PT Hong Xin Printing Equipment is encountering obstacles in improving operational efficiency and managing human resources in the digital age. Despite the use of a fingerprint attendance system, there are concerns about errors and reduced efficiency due to manual data processing. Additional challenges arise when recording attendance for employees on business trips and manually calculating leave. To tackle these issues, the company is planning to create a web-based payroll system that will automate payroll, attendance, and leave management. The implementation of this system is anticipated to enhance efficiency and accuracy, thereby allowing the company to maintain its competitiveness in the market.
Media Pembelajaran Sejarah Mataram Kuno Menggunakan Augmented Reality Nicolas Setiawan; Prya Artha Widjaja
Switch : Jurnal Sains dan Teknologi Informasi Vol. 1 No. 6 (2023): November: Switch: Jurnal Sains dan Teknologi Informasi
Publisher : Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/switch.v2i4.158

Abstract

The rapid advancement of technology has transformed many aspects of life, including education. Information and Communication Technology (ICT) plays a crucial role in enhancing the quality of learning. One promising technology is Augmented Reality (AR), which offers interactive elements to clarify complex concepts. Based on conversations with a history teacher at SMK Media Informatika, the teaching methods currently used tend to be traditional. Therefore, an AR-based history learning application focusing on the Ancient Mataram Kingdom in Indonesia was developed using the ADDIE Method. This application was created using Unity 3D and the C# programming language. It serves as an interesting addition for students, aiming to increase their interest in learning. The hope is that this research will significantly contribute to the history learning process, providing innovative, effective, and enjoyable media.
Design and Development of WEB Payroll Information System at PT Cipta Guna Lestari Julian, Felix; Widjaja, Prya Artha
Formosa Journal of Applied Sciences Vol. 3 No. 11 (2024): November 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjas.v3i11.12136

Abstract

The digital era has brought significant changes to various fields, including business. Technology, according to Gary J. Anglin (1991), is the application of science to solve problems systematically. One of its applications is a web-based payroll system, which increases the ease and accuracy of filling in salary data. However, concerns about information security still hamper its adoption in a number of companies. PT Cipta Guna Lestari, a trading company in Cilegon, needs this system to improve the accuracy and timeliness of salary payments, which affect employee performance and productivity. System testing showed positive results: users can manage data, process leave, print reports, and record absences with appropriate access. The implementation of this system is expected to increase efficiency, reduce the risk of delays, and simplify the payroll process at PT Cipta Guna Lestari.
RANCANG BANGUN APLIKASI PENGATUR POLA MAKAN BERDASARKAN KEBUTUHAN ASUPAN KALORI DENGAN K-MEANS Amelia, Sabrina Yose; Widjaja, Prya Artha
Jurnal Informatika Vol 9, No 1 (2025): JIKA (Jurnal Informatika)
Publisher : University of Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jika.v9i1.12527

Abstract

Diet merupakan salah satu cara menjaga berat badan yang ideal dengan mengatur pola makan. Pada saat sedang menjalankan diet, dianjurkan untuk mencatat berat badan dalam beberapa waktu sekali agar dapat memantau berat badan masing-masing orang yang menjalankan diet. Bagi yang menjalankan diet berdasarkan kalori, sebaiknya juga mencatat kalori yang sudah dikonsumsi perhari untuk memantau jumlah kalori agar tidak melebihi atau kurang dari jumlah kalori yang dibutuhkan perharinya. Pada survei yang dibagikan kepada seratus responden, terdapat 65 orang yang sedang menjalankan diet dan memiliki kendala dalam pencatatan berat badan dan kendala-kendala lainnya. Aplikasi ini dibuat dalam bentuk mobile menggunakan framework Quasar dengan menggunakan rumus yang terdapat pada website p2ptm milik Kementerian Kesehatan Republik Indonesia untuk menghitung kalori yang dibutuhkan. Sedangkan rekomendasi makanan yang sesuai dengan jumlah kalori yang dibutuhkan perhari dibuat dengan K-Means. Aplikasi ini juga memiliki fitur untuk mencatat dan memantau berat badan pengguna, menampilkan daftar makanan beserta kalori dalam beberapa gram, serta menghitung jumlah kalori yang telah dikonsumsi oleh pengguna aplikasi dalam satu hari
Rancang Bangun Aplikasi Warung Makan Sate Tancap Berbasis Web Oswaldo Steven Carlo Wijaya; Prya Artha Widjaja
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 1 (2024): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i1.71

Abstract

In the current era of technological development, many people are already using technology in their daily activities. Various sectors have also utilized technology to help their activities. Sate Tancap is a business in the Food and Beverage sector which is quite popular in the Tangerang area and has quite a lot of visitors and buyers every day. The stock or inventory recording system at Sate Tancap is experiencing difficulties and still uses records that are not yet computerized. This research aims to provide an application for admins and cashiers that can be used regarding the lack of a system for managing menus and inventory at the Sate Tancap food stall. This research uses the prototyping method, in this method the researcher analyzes stakeholder needs, then creates an initial system design, then this prototype is approved by stakeholders. So, researchers will carry out the next stage, namely creating a Sate Tancap application website. After that, it is implemented to users and related parties. The existence of a sales and inventory recording system application is useful for satay food stalls, especially for owners and cashiers so that sales activities are more effective and efficient.
Differentiate the Varieties of Plants Using Leaf Images with YOLOv4 Widjaja, Prya Artha; Ardilla, Veronica Yose; Amelia, Sabrina Yose
JURNAL SISFOTEK GLOBAL Vol 14, No 1 (2024): JURNAL SISFOTEK GLOBAL
Publisher : Institut Teknologi dan Bisnis Bina Sarana Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38101/sisfotek.v14i1.10864

Abstract

There are many types of plant, not all recognized by people. Indonesia has many varieties of plants across the country, from Sabang to Merauke. Often, we find some fruits or plants that grow in different areas called by different names. The goal of this research is to create an application that can recognize plant types from their characteristics. These characteristics can be leaves, fruit, flowers or roots. Current research focuses on distinguishing several types of plants including their varieties using leaf images. It is hoped that apart from being able to determine the mango plant, we can also determine the type of mango, such as manalagi, harum manis, as well as guava and orange. To be able to recognize these types of plants, an object recognition algorithm based on CNN (Convolutional Neural Network) will be used. The algorithm that will be used is YOLO (You Only Look Once) version 4. Method in this research includes data collection, all data was taken using webcam or mobile phone camera. The next step is data preparation and creating a bounding box. Next step is creating model using training data and the last step was compare model with testing data, The result we got is really encouraging with almost 100 percent accuracy. The lowest accuracy is 98 percent for jambu air. This research show us that YOLOv4 can be used to differentiate varieties of plants.
Analysis and Design of Recruitment Information System (Case Study: PT Bhumi Varta Technology) Syafridamara, Muhammad Randa; Oetomo, Soegandi Sharma; Widjaya, Prya Artha
Formosa Journal of Applied Sciences Vol. 3 No. 9 (2024): September 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjas.v3i9.11500

Abstract

The Recruitment Information System (RIS) is an information system designed to manage the recruitment process of new employees. The primary objective of RIS is to generate comprehensive human resource reports for stakeholders. This research was conducted in response to several issues faced by PT Bhumi Varta Technology, including poorly recorded recruitment processes, difficulties in managing recruitment records, and recruitment dynamics. The study focuses on analyzing and designing RIS for PT Bhumi Varta Technology, aiming to improve the recruitment process and assist stakeholders in decision-making. The outcome of this study is an RIS design that can be utilized by the company to meet its business needs. The RIS design involves various components such as rich pictures, use case diagrams, and user interfaces. The development of RIS adopts an object-oriented approach, incorporating activity diagrams and use case diagrams.
Design and Development of Raw Material Management Information Systems for Pelangi Cake Bakery Christian, Vincent Dennis; Widjaja, Prya Artha
Jurnal Multidisiplin Madani Vol. 4 No. 7 (2024): July 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/mudima.v4i7.10596

Abstract

Effective management of raw materials is an important factor in maintaining business operations, especially for manufacturers. Pelangi Cake Bakery face some challenges in managing its raw materials. The challenges it faces are in terms of documentation and maintaining the supply of its raw materials. This research aims to build a raw material management information system that could help Pelangi Cake Bakery to effectively and efficiently manage its raw materials inventory. The system would be able to provide accurate and real-time information, as well as a centralized documentation that could help its users to make decisions. The findings of this research are that the main problem Pelangi Cake Bakery had was there were no documentation done in its inventory management. Therefore, the system is designed to be focused on the documentation of the usage of raw materials, stock reports, and to encourage collaboration between people in the raw material management activity
Aplikasi Sistem Pakar Dengan Metode Forward Chaining Untuk Menentukan Talent Readiness (Studi Kasus: PT. XYZ) Barasa, Jufrensius Antony; Widjaya, Prya Artha
Computatio : Journal of Computer Science and Information Systems Vol. 7 No. 1 (2023): Computatio: Journal of Computer Science and Information Systems
Publisher : Faculty of Information Technology, Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/computatio.v7i1.23891

Abstract

Dalam menjaga stabilitas organisasi perusahaan tetap berjalan dengan baik, salah satu strategi manajemen talenta yang diterapkan di PT. XYZ yaitu perencanaan suksesi. Dimana tujuannya yaitu mendapatkan talenta yang dapat menjadi suksesi terbaik dan siap ketika kedudukan kepemimpinan sedang lowong. Namun proses yang sedang berjalan saat ini masih menggunakan cara manual, yang melibatkan serangkaian proses cukup lama dan penilaian subjektif oleh departemen Manajemen Talenta. Dan juga belum memiliki sebuah sistem dengan pemanfaatan teknologi moderen saat ini seperti kecerdasan buatan, sehingga hasil readiness pada setiap talenta masih belum cukup akurat dan kerusakan atau kehilangan data dapat terjadi kapan saja. Maka dari itu, dibangunlah aplikasi sistem pakar untuk menentukan talent readiness. Aplikasi ini dibangun dengan menggunakan pendekatan prototype, dimana pembuatan aplikasi dimulai dari pengumpulan kebutuhan, perancangan, dan diakhiri dengan evaluasi. Aplikasi sistem pakar ini menggunakan metode forward chaining dengan teknik pencarian depth first search. Cara kerjanya adalah dengan mengumpulkan informasi mengenai faktor apa yang mempengaruhi talent readiness, kemudian faktor tersebut dicocokan terhadap data karyawan. Uji coba telah dilakukan dan aplikasi sistem pakar Talent Readiness ini terbukti dapat menentukan kesiapan talenta (talent readiness).
Pelatihan Pembuatan Website dengan Menggunakan HTML dan Javascript Untuk SMK Media Informatika di Tangerang Widjaja, Prya Artha; Warsito, Ary Budi; Laia, Nico Abel; Leonesta, Jose Ryu; Anthony, Eveline Valencia; Dhamma, Yonathan Arya
Abdimas Galuh Vol 6, No 1 (2024): Maret 2024
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v6i1.13270

Abstract

Dunia digital saat ini sudah menjadi bagian dalam kehidupan sehari-hari. Masyarakat semakin terbiasa dengan aplikasi teknologi informasi. Semasa pandemi peranan teknologi informasi sangat terasa dalam kehidupan di semua bidang. Untuk membuat perangkat lunak yang digunakan dibutuhkan para ahli pemrograman. Saat ini Indonesia dan juga di dunia masih mengalami kekurangan programmer. Masih banyak yang berpikir bahwa membuat program itu sulit. Pelatihan ini ditujukan untuk siswa/i SMA dan SMK untuk menarik minat mereka dalam belajar pemrograman. Siswa/i diperkenalkan dengan pemrograman web yang sederhana. Tujuannya supaya mereka dapat mencoba sendiri membuat web dengan HTML dan melihat hasilnya. Pemrograman web sendiri bersifat interaktif dan para siswa/i dapat melihat hasilnya secara langsung. Dari pelaksanaan pelatihan ini didapatkan hasil yang cukup memuaskan. Beberapa siswa/i tertarik untuk mempelajari pemrograman lebih lanjut. Diharapkan semakin banyak yang berminat sehingga dapat menghasilkan programmer yang baik.