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Perancangan Aplikasi Sistem Pakar untuk Pemilihan Pelek pada Mobil Lianto, Vincentius Kelvin; Widjaja, Prya Artha
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 13, No 3 (2024): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v13i3.3806

Abstract

Pada saat ini, banyak orang mulai tertarik dengan hobi otomotif khususnya mobil. Menggunakan kreatifitas sebaik mungkin agar mobil terlihat lebih menarik dan enak di pandang. Hal yang paling mudah pertama kali dilakukan yaitu dengan mengganti pelek OEM dengan pelek aftermarket yangmana memiliki berbagai jenis, ukuran, desain, dan merek. Banyak dari modifikator merasa kurang puas dikarenakan desain pelek yang kurang sesuai dengan mobil yang dimiliki. Banyak juga pertanyaan yang muncul seperti “Mobil saya bagusnya pakai pelek apa ya?” ketika datang ke dealer pelek. Untuk itu dibangun aplikasi sistem pakar untuk menentukan desain pelek yang sesuai bagi calon pembeli. Aplikasi ini dibangun dengan menggunakan pendekatan prototype, dimana pembuatan ini dimulai dari pengumpulan kebutuhan, perancangan dan diakhiri dengan evaluasi. Aplikasi sistem pakar menggunakan metode Forward Chaining. Uji coba telah dilakukan dan aplikasi sistem pakar pelek ini terbukti dapat menemukan desain yang cocok bagi calon pembeli. Kata Kunci : sistem pakar, pelek mobil, otomotif, prototype, forward chaining
Rancang Bangun Sistem Presensi Website Berbasis GPS Di PT Cempaka Mega Mandiri Steven Jonathan Roy; Prya Artha Widjaja
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 2 No. 2 (2024): Maret : Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v2i2.72

Abstract

PT Cempaka Mega Mandiri is a company engaged in processing and selling swallow's nests, both for export and in the local market. Currently, it is known that the attendance system used in this company has an unsatisfactory level of accuracy. Therefore, the author decided to apply GPS technology to increase efficiency in the attendance process, in the hope of providing a better solution for the company. GPS, which stands for Global Positioning System, is a navigation system that uses satellites to identify and synchronize location data from an object on the earth's surface. In this context, the application of GPS technology is considered a strategic step to increase the accuracy of recording employee attendance. This research uses the SDLC Waterfall method as a software development approach. This method involves sequential stages, starting from planning, analysis, design, implementation, testing, to maintenance. The result of this research is the development of a GPS-based attendance website, which is expected to provide an effective solution for improving the attendance system at PT Cempaka Mega Mandiri.
Perancangan Sistem Penggajian Web yang Terintegrasi di PT Hong Xin Printing Equipment Kevin Kevin; Prya Artha Widjaja
Modem : Jurnal Informatika dan Sains Teknologi. Vol. 2 No. 3 (2024): Juli : Modem : Jurnal Informatika dan Sains Teknologi
Publisher : Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/modem.v2i3.155

Abstract

PT Hong Xin Printing Equipment is encountering obstacles in improving operational efficiency and managing human resources in the digital age. Despite the use of a fingerprint attendance system, there are concerns about errors and reduced efficiency due to manual data processing. Additional challenges arise when recording attendance for employees on business trips and manually calculating leave. To tackle these issues, the company is planning to create a web-based payroll system that will automate payroll, attendance, and leave management. The implementation of this system is anticipated to enhance efficiency and accuracy, thereby allowing the company to maintain its competitiveness in the market.
Media Pembelajaran Sejarah Mataram Kuno Menggunakan Augmented Reality Nicolas Setiawan; Prya Artha Widjaja
Switch : Jurnal Sains dan Teknologi Informasi Vol. 2 No. 4 (2024): Juli : Switch: Jurnal Sains dan Teknologi Informasi
Publisher : Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/switch.v2i4.158

Abstract

The rapid advancement of technology has transformed many aspects of life, including education. Information and Communication Technology (ICT) plays a crucial role in enhancing the quality of learning. One promising technology is Augmented Reality (AR), which offers interactive elements to clarify complex concepts. Based on conversations with a history teacher at SMK Media Informatika, the teaching methods currently used tend to be traditional. Therefore, an AR-based history learning application focusing on the Ancient Mataram Kingdom in Indonesia was developed using the ADDIE Method. This application was created using Unity 3D and the C# programming language. It serves as an interesting addition for students, aiming to increase their interest in learning. The hope is that this research will significantly contribute to the history learning process, providing innovative, effective, and enjoyable media.
Design and Development of WEB Payroll Information System at PT Cipta Guna Lestari Julian, Felix; Widjaja, Prya Artha
Formosa Journal of Applied Sciences Vol. 3 No. 11 (2024): November 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjas.v3i11.12136

Abstract

The digital era has brought significant changes to various fields, including business. Technology, according to Gary J. Anglin (1991), is the application of science to solve problems systematically. One of its applications is a web-based payroll system, which increases the ease and accuracy of filling in salary data. However, concerns about information security still hamper its adoption in a number of companies. PT Cipta Guna Lestari, a trading company in Cilegon, needs this system to improve the accuracy and timeliness of salary payments, which affect employee performance and productivity. System testing showed positive results: users can manage data, process leave, print reports, and record absences with appropriate access. The implementation of this system is expected to increase efficiency, reduce the risk of delays, and simplify the payroll process at PT Cipta Guna Lestari.
RANCANG BANGUN APLIKASI PENGATUR POLA MAKAN BERDASARKAN KEBUTUHAN ASUPAN KALORI DENGAN K-MEANS Amelia, Sabrina Yose; Widjaja, Prya Artha
Jurnal Informatika Vol 9, No 1 (2025): JIKA (Jurnal Informatika)
Publisher : University of Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jika.v9i1.12527

Abstract

Diet merupakan salah satu cara menjaga berat badan yang ideal dengan mengatur pola makan. Pada saat sedang menjalankan diet, dianjurkan untuk mencatat berat badan dalam beberapa waktu sekali agar dapat memantau berat badan masing-masing orang yang menjalankan diet. Bagi yang menjalankan diet berdasarkan kalori, sebaiknya juga mencatat kalori yang sudah dikonsumsi perhari untuk memantau jumlah kalori agar tidak melebihi atau kurang dari jumlah kalori yang dibutuhkan perharinya. Pada survei yang dibagikan kepada seratus responden, terdapat 65 orang yang sedang menjalankan diet dan memiliki kendala dalam pencatatan berat badan dan kendala-kendala lainnya. Aplikasi ini dibuat dalam bentuk mobile menggunakan framework Quasar dengan menggunakan rumus yang terdapat pada website p2ptm milik Kementerian Kesehatan Republik Indonesia untuk menghitung kalori yang dibutuhkan. Sedangkan rekomendasi makanan yang sesuai dengan jumlah kalori yang dibutuhkan perhari dibuat dengan K-Means. Aplikasi ini juga memiliki fitur untuk mencatat dan memantau berat badan pengguna, menampilkan daftar makanan beserta kalori dalam beberapa gram, serta menghitung jumlah kalori yang telah dikonsumsi oleh pengguna aplikasi dalam satu hari
Rancang Bangun Aplikasi Warung Makan Sate Tancap Berbasis Web Oswaldo Steven Carlo Wijaya; Prya Artha Widjaja
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 2 No. 1 (2024): Februari : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v2i1.71

Abstract

In the current era of technological development, many people are already using technology in their daily activities. Various sectors have also utilized technology to help their activities. Sate Tancap is a business in the Food and Beverage sector which is quite popular in the Tangerang area and has quite a lot of visitors and buyers every day. The stock or inventory recording system at Sate Tancap is experiencing difficulties and still uses records that are not yet computerized. This research aims to provide an application for admins and cashiers that can be used regarding the lack of a system for managing menus and inventory at the Sate Tancap food stall. This research uses the prototyping method, in this method the researcher analyzes stakeholder needs, then creates an initial system design, then this prototype is approved by stakeholders. So, researchers will carry out the next stage, namely creating a Sate Tancap application website. After that, it is implemented to users and related parties. The existence of a sales and inventory recording system application is useful for satay food stalls, especially for owners and cashiers so that sales activities are more effective and efficient.
Differentiate the Varieties of Plants Using Leaf Images with YOLOv4 Widjaja, Prya Artha; Ardilla, Veronica Yose; Amelia, Sabrina Yose
JURNAL SISFOTEK GLOBAL Vol 14, No 1 (2024): JURNAL SISFOTEK GLOBAL
Publisher : Institut Teknologi dan Bisnis Bina Sarana Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38101/sisfotek.v14i1.10864

Abstract

There are many types of plant, not all recognized by people. Indonesia has many varieties of plants across the country, from Sabang to Merauke. Often, we find some fruits or plants that grow in different areas called by different names. The goal of this research is to create an application that can recognize plant types from their characteristics. These characteristics can be leaves, fruit, flowers or roots. Current research focuses on distinguishing several types of plants including their varieties using leaf images. It is hoped that apart from being able to determine the mango plant, we can also determine the type of mango, such as manalagi, harum manis, as well as guava and orange. To be able to recognize these types of plants, an object recognition algorithm based on CNN (Convolutional Neural Network) will be used. The algorithm that will be used is YOLO (You Only Look Once) version 4. Method in this research includes data collection, all data was taken using webcam or mobile phone camera. The next step is data preparation and creating a bounding box. Next step is creating model using training data and the last step was compare model with testing data, The result we got is really encouraging with almost 100 percent accuracy. The lowest accuracy is 98 percent for jambu air. This research show us that YOLOv4 can be used to differentiate varieties of plants.
Design and Development of Raw Material Management Information Systems for Pelangi Cake Bakery Christian, Vincent Dennis; Widjaja, Prya Artha
Jurnal Multidisiplin Madani Vol. 4 No. 7 (2024): July 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/mudima.v4i7.10596

Abstract

Effective management of raw materials is an important factor in maintaining business operations, especially for manufacturers. Pelangi Cake Bakery face some challenges in managing its raw materials. The challenges it faces are in terms of documentation and maintaining the supply of its raw materials. This research aims to build a raw material management information system that could help Pelangi Cake Bakery to effectively and efficiently manage its raw materials inventory. The system would be able to provide accurate and real-time information, as well as a centralized documentation that could help its users to make decisions. The findings of this research are that the main problem Pelangi Cake Bakery had was there were no documentation done in its inventory management. Therefore, the system is designed to be focused on the documentation of the usage of raw materials, stock reports, and to encourage collaboration between people in the raw material management activity
Pelatihan Pembuatan Website dengan Menggunakan HTML dan Javascript Untuk SMK Media Informatika di Tangerang Widjaja, Prya Artha; Warsito, Ary Budi; Laia, Nico Abel; Leonesta, Jose Ryu; Anthony, Eveline Valencia; Dhamma, Yonathan Arya
Abdimas Galuh Vol 6, No 1 (2024): Maret 2024
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v6i1.13270

Abstract

Dunia digital saat ini sudah menjadi bagian dalam kehidupan sehari-hari. Masyarakat semakin terbiasa dengan aplikasi teknologi informasi. Semasa pandemi peranan teknologi informasi sangat terasa dalam kehidupan di semua bidang. Untuk membuat perangkat lunak yang digunakan dibutuhkan para ahli pemrograman. Saat ini Indonesia dan juga di dunia masih mengalami kekurangan programmer. Masih banyak yang berpikir bahwa membuat program itu sulit. Pelatihan ini ditujukan untuk siswa/i SMA dan SMK untuk menarik minat mereka dalam belajar pemrograman. Siswa/i diperkenalkan dengan pemrograman web yang sederhana. Tujuannya supaya mereka dapat mencoba sendiri membuat web dengan HTML dan melihat hasilnya. Pemrograman web sendiri bersifat interaktif dan para siswa/i dapat melihat hasilnya secara langsung. Dari pelaksanaan pelatihan ini didapatkan hasil yang cukup memuaskan. Beberapa siswa/i tertarik untuk mempelajari pemrograman lebih lanjut. Diharapkan semakin banyak yang berminat sehingga dapat menghasilkan programmer yang baik.