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The Design of Augmented Reality-Based Synectic Model Device in Writing Short Stories Deasy Aditya Damayanti; Lina Siti Nurwahidah; Agus Hamdani; Abdul Hasim

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Abstract

A Short story is a miniature of people's experience while the characters, plot, and setting aim to record imaginative events (Stanton, 2017). When making up story ideas, students have problems developing story facts such as plot, characters, and settings (Sayuti, 2006). This barrier emerged conflicts that were unevenly distributed across all stages of the course. The direct characterization employed in storytelling made the short stories less varied. The physical and setting depicted did not work out optimally. The advantage of using the synectic model is that it can allow students to look for and makeup concepts to describe objects through an analogy process. Augmented Reality allows users to interact with an object's interface and see it in a well-designed and attractive 3D format, so it can solve student difficulties in developing story ideas in writing short stories
Efektivitas Penggunaan Multimedia Pembelajaran Powerpoint terhadap Peningkatan Motivasi dan Hasil Belajar Siswa Iik Karimah; Agus Hamdani; Lina Siti Nurwahidah; Deasy Aditya Damayanti
Journal of Education and Instruction (JOEAI) Vol 6 No 1 (2023): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v6i1.6022

Abstract

This study aims to determine the effectiveness of the use of PowerPoint learning multimedia on increasing motivation and student learning outcomes in the Indonesian language subject in class XII IPS 2 MA Daarul Abroor Tasikmalaya. The method used is pre-Experimental Design. With the form of One-Group Pretest-Postest Designs, which compares the results of the pre-test and post-test. The sample of this research was 32 students, namely class XII IPS 2 MA Daarul Abroor Tasikmalaya. Researchers used data collection techniques in the form of pre-test and post-test. From the results of this study, the following conclusions were obtained: (1) The use of PowerPoint learning multimedia was effective in increasing student motivation in Indonesian language subjects in Class XII IPS 2 MA Daarul Abroor Tasikmalaya. This is proven by the Wilcoxon Test that z = -4.940 and the value of Asym.Sig (2-tailed) -0.000 because the resulting value of Asym.Sig (2-tailed) is smaller than the alpha used, which is 0.05, then Ho is rejected or Ha accepted; and (2) The use of PowerPoint learning multimedia is effective in improving student learning outcomes in the Indonesian language subject in Class XIl IPS 2 MA Daarul Abroor Tasikmalaya. This is proven by the Wilcoxon Test, the value of z = -4.939 and the value of Asym.Sig (2-tailed) = 0.000 because the resulting value of Asym.Sig (2-tailed) is smaller than the alpha used, which is 0.05, then Ho is rejected or Haha accepted. This study concluded that the use of PowerPoint learning multimedia effectively had a significant influence on the motivation and learning outcomes of class XII IPS 2 MA Daarul Abroor Tasikmalaya. Keywords: Multimedia, Learning, Powerpoint, Motivation, Learning Outcomes