Isnarto Isnarto
Universitas Negeri Semarang, Indonesia

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Journal : Proceeding of International Conference on Science, Education, and Technology

Development Learning Devices To Improve Student’s Mathematical Literations Rick Hunter Simanungkalit; Hardi Suyitno; Isnarto Isnarto; Dwijanto Dwijanto
International Conference on Science, Education, and Technology Vol. 7 (2021)
Publisher : Universitas Negeri Semarang

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Abstract

The purpose of this study was to determine: (1) how to develop valid problem-based learning-oriented learning devices, (2) how to develop practical problem-based learning-oriented learning devices, (3) how to develop effective problem-based learning-oriented learning devices, and (4) whether applying problem-based learning-oriented learning devicescan improve students' mathematical literacy skills. This research is a development research using the Thiagarajan development model, namely the modified 4D (Define, Design, Develop and Disseminate) model. The learning devicesdeveloped were lesson plans, student activity sheets, student books, and students' mathematical literacy test instruments. The research instruments were: (a) validation sheets for learning devicesincluding: lesson plans, student activity sheets, student books and tests of mathematical literacy skills; (b) the observation sheet to see the teacher's ability to manage student learning and activities; (c) a research questionnaire to see student responses to learning. The results of data analysis indicate that the learning devicesdeveloped are oriented toward problem-based learning that meet the criteria of validity, practicality and effectiveness. There was an increase in students' mathematical literacy skills using the developed learning devices.
The Students’ Creative Thinking Skills on Literacy Numeracy Concepts Lasia Agustina; Zaenuri Zaenuri; Isnarto Isnarto; Dwijanto Dwijanto
International Conference on Science, Education, and Technology Vol. 7 (2021)
Publisher : Universitas Negeri Semarang

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Abstract

The 21st-century citizens should have creative thinking skills with literature problems. This thinking has three components: novelty, flexibility, and fluency. This research aims to determine how the students’ creative thinking skills through questions with numeric literacy concepts. This research is descriptive qualitative research with the triangulated data. The subjects were the students of the University of Indraprastha PGRI, Southern Jakarta. After taking the test, the researchers categorized the creative thinking skills into creative, average, and not creative categories. The results showed a new component supported the students’ creative thinking skills about the numeric literacy concept. It was the communication. Previous studies showed four components to measure individuals’ creative thinking skills on the numeric literacy concepts. They were communication, novelty, flexibility, and fluency. This research concluded that the student's creative thinking skills on the numerical literacy concept questions would be more observable if the communication component existed.
Learning Mathematics Through Ethnomatematics Studies Containing Character Values and Cognitive Aspects in Congklak Games for Children of the Dayak Losarang Tribe Mellawaty Mellawaty; Yohanes Leonardus Sukestiyarno; Isnarto Isnarto; Zaenuri Zaenuri
International Conference on Science, Education, and Technology Vol. 9 (2023)
Publisher : Universitas Negeri Semarang

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Abstract

Technological progress is becoming more advanced and sophisticated, which has both beneficial and bad effects on child development. Children are more interested in modern technology than conventional things, which causes them to develop apathetic and individualistic dispositions. Traditional games are games that are passed down from generation to generation, highlight noble values, cultural values, and character values, and are good for children's development. The purpose of this study was to identify the cognitive elements, character values, and ethnomathematics components of the game of congklak played by children of the Losarang Dayak tribe in relation to learning mathematics. Thus, the congklak game is increasingly popular and is often used in elementary schools to teach mathematics in Indramayu district. This study used an ethnographic design, field notes, conducted in-depth interviews, and made observations to collect data for research. While ethnomodeling is used to represent ideas and mathematical practices of the Losarang Dayak community through ethical, emic, and dialectical approaches in school mathematics, ethno-mathematics as a type of research seeks to uncover the universally significant features of mathematical activity. The congklak game played by Losarang Dayak children has ethnomathematics elements, character values, and cognitive aspects, according to research findings. Playing congklak helps children of the Losarang Dayak Tribe develop social skills, perseverance, thoroughness, and honesty. Besides that, it also increases sportsmanship, develops analytical skills, fosters creativity in children, trains self-development, and sharpens emotional skills. The cognitive skills needed in congklak games include the ability to count, add numbers, develop strategies, improve memory, foster creativity, solve problems, and understand comparisons of many and few.