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PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBER HEAD TOGETHER (NHT) DAN JIGSAW TERHADAP HASIL BELAJAR IPS PADA SISWA KELAS VII SMP NEGERI 2 NGANTRU reny setyawati; hikmah eva trisnantari; abdul manab
INSPIRASI : JURNAL ILMU-ILMU SOSIAL Vol 14, No 1 (2017)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/insp.v14i1.269

Abstract

IPS masih tetap tampak sebagai mata pelajaran yang menakutkan bagi siswa, hal ini mungkin karena IPS diajarkan sebagai sesuatu yang abstrak, monoton dan tidak menarik. Kenyataan menunjukkan bahwa guru telah mendominasi setiap kegiatan belajar mengajar. Informasi atau materi pelajaran dijelaskan atau diceramahkan guru, tanpa terlebih dulu memberikan kesempatan kepada siswa untuk mengkonstruksikan pengetahuan IPS. Siswa dipandang ‘tidak tahu apa-apa’ sehingga materi pelajaran tersebut harus ditransfer ke kepala (pikiran) siswa, sehingga diperlukan model pembelajaran yang tepat dan sesuai dengan karakteristik IPS serta dapat meningkatkan hasil belajar siswa adalah pembelajaran kooperatif tipe Jigsaw dan NHT. 
PARTISIPASI MASYARAKAT DALAM MENDUKUNG KEBERLANGSUNGAN KEGIATAN EKONOMI BERGULIR PROGRAM NASIONAL PEMBERDAYAAN MASYARAKAT MANDIRI PERKOTAAN (PNPM-MP) KELURAHAN PANGGUNGREJO, KEC.TULUNGAGUNG, KAB.TULUNGAGUNG yeni tarista; hikmah eva trisnantari; abdul manab
INSPIRASI : JURNAL ILMU-ILMU SOSIAL Vol 14, No 1 (2017)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/insp.v14i1.271

Abstract

Program Nasional Pemberdayaan Masyarakat (PNPM) Mandiri Perkotaan adalah program pemerintah yang memberdayakan masyarakat di tiga bidang yakni ekonomi, sosial dan lingkungan. Dari ketiga kegiatan tersebut kegiatan ekonomi adalah kegiatan yang terus berjalan dan berkembang sampai saat ini walaupun program PNPM Mandiri Perkotaan telah berakhir di tahun 2015. Partisipasi semua pihak diperlukan untuk mempertahankan kegiatan ekonomi bergulir. Partisipasi kegiatan ekonomi bergulir diatur dalam pedoman pelaksanaan dan pedoman teknis PNPM Mandiri Perkotaan. Dalam perencanaan ekonomi bergulir, kegiatan perencanaan dilakukan mulai tingkat kelurahan dan tingkat basis kehadiran partisipasi masyarakat dalam menghadiri rapat semakin sedikit dari tahun ketahun.Masyarakat tidak runtut dalam mengikuti kegiatan perencanaan sehingga mereka tidak tahu maksud dan tujuan tahapan perencanaan. Pelaksanaan ekonomi bergulir sudah sesuai dengan pedoman namun karena tidak adanaya pengawas dalam struktur LKM, menyebabkan kinerja UPK lebih berat dalam menangani KSM. Dana mengendap dikarenakan rekomendasi dari fasilitator agar KSM peminjam  yang menunggak di tertibkan terlebih dahulu. Partisipasi masyarakat dalam pengendalian dan evaluasi juga sudah dilakukan dengan negikuti kegiatan RWT namun penempelan di 5 titik tidak dilakukan sehingga pemantauan oleh masyarakat tidak bisa berjalan rutin tiap bulan.
Analisis Faktor Keberhasilan Siswa dalam Menyelesaikan Soal Cerita Matematika Materi Pecahan Kelas 3 SDN 1 Wajak Lor Wardhani, Ella Diah; Hikmah Eva Trisnantari
Jurnal Simki Postgraduate Vol 3 No 2 (2024): Volume 3 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i2.743

Abstract

The aim of this research is to describe the analysis of students' success factors in solving math story problems on class 3 fractions at SDN 1 Wajak Lor. This type of research is descriptive qualitative with a case study approach. Data collection in this research used tests, observation, and documentation. The researcher used data analysis techniques in the form of data reduction, data presentation, and data verification. Based on the results of data obtained through tests carried out on 3rd-grade students at SDN 1 Wajak Lor with a total of 20 students, it can be seen that the factors for student success are the level of student honesty, motivation, and interest. high student learning in learning, apart from that the student success factor is supported by the student's readiness in the process of receiving education. Apart from that the student success factor is supported by the student's readiness in the process of receiving learning.
Augmented Reality-Based Flashcard Media Development with Canva's Assistance to Improve Social Science Learning Outcomes on Ethnic Diversity in Indonesia Bibit Sri Rahayu; Hikmah Eva Trisnantari; M. Abdul Roziq Asrori
JURNAL PENDIDIKAN IPS Vol. 15 No. 3 (2025): JURNAL PENDIDIKAN IPS
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpi.v15i3.3293

Abstract

The topic of ethnic diversity in Indonesia, which is abstract and contains abundant factual information, requires media that can present content visually, interactively, and engagingly. Digital technology such as Augmented Reality (AR) in instructional media has the potential to bridge this gap by offering a more immersive and contextual learning experience. This study aimed to develop innovative learning media in the form of AR-based flashcards designed with the assistance of the Canva application to improve student learning outcomes in Social Studies material on ethnic diversity in Indonesia. The research employed the ADDIE development model. Data collection techniques included observation, interviews, validation by material and media experts, as well as pretests and posttests. Expert validation indicated that the AR-based flashcard media assisted by Canva was highly feasible for instructional use, with an average feasibility score of 92. A paired sample t-test on pretest and posttest scores showed a significant difference (Sig. 0.000 < 0.05) with an N-Gain value of 0.71 (high category), indicating a substantial improvement in learning outcomes in both cognitive aspects and active participation. The flashcards contained visual information on ethnic names, traditional clothing, traditional houses, regional languages, and unique facts, presented interactively through QR codes and the AR application. Thus, this medium proved effective in delivering cultural diversity material in an engaging, enjoyable, and easy-to-understand way, while also opening opportunities for applying digital technology to strengthen students’ understanding of diversity values.